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	<title>Game Central</title>
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	<link>http://www.gamecentral.biz</link>
	<description>The Gamers Blog</description>
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		<title>Sony Cuts PlayStation 2 Price by 25 Percent</title>
		<link>http://www.gamecentral.biz/news/featured/sony-cuts-playstation-2-price-by-25-percent/</link>
		<comments>http://www.gamecentral.biz/news/featured/sony-cuts-playstation-2-price-by-25-percent/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 13:18:06 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Top stories]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/news/top-stories/sony-cuts-playstation-2-price-by-25-percent/</guid>
		<description><![CDATA[Sony is cutting the price of its PlayStation 2 console by almost 25 percent in both Europe and North America, the company said Tuesday.
The console, which has just begun its tenth year on retail shelves, will cost €100 (US$133) and US$100 from Wednesday. It previously cost €130 and US$130.
Sony has sold more than 136 million [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterplaystationawards2008theps3games-b96dplaystation-logo-thumb.jpg"><img class="size-thumbnail wp-image-647 alignright" title="windowslivewriterplaystationawards2008theps3games-b96dplaystation-logo-thumb.jpg" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterplaystationawards2008theps3games-b96dplaystation-logo-thumb-150x150.jpg" alt="windowslivewriterplaystationawards2008theps3games-b96dplaystation-logo-thumb.jpg" width="150" height="150" /></a>Sony is cutting the price of its PlayStation 2 console by almost 25 percent in both Europe and North America, the company said Tuesday.</p>
<p>The console, which has just begun its tenth year on retail shelves, will cost €100 (US$133) and US$100 from Wednesday. It previously cost €130 and US$130.</p>
<p>Sony has sold more than 136 million of the consoles since it first launched on March 4, 2000, in Japan. It went on sale in Europe and North America in November of the same year.</p>
<p><span id="more-946"></span></p>
<p>Despite the launch of the more advanced PlayStation 3 console, the older model has remained equally popular in part due to the large catalog of games and low price. New software for the console continues to be published, and the price cut seems to ensure that its popularity will continue.</p>
<p>The price cut is due to improvements in manufacturing that allow Sony to consolidate components together onto more highly integrated chips and general reductions in the price of technology used in the console, which doubles as a DVD video player.</p>
<p>In its current financial year, which ends Tuesday, Sony expects to sell 8 million of the consoles, which is not far off the 10 million PlayStation 3s it expects to sell in the same period.</p>
<p>As of the first nine months of the year &#8212; the period from April to December 2008 &#8212; sales stood at 6.5 million PlayStation 2 units. Software sales over the same period were 72.1 million units.</p>
<p><a href="http://www.pcworld.com/article/162266/sony_cuts_playstation_2_price_by_25_percent.html">Sony Cuts PlayStation 2 Price by 25 Percent</a></p>
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		<title>OnLive.com – End of the Game Consoles</title>
		<link>http://www.gamecentral.biz/online/beta-testing/onlivecom-end-of-the-game-consoles/</link>
		<comments>http://www.gamecentral.biz/online/beta-testing/onlivecom-end-of-the-game-consoles/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 00:17:56 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Beta Testing]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Play]]></category>

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		<description><![CDATA[ OnLive is launching the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macs.
Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin-left: 0px; margin-right: 0px; border-right-width: 0px" title="OnLive logo" src="http://www.gamecentral.biz/wp-content/uploads/2009/03/onlivelogo.jpg" border="0" alt="OnLive logo" width="150" height="150" align="right" /> OnLive is launching the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macs.</p>
<p>Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009.</p>
<p><span id="more-943"></span></p>
<p>OnLive, together with its Mova subsidiary, lies directly at the nexus of several key trends, all of which are reshaping the way we think about and use digital media:</p>
<ul>
<li>The shift to cloud computing, displacing the limitations, cost and complexity of local computing;</li>
<li>An explosion of consumer broadband connectivity, bringing fast bandwidth to the home;</li>
<li>Unprecedented innovation, creativity and expansion within the video game market.</li>
</ul>
<p>Pioneering the delivery of rich interactive media to the home, OnLive will change the way that entertainment applications are created, delivered and consumed.</p>
<h3>On Beta</h3>
<p>Currently Onlive.com is in beta, To sign up you need to be at least 18, based in the US and have a broadband-connected PC running Windows Vista®/XP®, or an Intel®-based Mac. <a href="http://www.onlive.com/beta_program.html" target="_blank">Sign up for beta</a></p>
<h3>In the News</h3>
<ul>
<li>Few startups have a chance to revolutionize an industry. But if entrepreneur Steve Perlman’s OnLive lives up to its goals, the company will disrupt the entire video game industry — to the delight of both game publishers and gamers. – <a href="http://venturebeat.com/2009/03/23/steve-perlmans-onlive-could-turn-the-video-game-world-upside-down/trackback/" target="_blank">venturebeat</a></li>
<li>The founder of a new service that plans to stream on-demand video games over the internet says he feels like he has a big target on his back. No wonder, given that Stephen Perlman&#8217;s vision to revolutionise the way games are distributed and played has been talked up as threatening the future of the console and of retail stores. – <a href="The founder of a new service that plans to stream on-demand video games over the internet says he feels like he has a big target on his back." target="_blank">BBC</a></li>
<li>OnLive is launching the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macs. <a href="http://www.netcrunch.org/news/top-stories/onlivecom-end-of-the-game-consoles/" target="_blank">Netcrunch</a></li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="http://www.onlive.com" target="_blank">Onlive.com</a></li>
</ul>
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		<title>Game Developer Choice Awards Finalists Announced!</title>
		<link>http://www.gamecentral.biz/news/featured/game-developer-choice-awards-finalists-announced/</link>
		<comments>http://www.gamecentral.biz/news/featured/game-developer-choice-awards-finalists-announced/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:21:29 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Awards]]></category>
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		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Far Cry 2]]></category>
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		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[spore]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/news/awards-news/game-developer-choice-awards-finalists-announced/</guid>
		<description><![CDATA[ The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community&#8217;s opinions.
