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	<title>Game Central &#187; Action / Adventure</title>
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		<title>Super Smash Bros. Brawl</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 09:46:43 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
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		<category><![CDATA[Fighting]]></category>
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		<category><![CDATA[super smash bros brawl]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/</guid>
		<description><![CDATA[
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros.jpg"><img class="alignnone size-full wp-image-912" title="super_smash_bros" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros.jpg" alt="super_smash_bros" width="570" height="300" /></a></p>
<p>Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in the United States, June 26, 2008 in Australia, and June 27, 2008 in Europe.</p>
<p><span id="more-901"></span></p>
<p>The number of playable characters that players can control in Brawl has grown from that of Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players control of third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat &#8216;em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.</p>
<p>The game was met with positive reviews, with critics praising the game&#8217;s entertainment value, despite issues relating to Brawl&#8217;s loading times. The game&#8217;s musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 94% on Metacritic and 93.3% on Game Rankings. It has sold a total of 7.47 million copies worldwide as of September 30, 2008.</p>
<h3>Gameplay</h3>
<p>Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. Instead of using traditional health bars that start at 100% and lose value, Brawl characters start the game with 0% and the value rises as they take damage. As a character&#8217;s percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage&#8217;s boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.</p>
<p>The characters fight each other using a variety of attacks. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces the ability to perform character-specific super attacks, referred to as &#8220;Final Smash&#8221; moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. logo.</p>
<p>Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Sora</li>
<li>Publisher(s)  Nintendo</li>
<li>Designer(s)  Masahiro Sakurai</li>
<li>Writer(s)  Kazushige Nojima</li>
<li>Composer(s)  Takahiro Nishi, Shogo Sakai, Masaaki Iwasaki, Yutaka Iraha, Keigo Ozaki, Kentaro Ishizaka</li>
<li>Series  Super Smash Bros.</li>
<li>Platform(s)  Wii</li>
<li>Release date(s)  JP January 31, 2008, NA March 9, 2008, AUS June 26, 2008, EU June 27, 2008,</li>
<li>Genre(s)  Fighting/Action</li>
<li>Mode(s)  Single-player, multiplayer, online multiplayer[6]</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://www.smashbros.com/" rel="nofollow" href="http://www.smashbros.com/" target="_blank">Official Super Smash Bros. website</a></span></li>
<li><span style="color: #0000ff;"><em></em><a title="strategywiki:Super Smash Bros. Brawl" href="http://strategywiki.org/wiki/Super_Smash_Bros._Brawl" target="_blank">Super Smash Bros. Brawl guide</a></span> at StrategyWiki</li>
</ul>
]]></content:encoded>
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		<title>Lego Indiana Jones: The Original Adventures</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/lego-indiana-jones-the-original-adventures/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/lego-indiana-jones-the-original-adventures/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 07:11:17 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/adventure-adventure/lego-indiana-jones-the-original-adventures/</guid>
		<description><![CDATA[ Lego Indiana Jones: The Original Adventures is a 2008 video game developed by Traveller&#8217;s Tales and published by LucasArts. The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films. It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/indiana-jones.png"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/indiana-jones-thumb.png" border="0" alt="indiana_jones" width="150" height="150" align="right" /></a> Lego Indiana Jones: The Original Adventures is a 2008 video game developed by Traveller&#8217;s Tales and published by LucasArts. The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films. It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on June 3, 2008 in the United States and Canada, and June 6, 2008 in Europe. A downloadable demo for Windows was made available on May 13, 2008.</p>
<p><span id="more-865"></span></p>
<p>As introduced in Lego Star Wars: The Complete Saga, new moves include clinging onto branches during a jump using Indy&#8217;s whip. As a promotion, Lego Star Wars: The Complete Saga features Indy as an unlockable playable character.</p>
<p>The game often follows the events in the films, however like the Lego Star Wars series, some scenes from the film have been altered to become more family friendly or just provide comic relief to the player.</p>
<h3>Development</h3>
<p>In an effort to make the game more family friendly, all references to Nazis have been removed, and the game refers to Nazi characters simply as &#8216;enemies&#8217;. Also, at the climax of Raiders of the Lost Ark, the death of Belloq and the Nazis is not nearly as graphic. Also, in the Temple of Doom, Mola Ram does not rip out a victim&#8217;s heart.</p>
<p>It was initially reported that the game would allow up to four players in co-operative mode,[9] but this later turned out to be a miscommunication. While four characters may be visible on the screen, only two can be controlled by players. On the Nintendo DS, up to eight characters may be in the party, but only two may be visible on the screen. Neither the Xbox 360 version nor the PlayStation 3 version support online play through Xbox Live or the PlayStation Network.</p>
<h3>Gameplay</h3>
<p>The game follows the storylines from the original Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. However, the developers modified the storylines to fit the events into 6 game chapters per movie. Barnett College, Dr. Indiana Jones&#8217; teaching location from the movies, serves as the main hub of the game, and different rooms allow access to each of the missions as well as the extra unlockable content and options. Once a player chooses a mission, a cutscene begins that introduces the section of the movie being played. Notable scenes have been recreated from the movies, such as the memorable boulder escape and the battle on the rope bridge, as well as Walter Donovan choosing the incorrect Holy Grail.</p>
<p>Instead of canisters like in Lego Star Wars, the characters collect treasure.</p>
<p>There are 83 regular characters in total plus the two custom figures which can be made by the players and a few extras only playable on certain levels. Each character featured in the game has his/her own unique ability, which are required to access new areas when replaying a level in Free Play mode. Lego Indiana Jones allows players to mix and match parts to customize characters and make their own creation like &#8220;Belloq Jones&#8221; or &#8220;Colonel Toht&#8221;. Unlike the Lego Star Wars custom characters, they can be taken control of in the Art room at Barnett College where they are created.[10]</p>
<p>New features were added to the gameplay from the Lego Star Wars series, such as the ability for the player to interact with objects in their environment, e.g. bottles, swords and guns. Players can also build and ride vehicles. The game also incorporates character phobias from the films; for example, if Indiana Jones sees a snake, Willie sees a spider (excluding giant tarantulas), or Henry Jones Senior or Elsa see a rat, they will be frozen with fear and have limited movement capacity until the animals are either gone or out of range. Also, new melee attacks, such as the Whip snag (trips enemies), have been added.</p>
<p>Once the game reaches 100%, studs begin and continue to fall from the sky of Barnett College.</p>
<h3>Nintendo DS Gameplay</h3>
<p>The handheld version has some significant changes to accommodate both the memory and size limitations of the DS as well as its unique touch screen controls. Characters&#8217; special abilities, such as Indy&#8217;s whip or Satipo&#8217;s shovel, and elements such as switches can be controlled by using the touch screen. In addition, the built-in microphone comes into play, allowing the player to physically blow out torches in some levels and inflate rubber rafts to cross water hazards.</p>
<p>There are four classes of characters that can use special access panels to enter hidden areas; these all require the player to match a four block sequence by solving a mini-puzzle on the touch screen. Scholars can access scroll panels, and must flip pages in a book to find the correct blocks. Thuggee use red skull panels and move a torch to illuminate the blocks on a darkened screen. Military characters can use the green radio panels and scroll through a set of slot-machine wheels to match the pattern. Brotherhood characters enter the red sword panels and solve a block switching game. In addition, Marion (and Monkey Man) can transform into a monkey on special red pads to climb to otherwise inaccessible areas, and throw bottles of alcohol into flaming trash cans to blow up certain obstacles.</p>
<p>The DS version features cameos by Star Wars characters, including Wicket the Ewok and Luke frozen in an ice cave resembling the Wampa&#8217;s, but unlike the console versions none of the characters are playable. Santa Claus, Strong Man, Castle Knight, and the Clown are the only non-movie characters who are unlockable. There are also no hidden levels and no bonus reward for completing the game at 100%.</p>
<p>Red power bricks remain in the DS version, despite being replaced with red parcels in the console/PSP versions. Also, the characters do not suffer from fear of creatures as they do in the console versions.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Traveller&#8217;s Tales</li>
<li>Publisher(s)  LucasArts</li>
