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	<title>Game Central &#187; Fighting</title>
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		<title>Left 4 Dead</title>
		<link>http://www.gamecentral.biz/left-4-dead/</link>
		<comments>http://www.gamecentral.biz/left-4-dead/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 11:26:01 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[electronic arts]]></category>
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		<category><![CDATA[Left 4 Dead]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/genre/survival-horror/left-4-dead/</guid>
		<description><![CDATA[Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/left-4-dead/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead_big.png"><img class="alignnone size-full wp-image-909" title="left4dead_big" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead_big.png" alt="left4dead_big" width="570" height="300" /></a></p>
<p>Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.</p>
<p>The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies. There are two game modes: a four-player, co-op Campaign mode, and an eight-player Versus mode. In both modes, an AI, dubbed &#8220;The Director&#8221;, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.</p>
<p><span id="more-907"></span></p>
<p>The game went gold on November 13, 2008, and was released on November 18, 2008 in the United States; and on November 21, 2008 in Europe to coincide with the tenth anniversary of the release of Half-Life. A five-minute trailer was released on Halloween. A playable demo was made available on November 6 for pre-purchasers and on November 11 for the general public, and was closed on November 18, 2008. The demo contained the majority of the first two chapters in the &#8220;No Mercy&#8221; campaign, and was playable in both single and multi-player co-op.</p>
<p>Left 4 Dead was well received with an aggregate score of 88% on Game Rankings and 89% on Metacritic upon its release, with praise given for its replay value, focus on cooperative play, and movie-like experience. Similar to Team Fortress 2, Valve intends to support the game with downloadable content.</p>
<h3>Gameplay</h3>
<p>Left 4 Dead is a first-person shooter but makes use of the third-person perspective during certain events or player actions. In Campaign and Single-player mode, the player takes control of one of the Survivors; if four human players are not available, then the remaining Survivors are AI-controlled bots. They play through the levels fighting off the &#8220;Infected&#8221;—living humans who have been infected with a mutated rabies virus to which the Survivors are immune.</p>
<p>The game is focused on cooperation and team play; colored outlines of teammates are visible through walls to help players stick together and coordinate their movement. If a Survivor falls off a ledge, then they may automatically hang onto it and can only be helped up by another Survivor. If a Survivor&#8217;s health is depleted, then they become incapacitated and can only be revived by another Survivor, at which point they continue playing with a low amount of health that decreases over time. If a Survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the player. If a Survivor incurs enough damage while incapacitated, or is not eventually helped up by teammates, then the incapacitated player will die. If a Survivor is killed, then they will respawn in a closet or other enclosed space after a period of time (except during key points in the scenario or in Versus mode), but must be freed by another Survivor to rejoin the team. Otherwise, the player must wait until the next level. Survivors can share first-aid kits and pain pills and help each other heal. Left 4 Dead has friendly fire that cannot be disabled, increasing the need for caution around other Survivors. On the Easy difficulty level, friendly fire does not harm teammates but still registers as having occurred.</p>
<p>The Survivors communicate by voice commands that are accessed by quick menus, and some sound off automatically when performing actions such as reloading or spotting Infected. Over 1000 unique lines have been recorded for each Survivor. Additional communication of player actions is conveyed through character lights. Also, weapon-mounted flashlights and muzzle flashes help the players in determining whether their companions are shooting, performing melee attacks, reloading or moving. Due to control issues and the likelihood of players using a LIVE headset, the Xbox 360 version of Left 4 Dead omits the quick phrases feature.</p>