Awards in thirteen categories will be given at a ceremony produced by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/03/gdca08-logo.gif"><img style="border: 0px none; display: inline; margin-left: 0px; margin-right: 0px;" title="GDCA08_logo" src="http://www.gamecentral.biz/wp-content/uploads/2009/03/gdca08-logo-thumb.gif" border="0" alt="GDCA08_logo" width="120" height="182" align="right" /></a> The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community&#8217;s opinions.</p>
<p>Awards in thirteen categories will be given at a ceremony produced by the Think Services Game Developers Conference (GDC) and presented by Gamasutra.com and Game Developer Magazine, on Wednesday, March 25, 2009 at GDC. The gala event, held in conjunction with the Independent Games Festival, will be hosted in the Esplanade Room in the South Hall of San Francisco’s Moscone Convention Center. For further details about the Choice Awards, visit <a href="http://www.gamechoiceawards.com" target="_blank">www.gamechoiceawards.com</a>.</p>
<p><span id="more-937"></span></p>
<p>The Game Developers Choice Awards recognize excellence in the art of game creation regardless of genre or platform. 2008&#8217;s award categories are:Game Developers Choice Awards</p>
<h4>Lifetime Achievement Award</h4>
<p>The Lifetime Achievement Award recognizes the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole.</p>
<h4>Pioneer Award</h4>
<p>The Pioneer Award (formerly known as the First Penguin Award) celebrates those individuals who developed a breakthrough technology, game concept, or gameplay design at a crucial juncture in video game history &#8211; paving the way for the myriads who followed them.</p>
<ul>
<li>Alex Rigopulos and Eran Egozy</li>
</ul>
<h4>Ambassador Award</h4>
<p>The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art.</p>
<ul>
<li>Tommy Tallarico</li>
</ul>
<h4>Game of the Year</h4>
<p>The Game of the Year Award recognizes the choice of game developers for the overall best game release during 2008.</p>
<ul>
<li>Fable II (Lionhead Studios)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>Grand Theft Auto IV (Rockstar North)</li>
</ul>
<h4>Innovation Award</h4>
<p>The Innovation Award recognizes the single game that demonstrates true innovation, advances the state of the art, and pushes the boundaries of games as an expressive medium.</p>
<ul>
<li>SPORE (Maxis)</li>
<li>World Of Goo (2D Boy)</li>
<li>Boom Blox (EA Los Angeles)</li>
<li>Braid (Number None)</li>
<li>LittleBigPlanet (Media Molecule)</li>
</ul>
<h4>Best Debut Game</h4>
<p>The Best Debut Game Award recognizes the best game from any development studio which released its first publicly available title in the year 2008.</p>
<ul>
<li>Braid (Number None)</li>
<li>Sins of a Solar Empire (Ironclad Games)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>World of Goo (2D Boy)</li>
<li>Soul Bubbles (Mekensleep)</li>
</ul>
<h4>Best Audio</h4>
<p>The Best Audio Award recognizes the overall excellence of audio in a game &#8211; including, but not limited to, sound effects, musical composition, sound design, orchestration, etc.</p>
<ul>
<li>Dead Space (EA Redwood Shores)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Metal Gear Solid 4 (Kojima Productions)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>Gears of War 2 (Epic Games)</li>
</ul>
<h4>Best Game Design</h4>
<p>The Best Game Design Award recognizes the overall excellence of design in a game &#8211; including, but not limited to, gameplay mechanics, playability, play balancing, and level design.</p>
<ul>
<li>Far Cry 2 (Ubisoft Montreal)</li>
<li>Braid (Number None)</li>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>LittleBigPlanet (Media Molecule)</li>
</ul>
<h4>Best Technology</h4>
<p>The Best Technology Award recognizes the overall excellence of technology in a game &#8211; including, but not limited to, graphics programming, artificial intelligence, networking, and physics.</p>
<ul>
<li>SPORE (Maxis)</li>
<li>Grand Theft Auto IV (Rockstar North)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Gears of War 2 (Epic Games)</li>
</ul>
<h4>Best Visual Arts</h4>
<p>The Best Visual Arts Award recognizes the overall excellence of visual art in a game &#8211; including, but not limited to, art direction, animation, modeling, character design, texture creation, and so on.</p>
<ul>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Metal Gear Solid 4 (Kojima Productions)</li>
<li>Prince of Persia (Ubisoft Montreal)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Gears of War 2 (Epic Games)</li>
</ul>
<h4>Best Writing</h4>
<p>The Best Writing Award recognizes the overall excellence of storytelling in a game &#8211; including, but not limited to, scenario, plot construction, story, dialogue, and other major factors.</p>
<ul>
<li>Far Cry 2 (Ubisoft Montreal)</li>
<li>Braid (Number None)</li>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Grand Theft Auto IV (Rockstar North)</li>
<li>Metal Gear Solid 4 (Kojima Productions)</li>
</ul>
<h4>Best Downloadable Game</h4>
<p>Best Downloadable Game Award recognizes the overall best game released on console or PC platforms specifically and solely for digital download &#8211; with an emphasis on smaller, more &#8216;casual&#8217;-friendly titles.</p>
<ul>
<li>Castle Crashers (The Behemoth)</li>
<li>Braid (Number None)</li>
<li>World Of Goo (2D Boy)</li>
<li>N+ (Metanet/Slick Entertainment)</li>
<li>PixelJunk Eden (Q-Games)</li>
</ul>
<h4>Best Handheld Game</h4>
<p>Best Handheld Game Award recognizes the overall best game commercially released on any handheld platform during 2008.</p>
<ul>
<li>Advance Wars: Days Of Ruin (Intelligent Systems)</li>
<li>God Of War: Chains Of Olympus (Ready At Dawn Studios)</li>
<li>Echochrome (SCE Japan)</li>
<li>Patapon (Pyramid/SCE Japan)</li>
<li>The World Ends With You (Jupiter/Square Enix)</li>
</ul>
