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	<title>Game Central &#187; grand theft auto</title>
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		<title>Game Developer Choice Awards Finalists Announced!</title>
		<link>http://www.gamecentral.biz/game-developer-choice-awards-finalists-announced/</link>
		<comments>http://www.gamecentral.biz/game-developer-choice-awards-finalists-announced/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:21:29 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<description><![CDATA[The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/game-developer-choice-awards-finalists-announced/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/03/gdca08-logo.gif"><img style="border: 0px none; display: inline; margin-left: 0px; margin-right: 0px;" title="GDCA08_logo" src="http://www.gamecentral.biz/wp-content/uploads/2009/03/gdca08-logo-thumb.gif" border="0" alt="GDCA08_logo" width="120" height="182" align="right" /></a> The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community&#8217;s opinions.</p>
<p>Awards in thirteen categories will be given at a ceremony produced by the Think Services Game Developers Conference (GDC) and presented by Gamasutra.com and Game Developer Magazine, on Wednesday, March 25, 2009 at GDC. The gala event, held in conjunction with the Independent Games Festival, will be hosted in the Esplanade Room in the South Hall of San Francisco’s Moscone Convention Center. For further details about the Choice Awards, visit <a rel="nofollow" target="_blank" href="http://www.gamechoiceawards.com" target="_blank">www.gamechoiceawards.com</a>.</p>
<p><span id="more-937"></span></p>
<p>The Game Developers Choice Awards recognize excellence in the art of game creation regardless of genre or platform. 2008&#8242;s award categories are:Game Developers Choice Awards</p>
<h4>Lifetime Achievement Award</h4>
<p>The Lifetime Achievement Award recognizes the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole.</p>
<h4>Pioneer Award</h4>
<p>The Pioneer Award (formerly known as the First Penguin Award) celebrates those individuals who developed a breakthrough technology, game concept, or gameplay design at a crucial juncture in video game history &#8211; paving the way for the myriads who followed them.</p>
<ul>
<li>Alex Rigopulos and Eran Egozy</li>
</ul>
<h4>Ambassador Award</h4>
<p>The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art.</p>
<ul>
<li>Tommy Tallarico</li>
</ul>
<h4>Game of the Year</h4>
<p>The Game of the Year Award recognizes the choice of game developers for the overall best game release during 2008.</p>
<ul>
<li>Fable II (Lionhead Studios)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>Grand Theft Auto IV (Rockstar North)</li>
</ul>
<h4>Innovation Award</h4>
<p>The Innovation Award recognizes the single game that demonstrates true innovation, advances the state of the art, and pushes the boundaries of games as an expressive medium.</p>
<ul>
<li>SPORE (Maxis)</li>
<li>World Of Goo (2D Boy)</li>
<li>Boom Blox (EA Los Angeles)</li>
<li>Braid (Number None)</li>
<li>LittleBigPlanet (Media Molecule)</li>
</ul>
<h4>Best Debut Game</h4>
<p>The Best Debut Game Award recognizes the best game from any development studio which released its first publicly available title in the year 2008.</p>
<ul>
<li>Braid (Number None)</li>
<li>Sins of a Solar Empire (Ironclad Games)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>World of Goo (2D Boy)</li>
<li>Soul Bubbles (Mekensleep)</li>
</ul>
<h4>Best Audio</h4>
<p>The Best Audio Award recognizes the overall excellence of audio in a game &#8211; including, but not limited to, sound effects, musical composition, sound design, orchestration, etc.</p>
<ul>
<li>Dead Space (EA Redwood Shores)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Metal Gear Solid 4 (Kojima Productions)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>Gears of War 2 (Epic Games)</li>
</ul>
<h4>Best Game Design</h4>
<p>The Best Game Design Award recognizes the overall excellence of design in a game &#8211; including, but not limited to, gameplay mechanics, playability, play balancing, and level design.</p>
<ul>
<li>Far Cry 2 (Ubisoft Montreal)</li>
<li>Braid (Number None)</li>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>LittleBigPlanet (Media Molecule)</li>
</ul>
<h4>Best Technology</h4>
<p>The Best Technology Award recognizes the overall excellence of technology in a game &#8211; including, but not limited to, graphics programming, artificial intelligence, networking, and physics.</p>
