Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.
The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies. There are two game modes: a four-player, co-op Campaign mode, and an eight-player Versus mode. In both modes, an AI, dubbed “The Director”, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.
Chrono Trigger is a console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. The game’s story follows a group of young adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for Sony’s PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008 in North America and Japan, and will go on sale in Europe in early 2009. It has never been released in PAL territories on the SNES or the PlayStation.
Burnout Paradise (formerly known as Burnout 5) is Criterion Games’s newest installment in the Burnout video game series. It was released in January 2008 for PlayStation 3 and Xbox 360. It was also released on the PlayStation Store in September 2008 and will be available on Microsoft Windows from February 2009. It has an open world set in the fictional Paradise City, with no loading times and no traditional online lobbies or game menus. The song “Paradise City” by Guns N’ Roses is the game’s title music and also featured on the in-game soundtrack.
Its about the shift from teamwork to individuals’ goals and the third-person camera.
Battlefield Heroes: Better than Team Fortress 2?
Work continues on Battlefield Heroes despite the recent closure of the game’s beta, and producer Aleksander Grondal recently talked it up with Gamasutra. Grondal isn’t a Battlefield developer veteran, instead having previously worked on Anarchy Online and Dreamfall at Funcom. As such, he brings a different mentality to the team working on Heroes, which he claims is a mixture of half newcomers to the series and half previous Battlefield developers.
Sequel to Naughty Dog’s archeological action-adventure will apparently bring new arctic locale to the PS3; full reveal at SpikeTV VGAs.
Though third-party console exclusives are an endangered species, first-party titles remain in fairly abundant supply. One of the best-regarded PlayStation 3-only games is Uncharted: Drake’s Fortune, developed by Crash Bandicoot studio Naughty Dog. After receiving solid reviews in 2007, the game sold over 507,000 copies on Sony’s console. That’s despite the third-place installed base of the PS3, which took the bronze again in October US sales, according to the NPD Group. (The game is also included in the recently launched 160GB PS3 bundle.)
Following in the footsteps of Nintendo’s popular “Wii Fit,” the video game publisher known for the “Madden” football games is jumping into fitness software targeted mostly at women.
Electronic Arts Inc. on Thursday announced a new line, EA Sports Active, that runs on the Nintendo Wii console and aims to complement, not compete with, Nintendo’s “Wii Fit” exercise title.
Google is adding click-to-buy links to its YouTube video-sharing site. The new feature will let customers purchase songs and video games they like while watching videos on the site.
Google calls it instant gratification. Click-to-buy links, the company said, are non-obtrusive retail links positioned on the watch page beneath the video with other community features. That means users can buy products the same way they share, comment on, and respond to videos.
Google’s first step is to embed iTunes and Amazon links in videos from companies like EMI Music, and provide Amazon product links to the newly released video game Spore on videos from Electronic Arts.
NEW YORK (Reuters) – Take-Two Interactive Software Inc, until recently an acquisition target of bigger rival Electronic Arts Inc, plans to remain an independent company, the makers of the popular “Grand Theft Auto” series said on Thursday.
Take-Two said the decision followed detailed discussions with “various interested parties” over the last five months.
Take-Two repeatedly said that it was weighing its options while talking with other potential suitors, although it has never named any other interested parties.
Spore is a multi-genre massive single-player online metaverse video game developed by Maxis and designed by Will Wright. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.
The full version of the game was released on September 4, 2008, in Australia and the Nordic region, but Australian stores prematurely broke the street date on September 2, 2008. The game was released September 5, 2008 in Europe, Japan, South America and New Zealand, and was released on September 7, 2008 in North America and Asia Pacific territories. Spore is also available for direct download from Electronic Arts. A special edition of the game, Spore: Galactic Edition, additionally includes a “Making of Spore” DVD video, “How to Build a Better Being” DVD video by National Geographic Channel, “The Art of Spore” hardback mini-book, a fold-out Spore poster and a 97-page Galactic Handbook published by Prima Games.
William Wright (born January 20, 1960 in Atlanta, Georgia) is an American computer game designer and co-founder of the game development company Maxis, now part of Electronic Arts.
The first computer game Wright designed was Raid on Bungeling Bay in 1984 but it was SimCity that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game’s theme of computer simulation with numerous other titles including SimEarth and SimAnt.
Wright’s greatest success to date came as the original designer for The Sims games series which, as of 2008, is the best-selling PC game in history. The game spawned multiple sequels and expansions and Wright earned many awards for his work. His latest work, Spore, was released in September 2008 and features gameplay based upon the model of evolution.