<li>Engine  Modified Lego Star Wars II engine</li>
<li>Platform(s)  Nintendo DS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360</li>
<li>Release date(s)  NA June 3, 2008, EU June 6, 2008, AUS June 4, 2008</li>
<li>Genre(s)  Action-adventure</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://www.lucasarts.com/games/legoindianajones/" rel="nofollow" href="http://www.lucasarts.com/games/legoindianajones/" target="_blank">Official site</a></span></li>
<li><span style="color: #0000ff;"><a title="http://www.gamesforwindows.com/en-US/Games/Pages/LEGOIndianaJonesOA-b.aspx" rel="nofollow" href="http://www.gamesforwindows.com/en-US/Games/Pages/LEGOIndianaJonesOA-b.aspx" target="_blank">Games for Windows listing</a></span></li>
<li><span style="color: #0000ff;"><a title="http://legoindianajones.wikia.com/wiki/Lego_Indiana_Jones_Wiki" rel="nofollow" href="http://legoindianajones.wikia.com/wiki/Lego_Indiana_Jones_Wiki" target="_blank">The Lego Indiana Jones Wiki</a></span></li>
</ul>
]]></content:encoded>
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		<title>Fallout 3</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/fallout-3/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/fallout-3/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:45:52 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
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		<category><![CDATA[Fallout 3]]></category>
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		<description><![CDATA[ Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3-thumb.jpg" border="0" alt="fallout3" width="150" height="150" align="right" /></a> Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008. It is available on the Xbox 360 and Playstation 3 video game consoles as well as the Windows operating system.</p>
<p><span id="more-849"></span></p>
<p>Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game&#8217;s world. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player&#8217;s father disappears in mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of other human survivors and must battle a myriad of enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of first-person shooter and survival horror games.</p>
<p>Following its release, Fallout 3 received a positive response from critics who praised in particular the game&#8217;s open-ended gameplay and flexible character-levelling system. It has been compared to the 2007 video game BioShock for its setting and use of elements from mid-twentieth century American culture. Critics have also noted several flaws in the game, such as the lack of precision in real-time combat and numerous glitches and crashes that can affect the player&#8217;s progression through the game. Public reception was overwhelmingly positive on release according to the game&#8217;s high sales figures, particularly when compared to previous titles in the Fallout series.</p>
<h3>Gameplay</h3>
<p>The game features an ability to toggle from first-person to third-person perspectives. Main character creation occurs as the player experiences the character&#8217;s childhood. As a child in the Vault, the character reads a book titled &#8220;You&#8217;re SPECIAL&#8221;, where upon reading the player can set the character&#8217;s seven primary attributes or &#8220;Special Stats,&#8221; (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player&#8217;s performance in various tests suggests a set of skills for the character. Additionally, several quests inside the Vault influence the player character&#8217;s relationship with his or her acquaintances. Skills and Perks are similar to those in previous games: the player chooses three &#8220;Tag&#8221; Skills out of a total of 13 to be the character&#8217;s specialties. The maximum level the player can achieve is level 20; every level up, a new perk can be selected, each offering advantages of varying quality and form. The Traits from the previous Fallout installments, slightly modified, were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.</p>
<p>The game world itself is similar in size to that of Oblivion, which has a 16-square-mile (41 km2) game world. It also makes notable reference to other works of science fiction like Dune and Mad Max. The game features a new health and radiation system as well. The player can measure an object&#8217;s radioactivity and gauge the effect it will have on the character.</p>
<h3>V.A.T.S.</h3>
<p>The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in the fighting phases of the game. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of &#8216;bullet time&#8217;, creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries.</p>
<h3>Item decay and custom-made weapons</h3>
<p>Another game mechanic is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms slow their rate of fire and do less damage, and apparel becomes gradually less protective. Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.</p>
<p>Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, if the player also possesses the necessary schematics. These weapons include melee, a variety of ranged and several extremely explosive devices. There are 3 versions for each Schematic, making the related weapon stronger and more durable. These Schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.</p>
<h3>Team members</h3>
<p>The player can have a maximum party of three, consisting of himself or herself, a dog named Dogmeat, and a single non-player character or NPC. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced; it is possible to not encounter Dogmeat at all depending on how the game is played. One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.</p>
<h3>Karma system</h3>
<p>The karma system is an important feature in the gameplay. The player&#8217;s actions, including conversation and combat choices, affect the player&#8217;s status in the game world. A player who makes morally good choices will be received more positively by &#8220;good&#8221; NPCs, and more negatively by &#8220;evil&#8221; NPCs; however, the reverse is also true: a player that makes morally bad choices will be received more positively by &#8220;evil&#8221; NPCs and more negatively by &#8220;good&#8221; NPCs. Quest choices can also have more extreme repercussions on karma; for instance, the player is given the choice of destroying an entire city for a quest, and this single action gives a great deal of negative karma. Extremes of karma have certain effects: a high karma leads to the player being attacked by bounty hunters, and for random NPCs to give the player gifts in thanks of their service. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player&#8217;s action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Bethesda Game Studios, 2K Games</li>
<li>Publisher(s)  Bethesda Softworks, ZeniMax Media</li>
<li>Designer(s)  Emil Pagliarulo (Lead Designer), Todd Howard (Exec. Producer)</li>
<li>Composer(s)  Inon Zur</li>
<li>Series  Fallout</li>
<li>Engine  Gamebryo engine</li>
<li>Version  1.0.0.15(as of November 6, 2008)</li>
<li>Platform(s)  Microsoft Windows, PlayStation 3, Xbox 360</li>
<li>Release date(s)  NA October 28, 2008</li>
<li>Genre(s)  Action role-playing game</li>
<li>Mode(s)  Single-player</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><em></em><a title="http://fallout.bethsoft.com/" rel="nofollow" href="http://fallout.bethsoft.com/" target="_blank">Fallout 3 Official Website</a></span></li>
<li><span style="color: #0000ff;"><a title="wikiasite:fallout:Fallout 3" href="http://www.wikia.com/wiki/c:fallout:Fallout_3">Fallout 3</a></span></li>
</ul>
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		<title>Grand Theft Auto IV</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/grand-theft-auto-iv/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/grand-theft-auto-iv/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:10:28 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<description><![CDATA[ Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. Grand [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv-thumb.jpg" border="0" alt="GTA_IV" width="150" height="150" align="right" /></a> Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 in Oceania, Europe and North America on 29 April 2008, and in Japan on 30 October 2008. A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December. Two episodic packs are being developed for the Xbox 360, the first of which is entitled The Lost and Damned and scheduled to be released on 17 February 2009.</p>
<p><span id="more-831"></span></p>
<p>The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features &#8220;open-world&#8221; gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen game types.</p>
<p>A major commercial and critical success, Grand Theft Auto IV broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide. As of 16 August 2008, the game has sold over 10 million copies. Grand Theft Auto IV received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on the aggregated review websites MobyGames and TopTenReviews.</p>
<h3>Gameplay</h3>
<p>Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, giving the player a large, open environment in which to move around. On foot, the player&#8217;s character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion&#8217;s Euphoria engine, which combines artificial intelligence, bio mechanics and physics to make NPC behaviour and movement adaptive and more realistic.</p>
<p>The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. Niko can pick up prostitutes and pay for three different levels of sexual service, and request a private erotic dance whilst visiting lap dancing clubs. The game gives an un-detailed portrayal of sexual acts with prostitutes and there is no sexual nudity.</p>
<p>It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions. For the first time in the series, Grand Theft Auto IV features &#8220;morality choices&#8221; at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by deciding which of the two missions to complete. The player can choose between a revenge mission or a deal mission, each leads to a different ending.</p>
<p>Combat and police response<br />
Combat in Grand Theft Auto IV has been reworked to include a cover system.</p>
