LEGO STAR WARS III: THE CLONE WARS
Publisher: Lucasarts
System: Microsoft Xbox 360, also for Sony PlayStation 3, Nintendo Wii, PC Price: $49.99 ($29.99 to $49.99 for other versions)
Age: Everyone
Rating: 3 1/2 stars
Different in many ways from the Nintendo 3DS and other handheld versions of the game, the Xbox 360 edition of “Lego Star Wars III: The Clone Wars” offers the same brand of kid-friendly action and instantly recognizable Lego characters.
Where the 3DS game features a linear set of levels, this version offers three separate groups of levels, each with its own “Clone Wars” antagonist – the Sith Lord Count Dooku, his protege Asajj Ventress, and the cyborg General Grievous.
Most of the levels follow the familiar “Lego Star Wars” formula: The first time through each level is in Story mode with a set group of characters, but players can go back with any characters they’ve unlocked to access areas that were blocked off before and collect hidden items. Some levels involve piloting ships or other vehicles.
“Clone Wars” also introduces a new kind of strategy level, in which players direct squads of clones to attack specific targets, and must take out a variety of objectives protected by energy shields.
SWARM
Publisher: Ignition Entertainment
System: Sony PlayStation 3 (PlayStation Network download), also for Microsoft Xbox 360 (Xbox Live download)
Price: $14.99 (1,200 Microsoft Points)
Age: Teen
Rating: 3 stars
The little blue critters of “Swarm” live to gather food for their “Momma,” a huge blue alien that spits out 50 of her brood into the start of each game’s level.
This mob of “Swarmites” moves as a loose group by default, but the player can make them bunch together, spread farther apart, stack up in a pile, jump over gaps, dash forward to damage boxes and barriers, and perform other useful moves that often sacrifice a few Swarmites in the doing.
The levels are also riddled with traps and hazards to kill off stray Swarmites, and keeping at least part of the group away from harm is a key part of the game’s challenge. (Clutches of eggs every now and again replenish the Swarmite troop.)
The other key part is keeping the swarm’s score multiplier high – collecting food items in rapid succession can increase the score dramatically, and with increasingly high scores needed to unlock successive levels, keeping that multiplier in the upper ranges becomes crucial.
Article source: http://www.kansascity.com/2011/04/22/2818826/picks-and-pans-lego-star-wars.html
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