<p>The game is experienced through four campaigns that take place in various urban and rural locales. Multiple visual in-game hints, including license plates, park signs, and markings on airport equipment, imply that these locations are in Pennsylvania. Each campaign is divided into several chapters marked by safe rooms, which are checkpoints where players can heal, re-arm, and revive players who were killed. Specifically, the four campaigns are: &#8220;No Mercy&#8221;, an urban setting; &#8220;Death Toll&#8221;, a small-town and countryside setting; &#8220;Dead Air&#8221;, an airport setting; and &#8220;Blood Harvest&#8221;, a woodland and farm setting. The levels are essentially linear, with distinct beginnings and ends, but there are a number of alternate routes to follow with more supplies, helping to create a sense of non-linearity. In the final chapter of each campaign, the players must defend a position from an onslaught of Infected until rescue arrives. Each campaign typically lasts between 45 and 75 minutes depending on the difficulty level.</p>
<h3>Survivor characters</h3>
<p>There are four playable human characters in the game: Francis (voiced by Vince Valenzuela), a tattoo-covered biker; Zoey (voiced by Jen Taylor), a college student and horror movie enthusiast; Louis (voiced by Earl Alexander), a Junior Systems Analyst in his company&#8217;s IT department; and Bill (voiced by Jim French), a former Green Beret and a Vietnam veteran. Early plans were for players to be randomly assigned to characters but in the final release, players can choose any character—provided that the character has not already been selected—or be randomly assigned an unselected character.</p>
<p>Survivors are armed with various firearms. Each player starts the game with a M1911 pistol. It has unlimited ammo and is the only weapon that the Survivor can use when they are incapacitated. When a second pistol is found, the player can dual wield them. Regardless of what weapon a player is using, a melee attack can be used. At the beginning of each campaign, the player can choose between an Uzi submachine gun and a pump-action shotgun. As the Survivors progress through a campaign, more powerful weapons can be found: the M16A3 assault rifle, Benelli M4 Super 90 combat shotgun, and Ruger Mini-14 rifle. In addition to firearms, a player can also carry three other items in their inventory: improvised grenades (either a Molotov cocktail to create a wall of fire or a modified pipe bomb designed to attract the Infected to it, with a blinking light and alarm attached to it); a first-aid kit, which heals the Survivor on which it is used; and pain pills, which provide temporary health and can be handed to teammates for later use. Also available are environmental weapons, such as gasoline cans, oxygen cylinders, and LPG tanks, that explode when shot. These can be picked up and moved by the survivors, however while carrying an object they cannot use their pistols or primary weapons.</p>
<h3>Infected characters</h3>
<p>The &#8220;Infected&#8221; are the Survivors&#8217; foes in Left 4 Dead, and they appear to be partly inspired by the infected from several modern films, including 28 Days Later. The Common Infected encountered during the game are fast and agile, weak individually, but may be overwhelming in numbers. They occasionally attack en masse, referred to in game as a &#8220;Horde&#8221;. In addition to the Common Infected, there are five &#8220;Special Infected&#8221; whose mutations grant them special attacks that make them much more dangerous: the Hunter, an agile Infected that can pounce on Survivors from a great distance; the Smoker, an Infected that ensnares Survivors with its long tongue at a distance and, upon death, releases a cloud of smoke; the Boomer, a bloated Infected whose vomit and bile (which may be released at will or upon death) blind the player and attract the Horde; the Tank, a huge, muscular Infected that is the most powerful and difficult to kill; and the Witch, a passive female Infected that, when provoked by a loud sound, light, gunshots, or a Survivor approaching too close to her, will attack her provoker. The victims of some of these attacks require assistance from a teammate before they can regain control. Each of the Special Infected, as well as approaching Hordes, have a distinctive sound or a timely musical cue, making their presence easily recognizable by players.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Valve Corporation, Certain Affinity (Xbox 360 version)</li>
<li>Publisher(s)  Valve Corporation</li>
<li>Distributor(s)  Electronic Arts (retail), Steam (online)</li>
<li>Designer(s)  Mike Booth (director)</li>
<li>Writer(s)  Chet Faliszek</li>
<li>Composer(s)  Mike Morasky</li>
<li>Engine  Source</li>
<li>Platform(s)  Microsoft Windows, Xbox 360</li>
<li>Genre(s)  Survival horror</li>
<li>First-person shooter</li>
<li>Mode(s)  4 player Cooperative multiplayer, 4 vs 4 Versus multiplayer</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><em></em><a rel="nofollow" target="_blank" title="http://www.l4d.com/" rel="nofollow" href="http://www.l4d.com/" target="_blank">Left 4 Dead official website</a></span></li>