<p><a href="http://www.gdconf.com/events/choiceawards.html">Game Developers Conference 2009: March 23-27, San Francisco &#8211; Game Developer Choice Awards</a></p>
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		<title>Grand Theft Auto: The Story Continues, as Gritty as Ever</title>
		<link>http://www.gamecentral.biz/news/new-release/grand-theft-auto-the-story-continues-as-gritty-as-ever/</link>
		<comments>http://www.gamecentral.biz/news/new-release/grand-theft-auto-the-story-continues-as-gritty-as-ever/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 11:37:12 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Hot]]></category>
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		<description><![CDATA[
Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?”
It most certainly can, and that is why the Grand Theft Auto series is so successful, both commercially and artistically. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/02/grand-theft-auto-iv.jpg"><img style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/02/grand-theft-auto-iv-thumb.jpg" border="0" alt="grand_theft_auto_IV" width="570" height="300" /></a></p>
<p>Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?”</p>
<p>It most certainly can, and that is why the Grand Theft Auto series is so successful, both commercially and artistically. In its ambition, fearlessness, style and production quality, it stands apart from every other game franchise.</p>
<p><span id="more-929"></span></p>
<p>All sorts of games are about visions of power, often accompanied by violence. But most titles are set far away from what most people would consider the real world: off in outer space, on a historical battlefield, in a mythical land of dragons and elves. A distant, fanciful realm both heightens a sense of fantasy and allows designers to avoid tough questions about social responsibility.</p>
<p>Most designers fear those questions. Rockstar Games, maker of Grand Theft Auto, does not. The company appears to recognize that it is not necessarily irresponsible to portray the real world’s underbelly. After all, Americans love gangsters and criminals in their entertainment. Americans even like to see the bad guys win once in a while.</p>
<p>Grand Theft Auto IV and its tale of the Balkan immigrant Niko Bellic were a revelation last year. This week, Rockstar is releasing the first additional episode for the title as a $19.99 download available only for the Xbox 360 via Microsoft’s Xbox Live Internet service (it is not available at retail stores).</p>
<p>Called “The Lost and Damned,” the new episode is set in the same dark, vibrant, often hilariously sarcastic version of the metropolitan New York area that provided the backdrop for, and was the most compelling element of, the original game. While dystopian, this vision is not nihilistic. Like the original, the new episode conveys a humor, wit, intelligence and sense of cultural satire that, although sophomoric at times, at least never takes itself too seriously.</p>
<p>“The Lost and Damned” suffers from a few curious and unfortunate design decisions — players often have less freedom than in the original — that will probably prompt most to return to the original game after completing the new episode’s main story. But there is no question that it is the most fully realized, thoroughly produced and substantial downloadable add-on yet released for a console game. Anyone who enjoys Grand Theft Auto IV should get it.</p>
<p>From a business perspective, 2009 may be shaping up as the year when downloads become a viable path to develop and release significant console games; if so, “The Lost and Damned” will be leading the way. (The new episode will probably become available for the PlayStation 3 and PCs once Rockstar’s exclusive deal with Microsoft expires, but it is unclear when that will happen.)</p>
<p>In “The Lost and Damned,” the player takes the role of one Johnny Klebitz, vice president of a New Jersey motorcycle gang called the Lost. Johnny has been running the gang ever since its president, Billy, went into a drug rehab program as part of a plea deal. As the episode begins, Billy is leaving the program and returning to what he considers his rightful place at the head of the pack. Naturally, Johnny and Billy have different ideas about how the gang should be run and how aggressively they should confront their archrivals, the Angels of Death.</p>
<p>The writing here is as streetwise and sassy as in the original game, but perhaps it is somewhat inevitable that the scope of Johnny’s story feels much smaller and less epic than Niko’s journey last year. Ultimately, this is the story of a small-time biker gang in New Jersey, little more.</p>
<p>In Grand Theft Auto IV, you could move into a penthouse if you liked. In “The Lost and Damned,” your only beds are some ratty mattresses in a couple of filthy, run-down buildings. In Grand Theft Auto IV you could choose the overall vibe of your lifestyle (what you drive, where you live). In “The Lost and Damned” there is no way to change the hard-core thrash metal coming from the radio in your disgusting kitchen.</p>
<p>That’s fine if you like hard-core thrash metal. But a vital part of the Grand Theft Auto experience has always been giving players free rein to define their own tastes and preferences. The new episode gets away from that a bit.</p>
<p>In terms of the actual mechanics of driving and shooting, it’s significantly easier than Grand Theft Auto IV. It often requires you to drive a motorcycle (another contrast with the original game, in which players usually could choose from a range of vehicles), and the bikes’ handling is significantly more forgiving than in the original game. So while “The Lost and Damned” includes about a third as many missions as the original, it takes significantly less than a third as long to complete. I got through the main story in about 8.5 hours (and then spent about the same amount of time exploring and completing optional shootouts and races).</p>