<p>The gunfight combat system has been reworked to a third-person scheme.[28] The player can slide to cover, blindfire, and free aim. When locked on, the target&#8217;s health is indicated by eight segments inside the target circle (which is white), these segments can be green (if the target is a civilian/non-attacking or non-aggressive target) or red (authorities/hostile targets or assassination targets), additionally, if the target&#8217;s wearing body armour there will be an additional smaller, blue armour circle inside the health circle, showing the target&#8217;s armour status. Niko can also perform &#8220;cinematic executions&#8221;, only possible with a pistol to certain characters/situations when the target circle blinks red. Players can target individual body parts using a revamped targeting system.[29] Niko&#8217;s health is represented by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour.</p>
<p>If Niko gets injured, he can recover health by using the services of a prostitute, eating, drinking soda, sleeping, using medical kits or using his mobile phone to call for paramedics; also, one girlfriend has the special ability of healing Niko by calling her with the mobile phone. Health is generally reduced by physical injuries such as getting hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and gunfire or explosions. Body armour is gradually damaged by gunshots, explosions and stab wounds.[30] If Niko&#8217;s health level reaches zero he appears at the nearest hospital, but loses 10% of his total wealth (up to $10,000). Niko is able to retain his weapons after re-spawning at a hospital, unlike previous GTA games (besides Vice City Stories and San Andreas), where this ability and the same but after being arrested had to be unlocked. However, weapons are still confiscated if he is arrested and taken to a police station.</p>
<p>Wanted levels operate differently from previous GTA games. When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player&#8217;s wanted level and re-centres itself on Niko&#8217;s location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by Niko either driving into a &#8220;Pay &#8216;N&#8217; Spray&#8221; (unless seen entering by police) as in previous games or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. The player has the option to attempt escaping arrest before he is handcuffed, at the cost of increasing his wanted level by one star.[29] Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.[31][32]</p>
<p>The type of police response also differs slightly from previous GTA games; however, creating more chaos still leads to a stronger response. &#8220;Minor&#8221; crimes, such as assault, public firearm discharge, grand theft auto and homicide, continue to be handled by police patrols. Higher wanted levels still activate police helicopter and water craft support teams and FBI-like agents, known as FIB (Federal Investigation Bureau) in GTA IV. Police SWAT and the military have been replaced by an elite counter-terrorism team known as N.O.O.S.E. (National Office Of Security Enforcement), an amalgamation of SWAT and the Department of Homeland Security.</p>
<h3>Vehicles</h3>
<p>Stealing a parked car shows Niko smashing the glass (if it is locked) and then hotwiring it, as opposed to previous games where the player simply entered the driver&#8217;s seat or cannot enter if it&#8217;s locked. The player can focus the camera on the target during chases, by holding the cinematic camera button. Every vehicle in the game uses the in-game minimap as a GPS device, and additional voice directions are provided in luxury cars. &#8220;Waypoints&#8221; can be placed on destinations on the map, outlining the fastest legal route between Niko and the destination on the minimap. The ability to hail a taxi cab allows the player to travel to destinations without having to drive, and the entire journey may be skipped, allowing them to arrive at their destination instantly. The player cannot pilot fixed-wing aircraft, as was possible in previous games, but can still pilot helicopters, including the police &#8220;Annihilator&#8221;, which has mounted machine guns.</p>
<p>When major collisions on motorbikes occur, Niko will most likely fly off in any direction, depending on realistic physics. The physics engine will turn Niko into a rag doll after a bike crash, instead of using a predefined animation. Niko can lose health or die if he crashes or smashes through the windscreen of cars during high speed collisions. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block or fuel tank, however they may catch fire and eventually explode if the engine is repeatedly damaged via collisions. Explosions can sometimes render nearby vehicles unusable, or cause them to catch fire. Car engines can also break down, rendering them unable to start. When driving or riding in a car, Niko is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons. The player may also drop grenades or Molotov cocktails.</p>
<h3>Communication</h3>
<p>The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone interface pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for activities. Retrying a failed mission can be done by accessing the menu and responding positively to a certain text message. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call emergency services, who promptly arrive to his location and will respond to a situation, or lack thereof, occurring there. The police will arrest felons, and paramedics are able to restore Niko&#8217;s health. The phone also allows access to the game&#8217;s multiplayer mode.</p>
<p>The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, &#8220;TW@&#8221;, located throughout the city. There are over 100 accessible fictitious websites within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, it did not give the player the option to browse. In a police vehicle, Niko can use an in-car computer to access Liberty City&#8217;s criminal database, discover information about various criminals in Liberty City and even track them down for a reward. The game also features in-game television programming, with several viewable channels featuring programs and advertisements. The television shows cover a wide variety of genres, including news, talk shows, and sports. There is also a parody of Ric Burns&#8217; New York: A Documentary Film running continuously on one of the game&#8217;s television stations, detailing the history of Liberty City in the same style as Burns&#8217; eight-part documentary.</p>
<h3>Multiplayer</h3>
<p>Grand Theft Auto IV includes online multiplayer, with 15 modes of play available. The multiplayer supports up to 16 players (32 players in the PC version) and allows players to explore the entire city. Players use a customisable character in a majority of the modes, and cash earned during play translates to a level at which more clothing is available for their character, depending on the level. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players&#8217; ranks. The game does not feature any split screen or LAN multiplayer modes  on console, but the PC version does have LAN support.</p>
<p>There are several different game modes available. Team based gameplay modes include Team Deathmatch, where 2-8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the &#8220;mafiya&#8221;, such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n&#8217; Crooks, featuring a team of cops who must compete against a team of crooks (which features the &#8220;All for One&#8221; variation &#8211; requiring the cops to kill the crooks&#8217; &#8220;Boss&#8221; before he is escorted to the extraction point &#8211; and the &#8220;One for All&#8221; variation &#8211; requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.</p>
<p>The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman&#8217;s N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.</p>
<p>There are, however, limitations when playing Free Mode. Certain features from the single player story mode are disabled. The disabled features include the mini-games such as bowling, darts, and pool. Also disabled is other content found in the game, including cheats, clubs and the internet café. These limitations also apply for all other game-types.</p>
<h3>Other Information</h3>
<ul>
<li>Publisher(s)  Rockstar Games, JP Capcom</li>
<li>Distributor(s)  Take-Two Interactive (retail), Steam (online)</li>
<li>Designer(s)  Simon Lashley, Keith McLeman</li>
<li>Series  Grand Theft Auto</li>
<li>Engine  RAGE</li>
<li>Euphoria (Motion Engine)</li>
<li>Version  1.04 (PlayStation 3), 1.01 (Xbox 360), 1.0.1.0 (Windows)</li>
<li>Platform(s)  PlayStation 3, Xbox 360, Microsoft Windows</li>
<li>Release date(s)  PlayStation 3, Xbox 360, 29 April 2008</li>
<li>Microsoft Windows, NA 2 December 2008, EU 3 December 2008</li>
<li>Genre(s)  Sandbox, third-person shooter, action-adventure</li>
<li>Mode(s)  Single-player, multiplayer</li>
</ul>
<h3>Links:</h3>
<ul>
<li><a href="http://www.rockstargames.com/IV/" target="_blank">Grand Theft Auto IV Official website</a></li>
<li><a href="http://www.rockstargames.com/IV/#?page=pc&amp;content=information" target="_blank">Grand Theft Auto IV PC Official website</a></li>
<li><a href="http://gta.wikia.com/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV at Wikia</a></li>
<li><a href="http://strategywiki.org/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV guide at StrategyWiki</a></li>
</ul>
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		<title>Metal Gear Solid Touch Revealed for iPhone</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/metal-gear-solid-touch-revealed-for-iphone/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/metal-gear-solid-touch-revealed-for-iphone/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 05:42:42 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
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		<description><![CDATA[ Solid Snake&#8217;s next adventure will sidestep the &#8220;Xbox 360 versus PlayStation 3&#8243; debate by appearing on neither platform; instead, Konami&#8217;s anthropomorphized Cold War allegory will be sneaking his way onto Apple&#8217;s iPhone.