<ul>
<li>SPORE (Maxis)</li>
<li>Grand Theft Auto IV (Rockstar North)</li>
<li>Left 4 Dead (Valve Software)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Gears of War 2 (Epic Games)</li>
</ul>
<h4>Best Visual Arts</h4>
<p>The Best Visual Arts Award recognizes the overall excellence of visual art in a game &#8211; including, but not limited to, art direction, animation, modeling, character design, texture creation, and so on.</p>
<ul>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Metal Gear Solid 4 (Kojima Productions)</li>
<li>Prince of Persia (Ubisoft Montreal)</li>
<li>LittleBigPlanet (Media Molecule)</li>
<li>Gears of War 2 (Epic Games)</li>
</ul>
<h4>Best Writing</h4>
<p>The Best Writing Award recognizes the overall excellence of storytelling in a game &#8211; including, but not limited to, scenario, plot construction, story, dialogue, and other major factors.</p>
<ul>
<li>Far Cry 2 (Ubisoft Montreal)</li>
<li>Braid (Number None)</li>
<li>Fallout 3 (Bethesda Game Studios)</li>
<li>Grand Theft Auto IV (Rockstar North)</li>
<li>Metal Gear Solid 4 (Kojima Productions)</li>
</ul>
<h4>Best Downloadable Game</h4>
<p>Best Downloadable Game Award recognizes the overall best game released on console or PC platforms specifically and solely for digital download &#8211; with an emphasis on smaller, more &#8216;casual&#8217;-friendly titles.</p>
<ul>
<li>Castle Crashers (The Behemoth)</li>
<li>Braid (Number None)</li>
<li>World Of Goo (2D Boy)</li>
<li>N+ (Metanet/Slick Entertainment)</li>
<li>PixelJunk Eden (Q-Games)</li>
</ul>
<h4>Best Handheld Game</h4>
<p>Best Handheld Game Award recognizes the overall best game commercially released on any handheld platform during 2008.</p>
<ul>
<li>Advance Wars: Days Of Ruin (Intelligent Systems)</li>
<li>God Of War: Chains Of Olympus (Ready At Dawn Studios)</li>
<li>Echochrome (SCE Japan)</li>
<li>Patapon (Pyramid/SCE Japan)</li>
<li>The World Ends With You (Jupiter/Square Enix)</li>
</ul>
<p><a rel="nofollow" target="_blank" href="http://www.gdconf.com/events/choiceawards.html">Game Developers Conference 2009: March 23-27, San Francisco &#8211; Game Developer Choice Awards</a></p>
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		<title>Grand Theft Auto: The Story Continues, as Gritty as Ever</title>
		<link>http://www.gamecentral.biz/grand-theft-auto-the-story-continues-as-gritty-as-ever/</link>
		<comments>http://www.gamecentral.biz/grand-theft-auto-the-story-continues-as-gritty-as-ever/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 11:37:12 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<description><![CDATA[Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?” It most certainly can, &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/grand-theft-auto-the-story-continues-as-gritty-as-ever/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/02/grand-theft-auto-iv.jpg"><img style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/02/grand-theft-auto-iv-thumb.jpg" border="0" alt="grand_theft_auto_IV" width="570" height="300" /></a></p>
<p>Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?”</p>
<p>It most certainly can, and that is why the Grand Theft Auto series is so successful, both commercially and artistically. In its ambition, fearlessness, style and production quality, it stands apart from every other game franchise.</p>
<p><span id="more-929"></span></p>
<p>All sorts of games are about visions of power, often accompanied by violence. But most titles are set far away from what most people would consider the real world: off in outer space, on a historical battlefield, in a mythical land of dragons and elves. A distant, fanciful realm both heightens a sense of fantasy and allows designers to avoid tough questions about social responsibility.</p>
<p>Most designers fear those questions. Rockstar Games, maker of Grand Theft Auto, does not. The company appears to recognize that it is not necessarily irresponsible to portray the real world’s underbelly. After all, Americans love gangsters and criminals in their entertainment. Americans even like to see the bad guys win once in a while.</p>
<p>Grand Theft Auto IV and its tale of the Balkan immigrant Niko Bellic were a revelation last year. This week, Rockstar is releasing the first additional episode for the title as a $19.99 download available only for the Xbox 360 via Microsoft’s Xbox Live Internet service (it is not available at retail stores).</p>