<p>For $19.99, that is a great value. Despite its occasional stumbles, “The Lost and Damned” sets a new standard for what a downloadable console add-on can achieve. Being bad still feels pretty good.</p>
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		<title>Microsoft Shuts Down &#8216;Flight Simulator&#8217; Game Studio</title>
		<link>http://www.gamecentral.biz/news/top-stories/microsoft-shuts-down-flight-simulator-game-studio/</link>
		<comments>http://www.gamecentral.biz/news/top-stories/microsoft-shuts-down-flight-simulator-game-studio/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 10:04:15 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Game Industry]]></category>
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		<description><![CDATA[As the rest of the tech world scrambles to assess the implications of the recently announced 5,000 layoffs at software giant Microsoft, news has come in that might potentially spell the end of the company&#8217;s nearly 30-year-old Flight Simulator series.
Microsoft confirmed Friday that the software giant has shuttered ACES Studios, the developer of the Flight [...]]]></description>
			<content:encoded><![CDATA[<p>As the rest of the tech world scrambles to assess the implications of the recently announced 5,000 layoffs at software giant Microsoft, news has come in that might potentially spell the end of the company&#8217;s nearly 30-year-old Flight Simulator series.</p>
<p>Microsoft confirmed Friday that the software giant has shuttered ACES Studios, the developer of the Flight Simulator series of games, whose latest incarnation is Flight Simulator X. The simulation is considered Microsoft&#8217;s oldest product, whose original version first shipped in 1982.</p>
<p>However, a Microsoft spokeswoman said that while the studio has been closed, the software company remains committed to the Flight Simulator franchise, without explaining how future products can be launched without a dedicated software development team backing them.</p>
<p><span id="more-922"></span></p>
<p>&#8220;We can confirm the closing of ACES Studios, which was responsible for the Flight Simulator franchise,&#8221; Microsoft spokeswoman Kelda Rericha told Appscout. &#8220;Following our annual strategy review process, IEB [Microsoft's Interactive Entertainment Business unit] is making adjustments within our business to align our people against our highest priorities. The closure of ACES Studios was one of those specific changes.&#8221;</p>
<p>Rericha refused to disclose any further details regarding the future of the company. She did, however, suggest that the Flight Simulator series is likely to stick around in some form or another. &#8220;We are committed to the Flight Simulator franchise, which has proven to be a successful PC-based game for the last 27 years,&#8221; Rericha added. &#8220;You should expect us to continue to invest in enabling great Live experiences on Windows, including flying games, but we have nothing specific to announce at this time.&#8221;</p>
<p>Of course, the Flight Simulator franchise is a fairly broad one, and anything falling under the largely online Live umbrella would likely be fairly different than the game&#8217;s traditionally resource-intensive online incarnation.</p>
<p>&#8220;It&#8217;s definitely confusing; I wish I had more clarification on that that we could provide, Rericha added. &#8220;At this point, they&#8217;re just not talking about it yet – how the product will, and if the product will, live within Microsoft.&#8221;</p>
<p>Microsoft does not have a time frame on when it will provide additional information, Rericha added.</p>
<p>The most likely scenario seems that, like the rest of us, Microsoft is still attempting to assess exactly how such a large number of redundancies will affect its business strategy. Projects like Flight Simulator have likely been given a lower priority than, say, Windows or Office, and therefore their fates are still not entirely certain even in Redmond.</p>
<p>Numerous contractors also confirmed that they&#8217;d been let go in the ACES layoffs, including independent coders who were also fans of the series.</p>
<p>&#8220;One thing that every person at ACES will tell you is that the community and each of you in it mean the world to us for sharing our passion of flight, and so it really hurts that Gib and I can&#8217;t tell you more,&#8221; &#8220;PlaneEater, one of the affected contractors, wrote in a thread on SimOuthouse.com. &#8220;I was a FS fan before I joined the FS team, and being able to work on the sim we all love so much was a dream come true. I just want to thank everyone here for the time and passion they&#8217;ve poured into Flight Sim for so many years, and to let you all know that every person at ACES is in awe of how much the community cares about what we build.&#8221;</p>
<p>It seems unlikely that Flight Simulator will go away entirely, even if it means branding a Live game with the name, fans speculated.</p>
<p><a href="http://www.pcmag.com/article2/0,2817,2339520,00.asp">Microsoft Shuts Down &#8216;Flight Simulator&#8217; Game Studio &#8211; News and Analysis by PC Magazine</a></p>
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		<title>Xbox 360 Outsells Playstation 3</title>
		<link>http://www.gamecentral.biz/gadgets/xbox-360-addons/xbox-360-outsells-playstation-3/</link>
		<comments>http://www.gamecentral.biz/gadgets/xbox-360-addons/xbox-360-outsells-playstation-3/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 02:10:14 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Xbox 360 Addons]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/gadgets/xbox-360-addons/xbox-360-outsells-playstation-3/</guid>
		<description><![CDATA[Microsoft&#8217;s Xbox 360 console has sold over 28 million units worldwide, 8 million more than the Sony Playstation 3.
