Sony is cutting the price of its PlayStation 2 console by almost 25 percent in both Europe and North America, the company said Tuesday.
The console, which has just begun its tenth year on retail shelves, will cost €100 (US$133) and US$100 from Wednesday. It previously cost €130 and US$130.
Sony has sold more than 136 million of the consoles since it first launched on March 4, 2000, in Japan. It went on sale in Europe and North America in November of the same year.
OnLive is launching the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macs.
Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009.
The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community’s opinions.
Awards in thirteen categories will be given at a ceremony produced by the Think Services Game Developers Conference (GDC) and presented by Gamasutra.com and Game Developer Magazine, on Wednesday, March 25, 2009 at GDC. The gala event, held in conjunction with the Independent Games Festival, will be hosted in the Esplanade Room in the South Hall of San Francisco’s Moscone Convention Center. For further details about the Choice Awards, visit www.gamechoiceawards.com.
Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?”
It most certainly can, and that is why the Grand Theft Auto series is so successful, both commercially and artistically. In its ambition, fearlessness, style and production quality, it stands apart from every other game franchise.
As the rest of the tech world scrambles to assess the implications of the recently announced 5,000 layoffs at software giant Microsoft, news has come in that might potentially spell the end of the company’s nearly 30-year-old Flight Simulator series.
Microsoft confirmed Friday that the software giant has shuttered ACES Studios, the developer of the Flight Simulator series of games, whose latest incarnation is Flight Simulator X. The simulation is considered Microsoft’s oldest product, whose original version first shipped in 1982.
However, a Microsoft spokeswoman said that while the studio has been closed, the software company remains committed to the Flight Simulator franchise, without explaining how future products can be launched without a dedicated software development team backing them.
Microsoft’s Xbox 360 console has sold over 28 million units worldwide, 8 million more than the Sony Playstation 3.
According to figures from Microsoft, the Xbox 360 is ahead of the Playstation 3 by one million units in Europe and by 7 million in the US.
However, both consoles are being outsold by the Nintendo Wii, which sold 3 million units in the UK and 10.17 million in the US last year.
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Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.
The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies. There are two game modes: a four-player, co-op Campaign mode, and an eight-player Versus mode. In both modes, an AI, dubbed “The Director”, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in the United States, June 26, 2008 in Australia, and June 27, 2008 in Europe.
Chrono Trigger is a console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. The game’s story follows a group of young adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for Sony’s PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008 in North America and Japan, and will go on sale in Europe in early 2009. It has never been released in PAL territories on the SNES or the PlayStation.