<li><em><span style="color: #0000ff;"><a rel="nofollow" target="_blank" title="http://store.steampowered.com/app/500/" rel="nofollow" href="http://store.steampowered.com/app/500/" target="_blank">Left 4 Dead</a></span></em> on Steam</li>
</ul>
]]></content:encoded>
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		<title>Super Smash Bros. Brawl</title>
		<link>http://www.gamecentral.biz/super-smash-bros-brawl/</link>
		<comments>http://www.gamecentral.biz/super-smash-bros-brawl/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 09:46:43 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
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		<category><![CDATA[Fighting]]></category>
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		<category><![CDATA[super smash bros brawl]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/</guid>
		<description><![CDATA[Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/super-smash-bros-brawl/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros.jpg"><img class="alignnone size-full wp-image-912" title="super_smash_bros" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros.jpg" alt="super_smash_bros" width="570" height="300" /></a></p>
<p>Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in the United States, June 26, 2008 in Australia, and June 27, 2008 in Europe.</p>
<p><span id="more-901"></span></p>
<p>The number of playable characters that players can control in Brawl has grown from that of Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players control of third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat &#8216;em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.</p>
<p>The game was met with positive reviews, with critics praising the game&#8217;s entertainment value, despite issues relating to Brawl&#8217;s loading times. The game&#8217;s musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 94% on Metacritic and 93.3% on Game Rankings. It has sold a total of 7.47 million copies worldwide as of September 30, 2008.</p>
<h3>Gameplay</h3>
<p>Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. Instead of using traditional health bars that start at 100% and lose value, Brawl characters start the game with 0% and the value rises as they take damage. As a character&#8217;s percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage&#8217;s boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.</p>
<p>The characters fight each other using a variety of attacks. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces the ability to perform character-specific super attacks, referred to as &#8220;Final Smash&#8221; moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. logo.</p>
<p>Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Sora</li>
<li>Publisher(s)  Nintendo</li>
<li>Designer(s)  Masahiro Sakurai</li>
<li>Writer(s)  Kazushige Nojima</li>
<li>Composer(s)  Takahiro Nishi, Shogo Sakai, Masaaki Iwasaki, Yutaka Iraha, Keigo Ozaki, Kentaro Ishizaka</li>
<li>Series  Super Smash Bros.</li>
<li>Platform(s)  Wii</li>
<li>Release date(s)  JP January 31, 2008, NA March 9, 2008, AUS June 26, 2008, EU June 27, 2008,</li>
<li>Genre(s)  Fighting/Action</li>
<li>Mode(s)  Single-player, multiplayer, online multiplayer[6]</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a rel="nofollow" target="_blank" title="http://www.smashbros.com/" rel="nofollow" href="http://www.smashbros.com/" target="_blank">Official Super Smash Bros. website</a></span></li>
<li><span style="color: #0000ff;"><em></em><a rel="nofollow" target="_blank" title="strategywiki:Super Smash Bros. Brawl" href="http://strategywiki.org/wiki/Super_Smash_Bros._Brawl" target="_blank">Super Smash Bros. Brawl guide</a></span> at StrategyWiki</li>
</ul>
<h4>Incoming search terms:</h4><ul><li>free online smash brothers brawl</li><li>free super mash bros brawl game online</li><li>Published News Upcoming News Submit a New Story Groups wheel bearing</li><li>super smash bros brawl game online</li><li>super smash bros brawl online game free</li><li>super smash brothers brawl for nintendo 3ds</li><li>super smash flash 2 kinect play</li></ul>]]></content:encoded>
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		<title>Spike Video Game Awards 2008</title>
		<link>http://www.gamecentral.biz/spike-video-game-awards-2008/</link>
		<comments>http://www.gamecentral.biz/spike-video-game-awards-2008/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 04:23:30 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Awards]]></category>
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		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Far Cry 2]]></category>
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		<category><![CDATA[Grand Theft Auto IV]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/news/awards-news/spike-video-game-awards-2008/</guid>