According to figures from Microsoft, the Xbox 360 is ahead of the Playstation 3 by one million units in Europe and by 7 million in the US.
However, both consoles are being outsold by the Nintendo Wii, which [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft&#8217;s Xbox 360 console has sold over 28 million units worldwide, 8 million more than the Sony Playstation 3.</p>
<p>According to figures from Microsoft, the Xbox 360 is ahead of the Playstation 3 by one million units in Europe and by 7 million in the US.</p>
<p>However, both consoles are being outsold by the Nintendo Wii, which sold 3 million units in the UK and 10.17 million in the US last year.</p>
<p><span id="more-921"></span></p>
<p>Microsoft is keen to point out that it&#8217;s leading in the total lifetime spending figures for each console. A total of US$13.2 billion has been spent on the Xbox 360 since it was launched, compared to US$10.8 billion on the Wii and US$6.1 billion on the PS3.</p>
<p>&#8220;Our goal for 2008 was to reach new audiences by bringing ground-breaking games and entertainment to Xbox 360,&#8221; said senior vice president of Microsoft&#8217;s Interactive Entertainment Business Don Mattrick.</p>
<p>&#8220;Looking forward, new waves of innovation will extend our position as the global leader in interactive entertainment&#8221;.</p>
<p><a href="http://www.pcworld.com/article/157921/xbox_360_outsells_playstation_3.html">Xbox 360 Outsells Playstation 3 &#8211; PC World</a></p>
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		<title>Top 10 PC Games of the Year 2008 &#8211; bit-tech.net</title>
		<link>http://www.gamecentral.biz/news/featured/top-10-pc-games-of-the-year-2008-bit-technet/</link>
		<comments>http://www.gamecentral.biz/news/featured/top-10-pc-games-of-the-year-2008-bit-technet/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 11:53:43 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Call of Duty: World At War]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Far Cry 2]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/news/featured/top-10-pc-games-of-the-year-2008-bit-technet/</guid>
		<description><![CDATA[ bit-tech.net is the leading independent hardware review and PC modification site in the UK. We specialise in off-the-wall (and sometimes on it too!) mods, reviews and articles. Our reviews are frank, honest and reliable and we endeavour to provide the best information possible to our readers.
bit-tech.net covers hardware reviews and features, case modification, enthusiast [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/bit-tech.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/bit-tech-thumb.jpg" border="0" alt="bit-tech" width="150" height="150" align="right" /></a> bit-tech.net is the leading independent hardware review and PC modification site in the UK. We specialise in off-the-wall (and sometimes on it too!) mods, reviews and articles. Our reviews are frank, honest and reliable and we endeavour to provide the best information possible to our readers.</p>
<p>bit-tech.net covers hardware reviews and features, case modification, enthusiast gaming as well as providing the latest news and a balance of editorial opinion.</p>
<p><span id="more-916"></span></p>
<p>1. <a href="http://www.gamecentral.biz/genre/survival-horror/left-4-dead/" target="_blank"><img style="margin: 0px 10px 0px 0px" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead.jpg" alt="" width="100" height="100" align="left" /></a> <a href="http://www.gamecentral.biz/genre/survival-horror/left-4-dead/" target="_blank">Left 4 Dead</a> &#8211; Setting out to do for co-op gaming what Counter-Strike did for team combat, Left 4 Dead is an ambitious survival horror game. Running on the Source engine, Left 4 Dead leaves four armed survivors of a world overrun with zombies, and they must fight their way out to escape the outbreak.</p>
<p>Designed for co-op play, the four players must work together to finish each stage of the game, lending each other artillery support, sharing ammo and rescuing each other when zombies are on top of them. In addition to the standard four players as humans, another four players can be amongst the masses of assaulting zombies, seeking to take down the other players. Zombie players might even find themselves become one of the four mutant “boss” zombies, who have unique powers that can be used to devastate, injure, tie up, mark and track, confuse, or even humiliate the gun-toting human survivors</p>
<p>2. <a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank"><img style="margin: 0px 10px 0px 0px" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3-thumb.jpg" alt="" width="100" height="100" align="left" /></a><span style="color: #0000ff;"><a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank">Fallout 3</a></span> &#8211; Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.</p>
<p>3 . Mass Effect</p>
<p>4. Grand Theft Auto IV</p>
<p>5. Far Cry 2</p>
<p>6. Race Driver: GRID</p>
<p>7. Crysis: Warhead</p>
<p>8. Audiosurf</p>
<p>9. Call of Duty: World at War</p>
<p>10 . Dead Space &#8211; Dead Space was one of the major launches in Electronic Arts’ attempt to reinvent itself as an innovator this year and the title shows off some rather funky in-game effects and mechanics. This isn’t just another over-the-shoulder bullet fest with monsters in closets, this is a lot more clever and subtle. The aliens you’re going up against are surprisingly tough to kill, but can be crippled by blowing off their arms and legs – so a lot of the action is up close and personal. It’s a good thing you have such a big suit of armour on.</p>
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		<title>Left 4 Dead</title>
		<link>http://www.gamecentral.biz/genre/survival-horror/left-4-dead/</link>
		<comments>http://www.gamecentral.biz/genre/survival-horror/left-4-dead/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 11:26:01 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[electronic arts]]></category>
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		<category><![CDATA[Left 4 Dead]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/survival-horror/left-4-dead/</guid>
		<description><![CDATA[
Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.