Metal Gear Solid Touch is scheduled for release in Spring 2009, reports Kotaku. The game is a completely original adventure set in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewritermetalgearsolidtouchrevealedforiphone-bf56mgsmobile-2.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewritermetalgearsolidtouchrevealedforiphone-bf56mgsmobile-thumb.jpg" border="0" alt="mgsmobile" width="311" height="172" align="right" /></a> Solid Snake&#8217;s next adventure will sidestep the &#8220;Xbox 360 versus PlayStation 3&#8243; debate by appearing on neither platform; instead, Konami&#8217;s anthropomorphized Cold War allegory will be sneaking his way onto Apple&#8217;s iPhone.</p>
<p>Metal Gear Solid Touch is scheduled for release in Spring 2009, reports Kotaku. The game is a completely original adventure set in the latter-day world of Metal Gear Solid 4 (read: Snake is a geriatric), and consists of 8 stages.</p>
<p><span id="more-800"></span></p>
<p>What would a Metal Gear Solid game be without unlockable content? Earning bonus points through gameplay will allow players to download special Metal Gear-themed iPhone wallpapers.</p>
<p>No price has been established for the title, though we expect to hear more details from Konami soon.</p>
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		<title>&#8216;Harry Potter and the Half-Blood Prince&#8217; (ALL) Achievements Revealed</title>
		<link>http://www.gamecentral.biz/platform/nintendo-ds/harry-potter-and-the-half-blood-prince-all-achievements-revealed/</link>
		<comments>http://www.gamecentral.biz/platform/nintendo-ds/harry-potter-and-the-half-blood-prince-all-achievements-revealed/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 05:39:06 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
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		<category><![CDATA[Harry Potter and the Half-Blood Prince]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/platform/nintendo-ds/harry-potter-and-the-half-blood-prince-all-achievements-revealed/</guid>
		<description><![CDATA[ In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he [...]]]></description>
			<content:encoded><![CDATA[<p><font color="#000000"><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterharrypotterandthehalfbloodprinceallachie-c087harry-potter-hbp-4.jpg"><img height="138" alt="harry_potter_hbp" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterharrypotterandthehalfbloodprinceallachie-c087harry-potter-hbp-thumb-1.jpg" width="296" align="right" border="0"></a> In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort’s defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. </font></p>
<p><span id="more-797"></span>
<p><font color="#000000"></font>&nbsp;</p>
<p><font color="#000000">Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn&#8217;t counted on Romilda Vane’s chocolates! And then there’s Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.</font></p>
<p><font color="#000000">In the game of Harry Potter and the Half-Blood Prince, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.</font></p>
<p><font color="#000000"><strong><em>Harry Potter and the Half-Blood Prince</em></strong></font><em><strong> Achievements:</strong></em></p>
<p><font color="#000000">
<ol>
<li><font color="#000000">Grime Buster: Clean up after Fred and George at The Burrow &#8211; (10)</font></li>
<li><font color="#000000">Used the Pensieve: View Dumbledore&#8217;s first memory of Tom Riddle in the Pensieve &#8211; (10)</font></li>
<li><font color="#000000">Quidditch Captain: Assemble the Gryffindor Quidditch Team &#8211; (10)</font></li>
<li><font color="#000000">Great Party: Create a great Christmas party for Slughorn &#8211; (10)</font></li>
<li><font color="#000000">Good Deed: Help the student retrieve her stolen Gobstone &#8211; (20)</font></li>
<li><font color="#000000">Great Mate: Help Ron avoid Lavender &#8211; (20)</font></li>
<li><font color="#000000">Hidden the Book: Hide the Half-Blood Prince&#8217;s Potions Book &#8211; (20)</font></li>
<li><font color="#000000">Portrait Novice: Use your first portrait shortcut &#8211; (10)</font></li>
<li><font color="#000000">Portrait Pro: Use all of the portrait shortcuts &#8211; (20)</font></li>
<li><font color="#000000">Adventure completed: Conclude the adventure &#8211; (100)</font></li>
<li><font color="#000000">Crest Collector 1: Complete Crest Collector Level 1 &#8211; (10)</font></li>
<li><font color="#000000">Crest Collector 2: Complete Crest Collector Level 2 &#8211; (10)</font></li>
<li><font color="#000000">Crest Collector 3: Complete Crest Collector Level 3 &#8211; (10)</font></li>
<li><font color="#000000">Crest Collector 4: Complete Crest Collector Level 4 &#8211; (10)</font></li>
<li><font color="#000000">Crest Collector 5: Complete Crest Collector Level 5 &#8211; (20)</font></li>
<li><font color="#000000">Crest Collector 6: Complete Crest Collector Level 6 &#8211; (20)</font></li>
<li><font color="#000000">Crest Collector 7: Complete Crest Collector Level 7 &#8211; (20)</font></li>
<li><font color="#000000">Crest Collector 8: Complete Crest Collector Level 8 &#8211; (20)</font></li>
<li><font color="#000000">Crest Collector 9: Complete Crest Collector Level 9 &#8211; (30)</font></li>
<li><font color="#000000">Crest Collector 10: Complete Crest Collector Level 10 &#8211; (30)</font></li>
<li><font color="#000000">Crest Collector 11: Complete Crest Collector Level 11 &#8211; (30)</font></li>
<li><font color="#000000">Crest Collector 12: Complete Crest Collector Level 12 (40)</font></li>
<li><font color="#000000">Crest Collector 13: Complete Crest Collector Level 13 (50)</font></li>