<p>Called “The Lost and Damned,” the new episode is set in the same dark, vibrant, often hilariously sarcastic version of the metropolitan New York area that provided the backdrop for, and was the most compelling element of, the original game. While dystopian, this vision is not nihilistic. Like the original, the new episode conveys a humor, wit, intelligence and sense of cultural satire that, although sophomoric at times, at least never takes itself too seriously.</p>
<p>“The Lost and Damned” suffers from a few curious and unfortunate design decisions — players often have less freedom than in the original — that will probably prompt most to return to the original game after completing the new episode’s main story. But there is no question that it is the most fully realized, thoroughly produced and substantial downloadable add-on yet released for a console game. Anyone who enjoys Grand Theft Auto IV should get it.</p>
<p>From a business perspective, 2009 may be shaping up as the year when downloads become a viable path to develop and release significant console games; if so, “The Lost and Damned” will be leading the way. (The new episode will probably become available for the PlayStation 3 and PCs once Rockstar’s exclusive deal with Microsoft expires, but it is unclear when that will happen.)</p>
<p>In “The Lost and Damned,” the player takes the role of one Johnny Klebitz, vice president of a New Jersey motorcycle gang called the Lost. Johnny has been running the gang ever since its president, Billy, went into a drug rehab program as part of a plea deal. As the episode begins, Billy is leaving the program and returning to what he considers his rightful place at the head of the pack. Naturally, Johnny and Billy have different ideas about how the gang should be run and how aggressively they should confront their archrivals, the Angels of Death.</p>
<p>The writing here is as streetwise and sassy as in the original game, but perhaps it is somewhat inevitable that the scope of Johnny’s story feels much smaller and less epic than Niko’s journey last year. Ultimately, this is the story of a small-time biker gang in New Jersey, little more.</p>
<p>In Grand Theft Auto IV, you could move into a penthouse if you liked. In “The Lost and Damned,” your only beds are some ratty mattresses in a couple of filthy, run-down buildings. In Grand Theft Auto IV you could choose the overall vibe of your lifestyle (what you drive, where you live). In “The Lost and Damned” there is no way to change the hard-core thrash metal coming from the radio in your disgusting kitchen.</p>
<p>That’s fine if you like hard-core thrash metal. But a vital part of the Grand Theft Auto experience has always been giving players free rein to define their own tastes and preferences. The new episode gets away from that a bit.</p>
<p>In terms of the actual mechanics of driving and shooting, it’s significantly easier than Grand Theft Auto IV. It often requires you to drive a motorcycle (another contrast with the original game, in which players usually could choose from a range of vehicles), and the bikes’ handling is significantly more forgiving than in the original game. So while “The Lost and Damned” includes about a third as many missions as the original, it takes significantly less than a third as long to complete. I got through the main story in about 8.5 hours (and then spent about the same amount of time exploring and completing optional shootouts and races).</p>
<p>For $19.99, that is a great value. Despite its occasional stumbles, “The Lost and Damned” sets a new standard for what a downloadable console add-on can achieve. Being bad still feels pretty good.</p>
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		<title>Top 10 PC Games of the Year 2008 &#8211; bit-tech.net</title>
		<link>http://www.gamecentral.biz/top-10-pc-games-of-the-year-2008-bit-technet/</link>
		<comments>http://www.gamecentral.biz/top-10-pc-games-of-the-year-2008-bit-technet/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 11:53:43 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<description><![CDATA[bit-tech.net is the leading independent hardware review and PC modification site in the UK. We specialise in off-the-wall (and sometimes on it too!) mods, reviews and articles. Our reviews are frank, honest and reliable and we endeavour to provide the &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/top-10-pc-games-of-the-year-2008-bit-technet/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/bit-tech.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/bit-tech-thumb.jpg" border="0" alt="bit-tech" width="150" height="150" align="right" /></a> bit-tech.net is the leading independent hardware review and PC modification site in the UK. We specialise in off-the-wall (and sometimes on it too!) mods, reviews and articles. Our reviews are frank, honest and reliable and we endeavour to provide the best information possible to our readers.</p>