The game pits four Survivors of an apocalyptic pandemic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead_big.png"><img class="alignnone size-full wp-image-909" title="left4dead_big" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead_big.png" alt="left4dead_big" width="570" height="300" /></a></p>
<p>Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.</p>
<p>The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies. There are two game modes: a four-player, co-op Campaign mode, and an eight-player Versus mode. In both modes, an AI, dubbed &#8220;The Director&#8221;, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.</p>
<p><span id="more-907"></span></p>
<p>The game went gold on November 13, 2008, and was released on November 18, 2008 in the United States; and on November 21, 2008 in Europe to coincide with the tenth anniversary of the release of Half-Life. A five-minute trailer was released on Halloween. A playable demo was made available on November 6 for pre-purchasers and on November 11 for the general public, and was closed on November 18, 2008. The demo contained the majority of the first two chapters in the &#8220;No Mercy&#8221; campaign, and was playable in both single and multi-player co-op.</p>
<p>Left 4 Dead was well received with an aggregate score of 88% on Game Rankings and 89% on Metacritic upon its release, with praise given for its replay value, focus on cooperative play, and movie-like experience. Similar to Team Fortress 2, Valve intends to support the game with downloadable content.</p>
<h3>Gameplay</h3>
<p>Left 4 Dead is a first-person shooter but makes use of the third-person perspective during certain events or player actions. In Campaign and Single-player mode, the player takes control of one of the Survivors; if four human players are not available, then the remaining Survivors are AI-controlled bots. They play through the levels fighting off the &#8220;Infected&#8221;—living humans who have been infected with a mutated rabies virus to which the Survivors are immune.</p>
<p>The game is focused on cooperation and team play; colored outlines of teammates are visible through walls to help players stick together and coordinate their movement. If a Survivor falls off a ledge, then they may automatically hang onto it and can only be helped up by another Survivor. If a Survivor&#8217;s health is depleted, then they become incapacitated and can only be revived by another Survivor, at which point they continue playing with a low amount of health that decreases over time. If a Survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the player. If a Survivor incurs enough damage while incapacitated, or is not eventually helped up by teammates, then the incapacitated player will die. If a Survivor is killed, then they will respawn in a closet or other enclosed space after a period of time (except during key points in the scenario or in Versus mode), but must be freed by another Survivor to rejoin the team. Otherwise, the player must wait until the next level. Survivors can share first-aid kits and pain pills and help each other heal. Left 4 Dead has friendly fire that cannot be disabled, increasing the need for caution around other Survivors. On the Easy difficulty level, friendly fire does not harm teammates but still registers as having occurred.</p>
<p>The Survivors communicate by voice commands that are accessed by quick menus, and some sound off automatically when performing actions such as reloading or spotting Infected. Over 1000 unique lines have been recorded for each Survivor. Additional communication of player actions is conveyed through character lights. Also, weapon-mounted flashlights and muzzle flashes help the players in determining whether their companions are shooting, performing melee attacks, reloading or moving. Due to control issues and the likelihood of players using a LIVE headset, the Xbox 360 version of Left 4 Dead omits the quick phrases feature.</p>
<p>The game is experienced through four campaigns that take place in various urban and rural locales. Multiple visual in-game hints, including license plates, park signs, and markings on airport equipment, imply that these locations are in Pennsylvania. Each campaign is divided into several chapters marked by safe rooms, which are checkpoints where players can heal, re-arm, and revive players who were killed. Specifically, the four campaigns are: &#8220;No Mercy&#8221;, an urban setting; &#8220;Death Toll&#8221;, a small-town and countryside setting; &#8220;Dead Air&#8221;, an airport setting; and &#8220;Blood Harvest&#8221;, a woodland and farm setting. The levels are essentially linear, with distinct beginnings and ends, but there are a number of alternate routes to follow with more supplies, helping to create a sense of non-linearity. In the final chapter of each campaign, the players must defend a position from an onslaught of Infected until rescue arrives. Each campaign typically lasts between 45 and 75 minutes depending on the difficulty level.</p>
<h3>Survivor characters</h3>
<p>There are four playable human characters in the game: Francis (voiced by Vince Valenzuela), a tattoo-covered biker; Zoey (voiced by Jen Taylor), a college student and horror movie enthusiast; Louis (voiced by Earl Alexander), a Junior Systems Analyst in his company&#8217;s IT department; and Bill (voiced by Jim French), a former Green Beret and a Vietnam veteran. Early plans were for players to be randomly assigned to characters but in the final release, players can choose any character—provided that the character has not already been selected—or be randomly assigned an unselected character.</p>