<li><font color="#000000">Crest Collector 14: Complete Crest Collector Level 14 &#8211; (60)</font></li>
<li><font color="#000000">Potions Beginner: Earn the Potions Beginner&#8217;s Luck Badge &#8211; (10)</font></li>
<li><font color="#000000">Speedy Brewer Badge: Earn the Speedy Brewer Badge &#8211; (10)</font></li>
<li><font color="#000000">Potions Club Star: Earn the Potions Club Star Badge &#8211; (10)</font></li>
<li><font color="#000000">Potions Club Veteran: Earn the Potions Club Veteran Badge &#8211; (20)</font></li>
<li><font color="#000000">Master Potioneer: Earn the Master Potioneer Badge (50)</font></li>
<li><font color="#000000">Duelling Beginner: Earn the Duelling Beginner&#8217;s Luck Badge &#8211; (10)</font></li>
<li><font color="#000000">Reflex Badge: Earn the Reflex Badge &#8211; (10)</font></li>
<li><font color="#000000">Duelling Champion: Earn the Duelling Club Champion Badge &#8211; (10)</font></li>
<li><font color="#000000">Duelling Veteran: Earn the Duelling Veteran Badge &#8211; (20)</font></li>
<li><font color="#000000">Master Duellist Badge: Earn the Master Duellist Badge (50)</font></li>
<li><font color="#000000">Quidditch Beginner: Earn the Quidditch Beginner&#8217;s Luck Badge &#8211; (10)</font></li>
<li><font color="#000000">Precision Flyer Badge: Earn the Precision Flyer Badge &#8211; (10)</font></li>
<li><font color="#000000">Combo Flyer Badge: Earn the Combo Flyer Badge &#8211; (10)</font></li>
<li><font color="#000000">Keen Flyer Badge: Earn the Keen Flyer Badge &#8211; (20)</font></li>
<li><font color="#000000">Master of Flying: Earn the Master of Flying Badge (50)</font></li>
<li><font color="#000000">Secret Achievement: Continue playing to unlock this secret achievement. &#8211; (20)</font></li>
<li><font color="#000000">Secret Achievement: Continue playing to unlock this secret achievement. &#8211; (20)</font></li>
<li><font color="#000000">Secret Achievement: Continue playing to unlock this secret achievement. &#8211; (30)</font></li>
<li><font color="#000000">Secret Achievement: Continue playing to unlock this secret achievement (40)</font></li>
</ol>
<p></font>
<p><font color="#000000">Harry Potter and the Half-Blood Prince, developed by EA Bright Light Studio, is scheduled for release later this year to coincide with the Warner Bros. Pictures film based on J.K. Rowling’s sixth Harry Potter book. on Wii„ PS3, X360, PS2, PSP, NDS and PC.</font></p>
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		<title>Pikmin, Pokemon revamp top Nintendo lineup</title>
		<link>http://www.gamecentral.biz/platform/nintendo-ds/pikmin-pokemon-revamp-top-nintendo-lineup/</link>
		<comments>http://www.gamecentral.biz/platform/nintendo-ds/pikmin-pokemon-revamp-top-nintendo-lineup/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 05:39:01 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
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		<guid isPermaLink="false">http://www.gamecentral.biz/platform/nintendo-ds/pikmin-pokemon-revamp-top-nintendo-lineup/</guid>
		<description><![CDATA[ Nintendo has enjoyed tremendous success thanks to the forward-thinking innovations of its DS and Wii systems, but the company&#8217;s lineup is focused squarely on the past. The publisher revealed today its first-party and third-party lineup of Wii and DS games through March of 2009, with a scattering of revamps and remakes comprising the majority [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterpikminpokemonrevamptopnintendolineup-bdb2wii-2.jpg"><img height="178" alt="wii" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterpikminpokemonrevamptopnintendolineup-bdb2wii-thumb.jpg" width="300" align="right" border="0"></a> Nintendo has enjoyed tremendous success thanks to the forward-thinking innovations of its DS and Wii systems, but the company&#8217;s lineup is focused squarely on the past. The publisher revealed today its first-party and third-party lineup of Wii and DS games through March of 2009, with a scattering of revamps and remakes comprising the majority of its own games.
<p>For the Wii, Nintendo has only two releases planned, both remakes of GameCube games designed to support the Wii Remote&#8217;s motion-sensing capabilities. The self-explanatory New Play Control Mario Power Tennis and New Play Control Pikmin will both launch in March. </p>
<p><span id="more-796"></span>
<p>Nintendo&#8217;s DS lineup is a little more robust, spearheaded by the March 22 launch of Pokemon Platinum. Platinum reuses characters and settings from Pokemon Diamond and Pokemon Pearl in a franchise tradition dating back to Pokemon Yellow for the original Game Boy, a pseudosequel that incorporated elements of the previously released Pokemon Red and Pokemon Blue.
<p>Beyond Diamond, Nintendo has two more DS games planned through March. Up first will be Personal Trainer: Math on January 12, an arithmetic addition to the practical game series that started with Personal Trainer: Cooking. Those looking for something a little more gamey can try Fire Emblem: Shadow Dragon on February 16. The latest release in the turn-based strategy series will be a remake of the original NES Fire Emblem (which never made it to North America), with new touch-screen controls.<br />
<h2><strong>Wii</strong></h2>
<ul>
<li>Disney Sing It: High School Musical 3: Senior Year (Disney Interactive Studios)&#8211;Winter
<li>Neighborhood Games (THQ)&#8211;January 5
<li>Paws &amp; Claws Pet Resort (THQ)&#8211;January 5
<li>Fishing Master World Tour (Hudson)&#8211;January 6
<li>Deer Drive (Mastiff)&#8211;January 20
<li>SimAnimals (Electronic Arts)&#8211;January 27
<li>Coraline (D3Publisher)&#8211;January
<li>Escape the Museum (Majesco)&#8211;January
<li>Word Jong Party (Destineer)&#8211;January