<p>bit-tech.net covers hardware reviews and features, case modification, enthusiast gaming as well as providing the latest news and a balance of editorial opinion.</p>
<p><span id="more-916"></span></p>
<p>1. <a href="http://www.gamecentral.biz/genre/survival-horror/left-4-dead/" target="_blank"><img style="margin: 0px 10px 0px 0px" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead.jpg" alt="" width="100" height="100" align="left" /></a> <a href="http://www.gamecentral.biz/genre/survival-horror/left-4-dead/" target="_blank">Left 4 Dead</a> &#8211; Setting out to do for co-op gaming what Counter-Strike did for team combat, Left 4 Dead is an ambitious survival horror game. Running on the Source engine, Left 4 Dead leaves four armed survivors of a world overrun with zombies, and they must fight their way out to escape the outbreak.</p>
<p>Designed for co-op play, the four players must work together to finish each stage of the game, lending each other artillery support, sharing ammo and rescuing each other when zombies are on top of them. In addition to the standard four players as humans, another four players can be amongst the masses of assaulting zombies, seeking to take down the other players. Zombie players might even find themselves become one of the four mutant “boss” zombies, who have unique powers that can be used to devastate, injure, tie up, mark and track, confuse, or even humiliate the gun-toting human survivors</p>
<p>2. <a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank"><img style="margin: 0px 10px 0px 0px" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3-thumb.jpg" alt="" width="100" height="100" align="left" /></a><span style="color: #0000ff;"><a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank">Fallout 3</a></span> &#8211; Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.</p>
<p>3 . Mass Effect</p>
<p>4. Grand Theft Auto IV</p>
<p>5. Far Cry 2</p>
<p>6. Race Driver: GRID</p>
<p>7. Crysis: Warhead</p>
<p>8. Audiosurf</p>
<p>9. Call of Duty: World at War</p>
<p>10 . Dead Space &#8211; Dead Space was one of the major launches in Electronic Arts’ attempt to reinvent itself as an innovator this year and the title shows off some rather funky in-game effects and mechanics. This isn’t just another over-the-shoulder bullet fest with monsters in closets, this is a lot more clever and subtle. The aliens you’re going up against are surprisingly tough to kill, but can be crippled by blowing off their arms and legs – so a lot of the action is up close and personal. It’s a good thing you have such a big suit of armour on.</p>
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		<title>Grand Theft Auto IV</title>
		<link>http://www.gamecentral.biz/grand-theft-auto-iv/</link>
		<comments>http://www.gamecentral.biz/grand-theft-auto-iv/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:10:28 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<description><![CDATA[Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/grand-theft-auto-iv/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv-thumb.jpg" border="0" alt="GTA_IV" width="150" height="150" align="right" /></a> Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 in Oceania, Europe and North America on 29 April 2008, and in Japan on 30 October 2008. A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December. Two episodic packs are being developed for the Xbox 360, the first of which is entitled The Lost and Damned and scheduled to be released on 17 February 2009.</p>
<p><span id="more-831"></span></p>
<p>The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features &#8220;open-world&#8221; gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen game types.</p>
<p>A major commercial and critical success, Grand Theft Auto IV broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide. As of 16 August 2008, the game has sold over 10 million copies. Grand Theft Auto IV received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on the aggregated review websites MobyGames and TopTenReviews.</p>
<h3>Gameplay</h3>
<p>Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, giving the player a large, open environment in which to move around. On foot, the player&#8217;s character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion&#8217;s Euphoria engine, which combines artificial intelligence, bio mechanics and physics to make NPC behaviour and movement adaptive and more realistic.</p>