<p>Survivors are armed with various firearms. Each player starts the game with a M1911 pistol. It has unlimited ammo and is the only weapon that the Survivor can use when they are incapacitated. When a second pistol is found, the player can dual wield them. Regardless of what weapon a player is using, a melee attack can be used. At the beginning of each campaign, the player can choose between an Uzi submachine gun and a pump-action shotgun. As the Survivors progress through a campaign, more powerful weapons can be found: the M16A3 assault rifle, Benelli M4 Super 90 combat shotgun, and Ruger Mini-14 rifle. In addition to firearms, a player can also carry three other items in their inventory: improvised grenades (either a Molotov cocktail to create a wall of fire or a modified pipe bomb designed to attract the Infected to it, with a blinking light and alarm attached to it); a first-aid kit, which heals the Survivor on which it is used; and pain pills, which provide temporary health and can be handed to teammates for later use. Also available are environmental weapons, such as gasoline cans, oxygen cylinders, and LPG tanks, that explode when shot. These can be picked up and moved by the survivors, however while carrying an object they cannot use their pistols or primary weapons.</p>
<h3>Infected characters</h3>
<p>The &#8220;Infected&#8221; are the Survivors&#8217; foes in Left 4 Dead, and they appear to be partly inspired by the infected from several modern films, including 28 Days Later. The Common Infected encountered during the game are fast and agile, weak individually, but may be overwhelming in numbers. They occasionally attack en masse, referred to in game as a &#8220;Horde&#8221;. In addition to the Common Infected, there are five &#8220;Special Infected&#8221; whose mutations grant them special attacks that make them much more dangerous: the Hunter, an agile Infected that can pounce on Survivors from a great distance; the Smoker, an Infected that ensnares Survivors with its long tongue at a distance and, upon death, releases a cloud of smoke; the Boomer, a bloated Infected whose vomit and bile (which may be released at will or upon death) blind the player and attract the Horde; the Tank, a huge, muscular Infected that is the most powerful and difficult to kill; and the Witch, a passive female Infected that, when provoked by a loud sound, light, gunshots, or a Survivor approaching too close to her, will attack her provoker. The victims of some of these attacks require assistance from a teammate before they can regain control. Each of the Special Infected, as well as approaching Hordes, have a distinctive sound or a timely musical cue, making their presence easily recognizable by players.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Valve Corporation, Certain Affinity (Xbox 360 version)</li>
<li>Publisher(s)  Valve Corporation</li>
<li>Distributor(s)  Electronic Arts (retail), Steam (online)</li>
<li>Designer(s)  Mike Booth (director)</li>
<li>Writer(s)  Chet Faliszek</li>
<li>Composer(s)  Mike Morasky</li>
<li>Engine  Source</li>
<li>Platform(s)  Microsoft Windows, Xbox 360</li>
<li>Genre(s)  Survival horror</li>
<li>First-person shooter</li>
<li>Mode(s)  4 player Cooperative multiplayer, 4 vs 4 Versus multiplayer</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><em></em><a title="http://www.l4d.com/" rel="nofollow" href="http://www.l4d.com/" target="_blank">Left 4 Dead official website</a></span></li>
<li><em><span style="color: #0000ff;"><a title="http://store.steampowered.com/app/500/" rel="nofollow" href="http://store.steampowered.com/app/500/" target="_blank">Left 4 Dead</a></span></em> on Steam</li>
</ul>
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		<title>Super Smash Bros. Brawl</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 09:46:43 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
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		<category><![CDATA[super smash bros brawl]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/</guid>
		<description><![CDATA[
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros.jpg"><img class="alignnone size-full wp-image-912" title="super_smash_bros" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros.jpg" alt="super_smash_bros" width="570" height="300" /></a></p>
<p>Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in the United States, June 26, 2008 in Australia, and June 27, 2008 in Europe.</p>
<p><span id="more-901"></span></p>
<p>The number of playable characters that players can control in Brawl has grown from that of Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players control of third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat &#8216;em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.</p>
<p>The game was met with positive reviews, with critics praising the game&#8217;s entertainment value, despite issues relating to Brawl&#8217;s loading times. The game&#8217;s musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 94% on Metacritic and 93.3% on Game Rankings. It has sold a total of 7.47 million copies worldwide as of September 30, 2008.</p>
<h3>Gameplay</h3>
<p>Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. Instead of using traditional health bars that start at 100% and lose value, Brawl characters start the game with 0% and the value rises as they take damage. As a character&#8217;s percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage&#8217;s boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.</p>
<p>The characters fight each other using a variety of attacks. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces the ability to perform character-specific super attacks, referred to as &#8220;Final Smash&#8221; moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. logo.</p>
<p>Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Sora</li>
<li>Publisher(s)  Nintendo</li>
<li>Designer(s)  Masahiro Sakurai</li>
<li>Writer(s)  Kazushige Nojima</li>
<li>Composer(s)  Takahiro Nishi, Shogo Sakai, Masaaki Iwasaki, Yutaka Iraha, Keigo Ozaki, Kentaro Ishizaka</li>
<li>Series  Super Smash Bros.</li>
<li>Platform(s)  Wii</li>
<li>Release date(s)  JP January 31, 2008, NA March 9, 2008, AUS June 26, 2008, EU June 27, 2008,</li>
<li>Genre(s)  Fighting/Action</li>
<li>Mode(s)  Single-player, multiplayer, online multiplayer[6]</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://www.smashbros.com/" rel="nofollow" href="http://www.smashbros.com/" target="_blank">Official Super Smash Bros. website</a></span></li>