		<description><![CDATA[* Game of the Year: Grand Theft Auto IV (winner) Gears of War 2 Metal Gear Solid 4: Guns of the Patriots Fallout 3 LittleBigPlanet * Studio of the Year: Media Molecule (winner) Rockstar North Harmonix Bethesda Game Studios * &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/spike-video-game-awards-2008/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>* Game of the Year:</p>
<p>Grand Theft Auto IV (winner)<br />
Gears of War 2<br />
Metal Gear Solid 4: Guns of the Patriots<br />
Fallout 3<br />
LittleBigPlanet</p>
<p>* Studio of the Year:</p>
<p>Media Molecule (winner)<br />
Rockstar North<br />
Harmonix<br />
Bethesda Game Studios</p>
<p>* Best Shooter:</p>
<p>Gears of War 2 (winner)<br />
Left 4 Dead<br />
Resistance 2<br />
Far Cry 2</p>
<p>* Best RPG:</p>
<p>Fallout 3 (winner)<br />
The World Ends With You<br />
Warhammer Online: Age of Reckoning<br />
Fable II</p>
<p>* Best Individual Sports Game:</p>
<p>Shaun White Snowboarding (winner)<br />
Skate It<br />
Wii Fit<br />
Tiger Woods PGA Tour 09</p>
<p>* Best Handheld Game:</p>
<p>Professor Layton and the Curious Village (winner)<br />
Castlevania: Order of Ecclesia<br />
Patapon<br />
God of War: Chains of Olympus</p>
<p>* Best Graphics:</p>
<p>Metal Gear Solid 4: Guns of the Patriots (winner)<br />
LittleBigPlanet<br />
Gears of War 2<br />
Fallout 3</p>
<p>* Best Game Based on a Movie or TV Show:</p>
<p>LEGO Indiana Jones: The Original Adventures (winner)<br />
Naruto: The Broken Bond<br />
Star Wars: The Force Unleashed<br />
Quantum of Solace</p>
<p>* Best Music Game:</p>
<p>Rock Band 2 (winner)<br />
SingStar<br />
Wii Music<br />
Guitar Hero World Tour</p>
<p>* Best Driving Game:</p>
<p>Burnout Paradise (winner)<br />
Mario Kart Wii<br />
Midnight Club: Los Angeles<br />
PURE</p>
<p>* Best Action Adventure Game:</p>
<p>Grand Theft Auto IV (winner)<br />
Metal Gear Solid 4: Guns of the Patriots<br />
Mirror’s Edge<br />
Dead Space</p>
<p>* Best Soundtrack:</p>
<p>Rock Band 2 (winner)<br />
Guitar Hero World Tour<br />
Grand Theft Auto IV<br />
LittleBigPlanet</p>
<p>* Best Xbox 360 Game:</p>
<p>Gears of War 2 (winner)<br />
Fallout 3<br />
Grand Theft Auto IV<br />
Fable II</p>
<p>* Best Wii Game:</p>
<p>Boom Blox (winner)<br />
Super Smash Bros. Brawl<br />
No More Heroes<br />
Wii Fit</p>
<p>* Best PS3 Game:</p>
<p>LittleBigPlanet (winner)<br />
Grand Theft Auto IV<br />
Resistance 2<br />
Metal Gear Solid 4: Guns of the Patriots</p>
<p>* Best PC Game:</p>
<p>Left 4 Dead (winner)<br />
Warhammer Online: Age of Reckoning<br />
Crysis Warhead<br />
Spore</p>
<p>* Best Original Score:</p>
<p>Metal Gear Solid 4: Guns of the Patriots (winner)<br />
LittleBigPlanet<br />
Spore<br />
Fallout 3</p>
<p>* Best Multiplayer Game:</p>
<p>Left 4 Dead (winner)<br />
Call of Duty: World at War<br />
Resistance 2<br />
Gears of War 2</p>
<p>* Best Independent game:</p>
<p>World of Goo (winner)<br />
PixelJunk Eden<br />
Braid<br />
Audiosurf</p>
<p>* Best Fighting Game:</p>
<p>Soulcalibur IV (winner)<br />
Dragon Ball Z: Burst Limit<br />
Super Smash Bros. Brawl<br />
Mortal Kombat vs. DC Universe</p>
<p>* Best Male Voice:</p>
<p>Michael Hollick as Niko Bellic in Grand Theft Auto IV (winner)<br />
Stephen Fry as “The Narrator” in LittleBigPlanet<br />
David Hayter as “Old Snake” in Metal Gear Solid 4: Guns of the Patriots<br />
Jason Zumwalt as “Roman Bellic” in Grand Theft Auto IV</p>
<p>* Best Female Voice:</p>
<p>Debi Mae West as Meryl Silverburgh in Metal Gear Solid 4: Guns of the Patriots (winner)<br />
Keeley Hawes as “Lara Croft” in Tomb Raider: Underworld<br />
Paula Tiso as “Silvia Christel” in No More Heroes<br />
Nathalie Cox as “Juno Eclipse” in Star Wars: The Force Unleashed</p>
<p>* Big Name in the Game Male:</p>
<p>Kiefer Sutherland as Sgt. Roebuck in Call of Duty: World at War (winner)<br />
Liam Neeson as “Father” in Fallout 3<br />
Ricky Gervais as “Himself” in Grand Theft Auto IV<br />
Daniel Craig as “James Bond” in Quantum of Solace</p>
<p>* Big Name in the Game Female:</p>
<p>Jenny McCarthy as Special Agent Tanya Adams in Command &amp; Conquer: Red Alert 3 (winner)<br />
Dame Judi Dench as “M” in Quantum of Solace<br />
Eliza Dushku as “Shaundi” from Saints Row 2<br />
Liv Tyler as “Betty Ross” in The Incredible Hulk</p>
<p>* Best Team Sports Game:</p>
<p>NHL 09<br />
Fifa Soccer 09<br />
NBA 2K9<br />
Madden NFL 09</p>
<p><a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Spike_Video_Game_Awards#2008_results">Spike Video Game Awards &#8211; Wikipedia, the free encyclopedia</a></p>
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		<title>Infogrames Bring Tekken 6 to Europe</title>
		<link>http://www.gamecentral.biz/infogrames-bring-tekken-6-to-europe/</link>
		<comments>http://www.gamecentral.biz/infogrames-bring-tekken-6-to-europe/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 21:19:58 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[Coming Soon]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[PlayStation]]></category>