<p>The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. Niko can pick up prostitutes and pay for three different levels of sexual service, and request a private erotic dance whilst visiting lap dancing clubs. The game gives an un-detailed portrayal of sexual acts with prostitutes and there is no sexual nudity.</p>
<p>It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions. For the first time in the series, Grand Theft Auto IV features &#8220;morality choices&#8221; at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by deciding which of the two missions to complete. The player can choose between a revenge mission or a deal mission, each leads to a different ending.</p>
<p>Combat and police response<br />
Combat in Grand Theft Auto IV has been reworked to include a cover system.</p>
<p>The gunfight combat system has been reworked to a third-person scheme.[28] The player can slide to cover, blindfire, and free aim. When locked on, the target&#8217;s health is indicated by eight segments inside the target circle (which is white), these segments can be green (if the target is a civilian/non-attacking or non-aggressive target) or red (authorities/hostile targets or assassination targets), additionally, if the target&#8217;s wearing body armour there will be an additional smaller, blue armour circle inside the health circle, showing the target&#8217;s armour status. Niko can also perform &#8220;cinematic executions&#8221;, only possible with a pistol to certain characters/situations when the target circle blinks red. Players can target individual body parts using a revamped targeting system.[29] Niko&#8217;s health is represented by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour.</p>
<p>If Niko gets injured, he can recover health by using the services of a prostitute, eating, drinking soda, sleeping, using medical kits or using his mobile phone to call for paramedics; also, one girlfriend has the special ability of healing Niko by calling her with the mobile phone. Health is generally reduced by physical injuries such as getting hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and gunfire or explosions. Body armour is gradually damaged by gunshots, explosions and stab wounds.[30] If Niko&#8217;s health level reaches zero he appears at the nearest hospital, but loses 10% of his total wealth (up to $10,000). Niko is able to retain his weapons after re-spawning at a hospital, unlike previous GTA games (besides Vice City Stories and San Andreas), where this ability and the same but after being arrested had to be unlocked. However, weapons are still confiscated if he is arrested and taken to a police station.</p>
<p>Wanted levels operate differently from previous GTA games. When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player&#8217;s wanted level and re-centres itself on Niko&#8217;s location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by Niko either driving into a &#8220;Pay &#8216;N&#8217; Spray&#8221; (unless seen entering by police) as in previous games or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. The player has the option to attempt escaping arrest before he is handcuffed, at the cost of increasing his wanted level by one star.[29] Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.[31][32]</p>
<p>The type of police response also differs slightly from previous GTA games; however, creating more chaos still leads to a stronger response. &#8220;Minor&#8221; crimes, such as assault, public firearm discharge, grand theft auto and homicide, continue to be handled by police patrols. Higher wanted levels still activate police helicopter and water craft support teams and FBI-like agents, known as FIB (Federal Investigation Bureau) in GTA IV. Police SWAT and the military have been replaced by an elite counter-terrorism team known as N.O.O.S.E. (National Office Of Security Enforcement), an amalgamation of SWAT and the Department of Homeland Security.</p>
<h3>Vehicles</h3>