<li><span style="color: #0000ff;"><em></em><a title="strategywiki:Super Smash Bros. Brawl" href="http://strategywiki.org/wiki/Super_Smash_Bros._Brawl" target="_blank">Super Smash Bros. Brawl guide</a></span> at StrategyWiki</li>
</ul>
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		<title>Chrono Trigger</title>
		<link>http://www.gamecentral.biz/genre/role-playing-game/chrono-trigger/</link>
		<comments>http://www.gamecentral.biz/genre/role-playing-game/chrono-trigger/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 09:04:11 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Role-playing Game]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PlayStation]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/genre/role-playing-game/chrono-trigger/</guid>
		<description><![CDATA[
Chrono Trigger is a console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. The game&#8217;s story follows a group of young adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for Sony&#8217;s PlayStation in 1999, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/chrono_trigger.jpg"><img class="size-full wp-image-887 alignnone" title="chrono_trigger" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/chrono_trigger.jpg" alt="chrono_trigger" width="570" height="300" /></a></p>
<p>Chrono Trigger is a console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. The game&#8217;s story follows a group of young adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for Sony&#8217;s PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008 in North America and Japan, and will go on sale in Europe in early 2009. It has never been released in PAL territories on the SNES or the PlayStation.</p>
<p><span id="more-886"></span></p>
<p>The development team of Chrono Trigger was headed by three designers that Square dubbed the &#8220;Dream Team&#8221;, consisting of Hironobu Sakaguchi, creator of the Final Fantasy series, and Yuuji Horii and Akira Toriyama—two freelance designers known for their work on Enix&#8217;s Dragon Quest series. The game was produced by Kazuhiko Aoki. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu.</p>
<p>Chrono Trigger was well-received by reviewers and commercially successful. Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. The game has shipped more than 2.36 million copies in Japan and 290,000 worldwide as of March 31, 2003.</p>
<h3>Gameplay</h3>
<p>Chrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. The player controls the protagonist and his companions in the game&#8217;s two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger&#8217;s gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure, but was uncommon at the time for RPGs outside the action RPG genre.</p>
<p>Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points, and successful attacks reduce that character&#8217;s hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player&#8217;s characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger&#8217;s story.</p>
<p>Chrono Trigger uses an Active Time Battle system—a staple of Square&#8217;s Final Fantasy game series designed by Hiroyuki Itō for Final Fantasy IV—named &#8220;Active Time Battle 2.0&#8243;. Each character can take action in battle once a personal timer dependent on the character&#8217;s speed statistic counts to zero. Magic and special physical techniques are handled through a system called &#8220;Techs&#8221;. Techs deplete a character&#8217;s magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger&#8217;s Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others&#8217; to create Double and Triple Techs for greater effect. For instance, Crono&#8217;s sword-spinning Cyclone Tech can be combined with Lucca&#8217;s Flame Toss to create Fire Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.</p>
<p>Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world&#8217;s history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called &#8220;time gates&#8221;, as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game&#8217;s final battle.[10] The re-release of Chrono Trigger for the DS features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon. The ending is reported to contain a new optional final boss. Chrono Trigger also introduces a New Game+ option—after completing the game, the player may begin a new game with the same character levels, techniques, and equipment (but not money) that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has since employed the New Game+ concept in later titles, including Vagrant Story, Chrono Cross, Parasite Eve and Final Fantasy X-2.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Square, TOSE (PS and DS)</li>
<li>Publisher(s)  Super Nintendo Entertainment System, JP Square, NA Square Soft, Inc., PlayStation, JP Square, NA Square Electronic Arts, Nintendo DS, Square Enix</li>
<li>Designer(s)  Takashi Tokita, Yoshinori Kitase, Akihiko Matsui, Yuuji Horii, Hironobu Sakaguchi</li>
<li>Writer(s)  Masato Kato</li>
<li>Artist(s)  Akira Toriyama</li>
<li>Composer(s)  Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda</li>
<li>Series  Chrono</li>
<li>Platform(s)  Super Nintendo Entertainment System, PlayStation, Nintendo DS</li>
<li>Genre(s)  Console role-playing game</li>
<li>Mode(s)  Single-player</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://www.chronotrigger.jp/" rel="nofollow" href="http://www.chronotrigger.jp/" target="_blank">Official Japanese Chrono Trigger for Nintendo DS website</a></span></li>
<li><span style="color: #0000ff;"><a title="http://na.square-enix.com/ctds/" rel="nofollow" href="http://na.square-enix.com/ctds/" target="_blank">Official North American Chrono Trigger for Nintendo DS website</a></span></li>
<li><span style="color: #0000ff;"><em></em><a title="strategywiki:Chrono Trigger" href="http://strategywiki.org/wiki/Chrono_Trigger" target="_blank">Chrono Trigger guide</a></span> at StrategyWiki</li>
</ul>
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