<li>NASCAR Kart Racing (Electronic Arts)&#8211;February 10
<li>Brave: A Warrior&#8217;s Tale (Southpeak)&#8211;February 17
<li>Little King&#8217;s Story (Marvelous)&#8211;February 17
<li>Roogoo Twisted Towers (Southpeak)&#8211;February 17
<li>Battle Rage (Destineer)&#8211;February
<li>Cradle of Rome (Destineer)&#8211;February
<li>House of the Dead: Overkill (Sega)&#8211;February
<li>Onechanbara Bikini Zombie Slayers (D3Publisher)&#8211;February
<li>Puzzle Challenges and More! (Crave)&#8211;February
<li>Solitaire &amp; Mahjong (Crave)&#8211;February
<li>Tenchu: Shadow Assassins (Ubisoft)&#8211;February
<li>Pirates vs. Ninjas Dodgeball (Southpeak)&#8211;March 17
<li>Monsters vs. Aliens (Activision)&#8211;March 24
<li>Broken Sword: Shadow of the Templars Director&#8217;s Cut (Ubisoft)&#8211;March
<li>Burger Island (Destineer)&#8211;March
<li>Cate West: The Vanishing Files (Destineer)&#8211;March
<li>Crayola Colorful World (Crave)&#8211;March
<li>DanceDanceRevolution Disney Grooves (Konami)&#8211;March
<li>Madworld (Sega)&#8211;March
<li>Major Minor&#8217;s Majestic March (Majesco)&#8211;March
<li>Monster Pals (Crave)&#8211;March
<li>New Play Control! Mario Power Tennis (Nintendo)&#8211;March
<li>New Play Control! Pikmin (Nintendo)&#8211;March
<li>Play the World (Dreamcatcher)&#8211;March
<li>Rune Factory Frontier (Marvelous)&#8211;March
<li>Sonic and the Black Knight (Sega)&#8211;March
<li>We Ski &amp; Snowboard (Namco Bandai)&#8211;March
<li>Super Pick Ups (XS Games)&#8211;Q1
<li>Trivial Pursuit (Electronic Arts)&#8211;Early spring
<li>Marble Saga Kororinpa (Hudson)&#8211;Spring</li>
</ul>
<h2>Nintendo DS</h2>
<ul>
<li>Phineas and Ferb (Disney Interactive Studios)&#8211;Winter
<li>Paws &amp; Claws Pampered Pets (THQ)&#8211;January 5
<li>Big Bang Mini (Southpeak)&#8211;January 6
<li>Retro Game Challenge (XSEED)&#8211;January 6
<li>Personal Trainer: Math (Nintendo)&#8211;January 12
<li>Moon (Mastiff)&#8211;January 13
<li>World Championship Games (The Game Factory)&#8211;January 19
<li>SimAnimals (Electronic Arts)&#8211;January 27
<li>Coraline (D3Publisher)&#8211;January
<li>Drivers&#8217; Ed Portable (Dreamcatcher)&#8211;January
<li>Inkheart (Dreamcatcher)&#8211;January
<li>Jake Power Fireman (Ubisoft)&#8211;January
<li>Jake Power Policeman (Ubisoft)&#8211;January
<li>Learn Math (Dreamcatcher)&#8211;January
<li>Monster Band (Dreamcatcher)&#8211;January
<li>Powerbike (Majesco)&#8211;January
<li>USA Today Puzzle Craze (Destineer)&#8211;January
<li>Wonder World Amusement Park (Majesco)&#8211;January
<li>My World, My Way (Atlus)&#8211;February 3
<li>Legacy of Ys: Books I &amp; II (Atlus)&#8211;February 10
<li>Fire Emblem: Shadow Dragon (Nintendo)&#8211;February 16
<li>Brave: Shaman&#8217;s Challenge (Southpeak)&#8211;February 17
<li>Jagged Alliance (Empire Interactive)&#8211;February 17
<li>My Fashion Studio Paris Collection (Ubisoft)&#8211;February 17
<li>Roogoo Attack (Southpeak)&#8211;February 17
<li>Avalon Code (Marvelous)&#8211;February
<li>Imagine Cheerleader (Ubisoft)&#8211;February
<li>Imagine Family Doctor (Ubisoft)&#8211;February
<li>JoJo&#8217;s Fashion Show (Ubisoft)&#8211;February
<li>Music Star: Pop Star (Dreamcatcher)&#8211;February
<li>My DoItAll (Tomy)&#8211;February
<li>My Personal Diary (Dreamcatcher)&#8211;February
<li>Petz Horseshoe Ranch (Ubisoft)&#8211;February
<li>Zoo Quest (Dreamcatcher)&#8211;February
<li>American Popstar &#8211; Road to Celebrity (Gameloft)&#8211;March 9
<li>Animal Planet (Activision)&#8211;March 10
<li>Chicken Hunter Star Karts (MumboJumbo)&#8211;March 10
<li>Grand Theft Auto: Chinatown Wars (Rockstar Games)&#8211;March 17
<li>Trackmania DS (Atlus)&#8211;March 17
<li>Pokemon Platinum (Nintendo)&#8211;March 22
<li>American Popstar &#8211; Road to Celebrity (Ubisoft)&#8211;March 24
<li>Monsters vs. Aliens (Activision)&#8211;March 24
<li>Pimp My Ride 2 (Activision)&#8211;March 24
<li>Broken Sword: Shadows of the Templars Director&#8217;s Cut (Ubisoft)&#8211;March
<li>DinoPets (Destineer)&#8211;March
<li>Dreamer: Top Model (Dreamcatcher)&#8211;March
<li>Flower, Sun, and Rain (Marvelous)&#8211;March
<li>Hot n&#8217; Cold (Majesco)&#8211;March
<li>Imagine Ice Champions (Ubisoft)&#8211;March
<li>Jake Power Handyman (Ubisoft)&#8211;March
<li>Learn Chess (Dreamcatcher)&#8211;March
<li>Matchstick (Dreamcatcher)&#8211;March
<li>Monster Pals (Crave)&#8211;March
<li>Paint by DS (Dreamcatcher)&#8211;March
<li>Sarah: Keeper of the Unicorn (Dreamcatcher)&#8211;March
<li>Zubo (Electronic Arts)&#8211;March
<li>Elebits: The Adventures of Kai and Zero (Konami)&#8211;Q1
<li>Henry Hatsworth in the Puzzling Adventure (Electronic Arts)&#8211;Q1
<li>Litlle Magician&#8217;s Magic Adventure (Konami)&#8211;Q1
<li>Our House (Majesco)&#8211;Q1
<li>Puzzle Quest: Galactrix (D3Publisher)&#8211;Q1
<li>Suikoden Tierkreis (Konami)&#8211;Q1
<li>Dragon Master (Dreamcatcher)&#8211;April
<li>Final Fantasy Crystal Chronicles: Echoes of Time (Square Enix)&#8211;Spring</li>
</ul>
]]></content:encoded>
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		<title>New Resident Evil 5 details unveiled by GamePro</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/new-resident-evil-5-details-unveiled-by-gamepro/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/new-resident-evil-5-details-unveiled-by-gamepro/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 06:44:44 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
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		<guid isPermaLink="false">http://www.gamecentral.biz/?p=788</guid>
		<description><![CDATA[Capcom&#8217;s new survival-horror opus is closer than ever, and the staff of GamePro got unprecedented access to the game.