<p>Stealing a parked car shows Niko smashing the glass (if it is locked) and then hotwiring it, as opposed to previous games where the player simply entered the driver&#8217;s seat or cannot enter if it&#8217;s locked. The player can focus the camera on the target during chases, by holding the cinematic camera button. Every vehicle in the game uses the in-game minimap as a GPS device, and additional voice directions are provided in luxury cars. &#8220;Waypoints&#8221; can be placed on destinations on the map, outlining the fastest legal route between Niko and the destination on the minimap. The ability to hail a taxi cab allows the player to travel to destinations without having to drive, and the entire journey may be skipped, allowing them to arrive at their destination instantly. The player cannot pilot fixed-wing aircraft, as was possible in previous games, but can still pilot helicopters, including the police &#8220;Annihilator&#8221;, which has mounted machine guns.</p>
<p>When major collisions on motorbikes occur, Niko will most likely fly off in any direction, depending on realistic physics. The physics engine will turn Niko into a rag doll after a bike crash, instead of using a predefined animation. Niko can lose health or die if he crashes or smashes through the windscreen of cars during high speed collisions. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block or fuel tank, however they may catch fire and eventually explode if the engine is repeatedly damaged via collisions. Explosions can sometimes render nearby vehicles unusable, or cause them to catch fire. Car engines can also break down, rendering them unable to start. When driving or riding in a car, Niko is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons. The player may also drop grenades or Molotov cocktails.</p>
<h3>Communication</h3>
<p>The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone interface pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for activities. Retrying a failed mission can be done by accessing the menu and responding positively to a certain text message. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call emergency services, who promptly arrive to his location and will respond to a situation, or lack thereof, occurring there. The police will arrest felons, and paramedics are able to restore Niko&#8217;s health. The phone also allows access to the game&#8217;s multiplayer mode.</p>
<p>The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, &#8220;TW@&#8221;, located throughout the city. There are over 100 accessible fictitious websites within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, it did not give the player the option to browse. In a police vehicle, Niko can use an in-car computer to access Liberty City&#8217;s criminal database, discover information about various criminals in Liberty City and even track them down for a reward. The game also features in-game television programming, with several viewable channels featuring programs and advertisements. The television shows cover a wide variety of genres, including news, talk shows, and sports. There is also a parody of Ric Burns&#8217; New York: A Documentary Film running continuously on one of the game&#8217;s television stations, detailing the history of Liberty City in the same style as Burns&#8217; eight-part documentary.</p>
<h3>Multiplayer</h3>
<p>Grand Theft Auto IV includes online multiplayer, with 15 modes of play available. The multiplayer supports up to 16 players (32 players in the PC version) and allows players to explore the entire city. Players use a customisable character in a majority of the modes, and cash earned during play translates to a level at which more clothing is available for their character, depending on the level. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players&#8217; ranks. The game does not feature any split screen or LAN multiplayer modes  on console, but the PC version does have LAN support.</p>
<p>There are several different game modes available. Team based gameplay modes include Team Deathmatch, where 2-8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the &#8220;mafiya&#8221;, such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n&#8217; Crooks, featuring a team of cops who must compete against a team of crooks (which features the &#8220;All for One&#8221; variation &#8211; requiring the cops to kill the crooks&#8217; &#8220;Boss&#8221; before he is escorted to the extraction point &#8211; and the &#8220;One for All&#8221; variation &#8211; requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.</p>
<p>The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman&#8217;s N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.</p>
<p>There are, however, limitations when playing Free Mode. Certain features from the single player story mode are disabled. The disabled features include the mini-games such as bowling, darts, and pool. Also disabled is other content found in the game, including cheats, clubs and the internet café. These limitations also apply for all other game-types.</p>