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		<description><![CDATA[NAMCO BANDAI Games Europe gets working on its combos in preparation for the next installment in the ultimate fighting franchise TEKKEN 6, scheduled for release in Europe through its distribution partnership with Infogrames Entertainment in autumn 2009 for the Xbox360 &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/infogrames-bring-tekken-6-to-europe/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterinfogramesbringtekken6toeurope-af6ftekken6-2.jpg"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterinfogramesbringtekken6toeurope-af6ftekken6-thumb.jpg" border="0" alt="tekken6" width="319" height="273" align="right" /></a> NAMCO BANDAI Games Europe gets working on its combos in preparation for the next installment in the ultimate fighting franchise TEKKEN 6, scheduled for release in Europe through its distribution partnership with Infogrames Entertainment in autumn 2009 for the Xbox360 and PLAYSTATION3.</p>
<p>Developed by NAMCO BANDAI Games Inc., TEKKEN 6 brings the blockbuster fighting series onto multiple platforms for the first time in the history of the TEKKEN franchise. TEKKEN sets the standard for fighting games with its stunning realism and uncompromising quality, and TEKKEN 6 promises to propel the series to greater heights with major gameplay enhancements and the largest character roster ever seen in the TEKKEN series.</p>
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<p>Rendered in vivid High-Definition detail, TEKKEN 6 heralds the dawn of a new era as a new King of the Iron Fist Tournament opens for business, with intense gameplay modes, new features and environments that guarantee blistering fight action, lightning-paced brawls and bone-crunching punch-ups.</p>
<p>TEKKEN 6 sees the return of many familiar faces while also introducing a host of new characters resulting in the largest line-up the series has ever seen. Each fighter is equipped with their own deadly techniques, moves and attack combinations to make TEKKEN 6 the most challenging King of the Iron Fist Tournament yet. A character customization feature will further intensify the fighting action and multiplayer gameplay modes let players take their fighters online to compete for world domination.</p>
<p>Boasting an illustrious fourteen-year legacy, TEKKEN is among the most popular and well-known gaming brands in the world with the entire franchise selling more than thirty-three million units to date. TEKKEN 6 is a must-have for any fan of console arcade fighting.</p>
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		<title>New SF4 Two New Characters</title>
		<link>http://www.gamecentral.biz/new-sf4-two-new-characters/</link>
		<comments>http://www.gamecentral.biz/new-sf4-two-new-characters/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 05:07:58 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[New Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Street Fighter 4]]></category>

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		<description><![CDATA[The Two Brand new Characters are Cammy and GEN. And New info. -GEN has some new upgrades Like an Anti-air grab and an Ultra Move that dashes him from side to side. Also has two fighting styles. -There is online &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/new-sf4-two-new-characters/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriternewsf4twonewcharacters-bab4street-fighter4-2.jpg"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriternewsf4twonewcharacters-bab4street-fighter4-thumb.jpg" border="0" alt="street_fighter4" width="345" height="260" align="right" /></a> The Two Brand new Characters are Cammy and GEN. And New info.</p>
<p>-GEN has some new upgrades Like an Anti-air grab and an Ultra Move that dashes him from side to side. Also has two fighting styles.</p>
<p>-There is online mode for some that were dying to Know.</p>
<p>-The Xbox360, Ps3, and Pc will bring a slew of additional character.</p>
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<p>-Home Console will receive Several Extra characters.</p>
<p>-Cammy style Doesn&#8217;t replicate her history as an assassin, She the basic from back in super Street Fighter2. Moves are being expand Ono explains We&#8217;re are Using the base for expanding upon it, So there may be ways to connect these moves together to make new combo that people couldn&#8217;t do before.</p>
<p>-Ono hints were going to engineer the home version of the game so you can actually play in arcade mode and you can turn on a function that would allow matchmaking in the background, so you could just have someone jumps in the game exactly as they would at the Arcade. The function can be configure to ranked or player matches or quick warm-up rounds.</p>
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