In GamePro&#8217;s exclusive reports, we detail the shocking shifts in gameplay in a new Resident Evil 5 preview, dissect vile new Resident Evil 5 enemies, including giant bats and bloodthirsty crocodiles, and engage in desperate shoot-outs in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-789" title="resident_evil5" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/resident_evil5.jpg" alt="resident_evil5" width="379" height="215" />Capcom&#8217;s new survival-horror opus is closer than ever, and the staff of GamePro got unprecedented access to the game.</p>
<p>In GamePro&#8217;s exclusive reports, we detail the shocking shifts in gameplay in a <a href="http://www.gamepro.com/article/features/208357/resident-evil-5-preview/">new Resident Evil 5 preview</a>, dissect vile <a href="http://www.gamepro.com/article/previews/208349/resident-evil-5-enemies/">new Resident Evil 5 enemies</a>, including giant bats and bloodthirsty crocodiles, and engage in desperate shoot-outs in an oil refinery and a desolate mountain pass. Also check out our <a href="http://www.gamepro.com/article/previews/208348/resident-evil-5-q-a/">new Resident Evil 5 Q&amp;A</a> and <a href="http://www.gamepro.com/games/xbox360/111002/resident-evil-5/screens/">new Resident Evil 5 screens</a>.<span id="more-788"></span></p>
<p>With Resident Evil 5 a surefire hit, the Japanese company is adding to it a trio of gems in 2009: Bionic Command, Dark Void, and the return of Street Fighter (which we&#8217;ll be unveiling next week). In the meantime, hold tight and brush up with Super Street Fighter II Turbo HD Remix.</p>
]]></content:encoded>
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		<title>Nintendo&#8217;s GameCube-to-Wii Games Confirmed</title>
		<link>http://www.gamecentral.biz/platform/nintendo-ds/nintendos-gamecube-to-wii-games-confirmed/</link>
		<comments>http://www.gamecentral.biz/platform/nintendo-ds/nintendos-gamecube-to-wii-games-confirmed/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 06:42:14 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
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		<guid isPermaLink="false">http://www.gamecentral.biz/?p=784</guid>
		<description><![CDATA[ Nintendo UK has released a massive release date list of Wii and DS titles for Europe today. Eurogamer notes that this list features the first GameCube-to-Wii ports, dubbed &#8220;New Play Control!&#8221; titles, which include Pikmin and Mario Power Tennis. This new label sees classic GameCube titles revamped to utilize new Wii-specific control schemes. See [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-787" title="wii" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/wii.jpg" alt="wii" width="300" height="178" /> Nintendo UK has released a massive release date list of Wii and DS titles for Europe today. Eurogamer notes that this list features the first GameCube-to-Wii ports, dubbed &#8220;New Play Control!&#8221; titles, which include <em>Pikmin</em> and <em>Mario Power Tennis</em>. This new label sees classic GameCube titles revamped to utilize new Wii-specific control schemes. See below for the complete, huge list of upcoming European releases.</p>
<p><strong>Wii Release Dates</strong></p>
<div class="article">
<li> Chrysler Classic Racing (ZOO) &#8211; 9 Jan 2009</li>
<li> Jeep Thrills (formerly Let&#8217;s Off Road) (ZOO) &#8211; 9 Jan 2009</li>
<li> Army Men: Soldiers of Misfortune (ZOO) &#8211; 16 Jan 2009</li>
<li> Skate City Heroes (ZOO) &#8211; 16 Jan 2009</li>
<li> Story Hour Adventures (ZOO) &#8211; 16 Jan 2009</li>
<li> Story Hour Fairy Tales (ZOO) &#8211; 16 Jan 2009</li>
<li> NeoPets Puzzle Adventure (Capcom) &#8211; 23 Jan 2009</li>
<li> Twin Strike: Operation Thunder (ZOO) &#8211; Jan 2009</li>
<li> Riding Stables (dtp young entertainment) &#8211; Jan 2009</li>
<li> Music Party (dtp young entertainment) &#8211; Jan 2009<span id="more-784"></span></li>
<li> Ultimate Band (Disney) &#8211; 5 Feb 2009</li>
<li> NEW PLAY CONTROL! Pikmin (Nintendo) &#8211; 6 Feb 2009</li>
<li> Hotel For Dogs (505 Games) &#8211; 6 Feb 2009</li>
<li> NARUTO Clash of Ninja Revolution 2 European Version (TOMY / Nintendo) &#8211; 13 Feb 2009</li>
<li> Deadly Creatures (THQ) &#8211; 13 Feb 2009</li>
<li> CM 2 &#8211; World Kitchen (505 Games) &#8211; 20 Feb 2009</li>
<li> The Destiny of Zorro (505 Games) &#8211; 27 Feb 2009</li>
<li> House of the Dead: Overkill (SEGA) &#8211; Feb 2009</li>
<li> Ben 10: Alien Force (D3Publisher) &#8211; Feb 2009</li>
<li> Onechanbra-Bikini Zombi Slayers (D3Publisher) &#8211; Feb 2009</li>
<li> Mushroom Men: The Spore Wars (SouthPeak Games) &#8211; Feb 2009</li>
<li> Pirates versus Ninja (SouthPeak Games) &#8211; Feb 2009</li>
<li> CID The Dummy (Oxygen Games) &#8211; Feb 2009</li>
<li> Tenchu Shadow Assassins (Ubisoft) &#8211; 5 Mar 2009</li>
<li> Yamaha Supercross (ZOO) &#8211; 6 Mar 2009</li>
<li> Big Foot Collision Course (ZOO) &#8211; 6 Mar 2009</li>
<li> Diva Girls: Princess on Ice (505 Games) &#8211; 6 Mar 2009</li>
<li> Smiley World Island Challenge (ZOO) &#8211; 13 Mar 2009</li>
<li> Jelly Belly Ballistic Beans (ZOO) &#8211; 13 Mar 2009</li>
<li> Sim Animals (EA) &#8211; 23 Mar 2009</li>
<li> Little King´s Story (Rising Star Games) &#8211; 28 Mar 2009</li>
<li> NEW PLAY CONTROL! Mario Power Tennis (Nintendo) &#8211; Mar 2009</li>
<li> Sonic and the Black Knight (SEGA) &#8211; Mar 2009</li>
<li> MADWORLD (SEGA) &#8211; Mar 2009</li>
<li> Diabolik: The Original Sin (Black Bean /Lago Srl) &#8211; Mar 2009</li>
<li> Bob the Builder: Festival of Fun (Mastertronic) &#8211; Mar 2009</li>
<li> AMF Bowling World Lanes (Bethsofteurope) &#8211; Q1 2009</li>
<li> Runaway The Dream of the Turtle (Focus Home Interactive) &#8211; Q1 2009</li>
<li> Job Island (Hudson Soft) &#8211; Q1 2009</li>
<li> Kororinpa 2 (working title) (Hudson Soft) &#8211; Q1 2009</li>
<li> King of Fighters Collection: The Orochi Saga. (Ignition) &#8211; Q1 2009</li>
<li> Samurai Shodown Anthology (Ignition) &#8211; Q1 2009</li>
<li> Jillian Michaels´ Fitness Ultimatum 2009 (Koch Media / Deep Silver) &#8211; Q1 2009</li>
<li> Castlevania Judgment (Konami) &#8211; Q1 2009</li>
<li> PES 2009 (Konami) &#8211; Q1 2009</li>
<li> Cake Mania &#8211; In the Mix ! (Majesco/Codemasters) &#8211; Q1 2009</li>
<li> Escape The Museum (Majesco/Codemasters) &#8211; Q1 2009</li>
<li> Rock Revolution (Konami) &#8211; Q1 2009</li>
<li> Hysteria Hospital: Emergeny Ward (Oxygen Games) &#8211; Q1 2009</li>
<li> Roogoo (SouthPeak Games) &#8211; Q1 2009</li>
<li> Brave: A Warrior&#8217;s Tale (SouthPeak Games) &#8211; Q1 2009</li>
<li> Line Rider 2: Unbound (InXile) &#8211; Q1 2009</li>
<li> PurrPals II (InXile) &#8211; Q1 2009</li>
</div>
<p><strong>DS Release Dates</strong></p>
<div class="article">
<li> Chrysler Classic Racing (ZOO) &#8211; 9 Jan 2009</li>
<li> My Chinese Coach (Ubisoft) &#8211; 15 Jan 2009</li>
<li> Petz My Monkey Family (Ubisoft) &#8211; 15 Jan 2009</li>
<li> Petz My Kitten Family (Ubisoft) &#8211; 15 Jan 2009</li>
<li> Lord of the Rings:Conquest (EA) &#8211; 16 Jan 2009</li>
<li> Army Men: Soldiers of Misfortune (ZOO) &#8211; 16 Jan 2009</li>
<li> Tecktonic (Koch Media / Deep Silver) &#8211; 16 Jan 2009</li>
<li> Sim Animals (EA) &#8211; 23 Jan 2009</li>
<li> NeoPets Puzzle Adventure (Capcom) &#8211; 23 Jan 2009</li>
<li> Word Master (ZOO) &#8211; 30 Jan 2009</li>
<li> The Woodleys &#8211; Sports (dtp young entertainment) &#8211; Jan 2009</li>
<li> Best Friend: My Horse (dtp young entertainment) &#8211; Jan 2009</li>
<li> Ultimate Band (Disney Interactive Studios) &#8211; 4 Feb 2009</li>
<li> Scrabble 2009 (Ubisoft) &#8211; 5 Feb 2009</li>
<li> Imagine: Ballet Dancer (Ubisoft) &#8211; 5 Feb 2009</li>
<li> Johnny Bravo (Mastertronic) &#8211; 6 Feb 2009</li>
<li> Mystery Case Files: MillionHeir (Nintendo) &#8211; 6 Feb 2009</li>
<li> Harvest Fishing (Rising Star) &#8211; 6 Feb 2009</li>
<li> XG Blast ! (Rising Star) &#8211; 6 Feb 2009</li>
<li> Hotel for Dogs (505 Games) &#8211; 6 Feb 2009</li>
<li> Imagine: Movie Star (Ubisoft) &#8211; 12 Feb 2009</li>
<li> My Pet Zoo Vet (505 Games) &#8211; 13 Feb 2009</li>
<li> Buffy (505 Games) &#8211; 13 Feb 2009</li>
<li> Rune Factory (Rising Star) &#8211; 13 Feb 2009</li>
<li> Walk with me! Do you know your walking routine? bundled with two Activity Meters (Nintendo) &#8211; 20 Feb 2009</li>
<li> Lux Pain (Rising Star) &#8211; 20 Feb 2009</li>
<li> Pop Town (505 Games) &#8211; 27 Feb 2009</li>
<li> Mahjong Quest (Astragon) &#8211; 27 Feb 2009</li>
<li> The Chase: Felix meets Felicity (Atari) &#8211; Feb 2009</li>
<li> Disney Fairies: Tinker Bell (Disney Interactive Studios) &#8211; Feb 2009</li>
<li> Mushroom Men: Rise of The Fungi (SouthPeak Games) &#8211; Feb 2009</li>
<li> Insecticide (SouthPeak Games) &#8211; Feb 2009</li>
<li> Ben 10: Alien Force (D3Publisher) &#8211; Feb 2009</li>
<li> Crazy Machines (dtp young entertainment) &#8211; Feb 2009</li>
<li> My pet beauty salon (dtp young entertainment) &#8211; Feb 2009</li>
<li> The Chase: Felix meets Felicity (Atari) &#8211; Feb 2009</li>
<li> Diva Girls: Diva Dancers (505 Games) &#8211; 6 Mar 2009</li>
<li> Yamaha Supercross (ZOO) &#8211; 6 Mar 2009</li>
<li> Big Foot Collision Course (ZOO) &#8211; 6 Mar 2009</li>
<li> Club Penguin (Disney Interactive Studios) &#8211; 13 Mar 2009</li>
<li> Populous (Rising Star) &#8211; 13 Mar 2009</li>
<li> Smile World Island Challenge (ZOO) &#8211; 13 Mar 2009</li>
<li> Jelly Belly Ballistic Beans (ZOO) &#8211; 13 Mar 2009</li>
<li> Emergency Room (505 Games) &#8211; 27 Mar 2009</li>
<li> My Beauty Salon (505 Games) &#8211; 27 Mar 2009</li>
<li> NARUTO NINJA DESTINY 2 European Versión (TOMY / Nintendo) &#8211; Mar 2009</li>
<li> Bleach: Dark Souls (SEGA) &#8211; Mar 2009</li>
<li> History Great Empires: Rome (Black Bean / Lago Srl) &#8211; Mar 2009</li>
<li> Diabolik: The Original Sin (Black Bean / Lago Srl) &#8211; Mar 2009</li>
<li> Puzzle Quest Galactrix (D3Publisher) &#8211; Mar 2009</li>
<li> Challenge Me: Brain Puzzles (Oxygen Games) &#8211; Mar 2009</li>
<li> Challenge Me: Maths Workout (Oxygen Games) &#8211; Mar 2009</li>
<li> Ducati Moto (Bethsofteurope) &#8211; Q1 2009</li>
<li> AMF Bowling Pinbusters! (Bethsofteurope) &#8211; Q1 2009</li>
<li> Dungeon Raiders (Focus Home Entertainment) &#8211; Q1 2009</li>
<li> Sherlock Holmes &#8220;Le mystere de la momie&#8221; (Focus Home Entertainment) &#8211; Q1 2009</li>
<li> Blood Bowl (Focus Home Entertainment) &#8211; Q1 2009</li>
<li> Let`s Play: Fire Fighter (Gamelife) &#8211; Q1 2009</li>
<li> Bomberman 2 (working title) (Hudson Soft) &#8211; Q1 2009</li>
<li> Enchanted Folk and the School of Wizardry (Konami) &#8211; Q1 2009</li>
<li> Rock Revolution (Konami) &#8211; Q1 2009</li>
<li> Cake Mania 2 (Majesco/Codemasters) &#8211; Q1 2009</li>
<li> Maths Blaster (Majesco) &#8211; Q1 2009</li>
<li> Powerbike (Majesco) &#8211; Q1 2009</li>
<li> Left Brain Right Brain 2 (Majesco) &#8211; Q1 2009</li>
<li> Wonderworld Amusement Park (Majesco) &#8211; Q1 2009</li>
<li> Babysitting Mania (Majesco/Codemasters) &#8211; Q1 2009</li>
<li> Our House (Majesco) &#8211; Q1 2009</li>
<li> Big Bang Mini (SouthPeak Games) &#8211; Q1 2009</li>
<li> Brave: Shaman&#8217;s Challenge (SouthPeak Games) &#8211; Q1 2009</li>
<li> Roogoo (SouthPeak Games) &#8211; Q1 2009</li>
<li> De Blob (THQ) &#8211; Q1 2009</li>
<li> Gauntlet (Eidos) &#8211; Spring 2009</li>
<li> Winx Club Secret Diary 2009 (Konami) &#8211; early 2009</li>
</div>
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		<title>GTA: Chinatown Wars Dated (DS)</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/gta-chinatown-wars-dated-ds/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/gta-chinatown-wars-dated-ds/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 06:13:49 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[Grand Theft Auto: Chinatown Wars]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Rockstar]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/?p=777</guid>
		<description><![CDATA[Rockstar has sent out official word today that it will release Grand Theft Auto: Chinatown Wars on the Nintendo DS on March 17 and March 20 in North America and Europe, respectively. The project is being developed by Rockstar Leeds in conjunction with Rockstar North.
&#8220;Rockstar Leeds have once again created a game that far exceeds [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-781" title="gta_ds" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/gta_ds.jpg" alt="gta_ds" width="292" height="262" />Rockstar has sent out official word today that it will release Grand Theft Auto: Chinatown Wars on the Nintendo DS on March 17 and March 20 in North America and Europe, respectively. The project is being developed by Rockstar Leeds in conjunction with Rockstar North.</p>
<p>&#8220;Rockstar Leeds have once again created a game that far exceeds our standard for deep and innovative entertainment,&#8221; said Sam Houser, Founder of Rockstar Games. &#8220;We are incredibly excited to share this enormous and uncompromising Grand Theft Auto experience with DS fans.&#8221;<span id="more-777"></span></p>
<p>Edge Magazine commented, &#8220;How does Rockstar follow Grand Theft Auto IV? By rebuilding Liberty City from the ground up on DS and not compromising its vision one iota.&#8221;</p>
<p>Nintendo Power added, &#8220;&#8230;it&#8217;s undeniable that Chinatown Wars is doing something no other DS game has come close to: creating that living, breathing world the Grand Theft Auto games are known for.&#8221;</p>
<p>Stay tuned for more details as and when they arrive.</p>
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