<h3>Other Information</h3>
<ul>
<li>Publisher(s)  Rockstar Games, JP Capcom</li>
<li>Distributor(s)  Take-Two Interactive (retail), Steam (online)</li>
<li>Designer(s)  Simon Lashley, Keith McLeman</li>
<li>Series  Grand Theft Auto</li>
<li>Engine  RAGE</li>
<li>Euphoria (Motion Engine)</li>
<li>Version  1.04 (PlayStation 3), 1.01 (Xbox 360), 1.0.1.0 (Windows)</li>
<li>Platform(s)  PlayStation 3, Xbox 360, Microsoft Windows</li>
<li>Release date(s)  PlayStation 3, Xbox 360, 29 April 2008</li>
<li>Microsoft Windows, NA 2 December 2008, EU 3 December 2008</li>
<li>Genre(s)  Sandbox, third-person shooter, action-adventure</li>
<li>Mode(s)  Single-player, multiplayer</li>
</ul>
<h3>Links:</h3>
<ul>
<li><a rel="nofollow" target="_blank" href="http://www.rockstargames.com/IV/" target="_blank">Grand Theft Auto IV Official website</a></li>
<li><a rel="nofollow" target="_blank" href="http://www.rockstargames.com/IV/#?page=pc&amp;content=information" target="_blank">Grand Theft Auto IV PC Official website</a></li>
<li><a rel="nofollow" target="_blank" href="http://gta.wikia.com/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV at Wikia</a></li>
<li><a rel="nofollow" target="_blank" href="http://strategywiki.org/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV guide at StrategyWiki</a></li>
</ul>
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		<title>Spike Video Game Awards 2008</title>
		<link>http://www.gamecentral.biz/spike-video-game-awards-2008/</link>
		<comments>http://www.gamecentral.biz/spike-video-game-awards-2008/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 04:23:30 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<description><![CDATA[* Game of the Year: Grand Theft Auto IV (winner) Gears of War 2 Metal Gear Solid 4: Guns of the Patriots Fallout 3 LittleBigPlanet * Studio of the Year: Media Molecule (winner) Rockstar North Harmonix Bethesda Game Studios * &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/spike-video-game-awards-2008/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>* Game of the Year:</p>
<p>Grand Theft Auto IV (winner)<br />
Gears of War 2<br />
Metal Gear Solid 4: Guns of the Patriots<br />
Fallout 3<br />
LittleBigPlanet</p>
<p>* Studio of the Year:</p>
<p>Media Molecule (winner)<br />
Rockstar North<br />
Harmonix<br />
Bethesda Game Studios</p>
<p>* Best Shooter:</p>
<p>Gears of War 2 (winner)<br />
Left 4 Dead<br />
Resistance 2<br />
Far Cry 2</p>
<p>* Best RPG:</p>
<p>Fallout 3 (winner)<br />
The World Ends With You<br />
Warhammer Online: Age of Reckoning<br />
Fable II</p>
<p>* Best Individual Sports Game:</p>
<p>Shaun White Snowboarding (winner)<br />
Skate It<br />
Wii Fit<br />
Tiger Woods PGA Tour 09</p>
<p>* Best Handheld Game:</p>
<p>Professor Layton and the Curious Village (winner)<br />
Castlevania: Order of Ecclesia<br />
Patapon<br />
God of War: Chains of Olympus</p>
<p>* Best Graphics:</p>
<p>Metal Gear Solid 4: Guns of the Patriots (winner)<br />
LittleBigPlanet<br />
Gears of War 2<br />
Fallout 3</p>
<p>* Best Game Based on a Movie or TV Show:</p>
<p>LEGO Indiana Jones: The Original Adventures (winner)<br />
Naruto: The Broken Bond<br />
Star Wars: The Force Unleashed<br />
Quantum of Solace</p>
<p>* Best Music Game:</p>
<p>Rock Band 2 (winner)<br />
SingStar<br />
Wii Music<br />
Guitar Hero World Tour</p>
<p>* Best Driving Game:</p>
<p>Burnout Paradise (winner)<br />
Mario Kart Wii<br />
Midnight Club: Los Angeles<br />
PURE</p>
<p>* Best Action Adventure Game:</p>
<p>Grand Theft Auto IV (winner)<br />
Metal Gear Solid 4: Guns of the Patriots<br />
Mirror’s Edge<br />
Dead Space</p>
<p>* Best Soundtrack:</p>
<p>Rock Band 2 (winner)<br />
Guitar Hero World Tour<br />
Grand Theft Auto IV<br />
LittleBigPlanet</p>
<p>* Best Xbox 360 Game:</p>
<p>Gears of War 2 (winner)<br />
Fallout 3<br />
Grand Theft Auto IV<br />
Fable II</p>
<p>* Best Wii Game:</p>
<p>Boom Blox (winner)<br />
Super Smash Bros. Brawl<br />
No More Heroes<br />
Wii Fit</p>
<p>* Best PS3 Game:</p>
<p>LittleBigPlanet (winner)<br />
Grand Theft Auto IV<br />
Resistance 2<br />
Metal Gear Solid 4: Guns of the Patriots</p>
<p>* Best PC Game:</p>
<p>Left 4 Dead (winner)<br />
Warhammer Online: Age of Reckoning<br />
Crysis Warhead<br />
Spore</p>
<p>* Best Original Score:</p>
<p>Metal Gear Solid 4: Guns of the Patriots (winner)<br />
LittleBigPlanet<br />
Spore<br />
Fallout 3</p>
<p>* Best Multiplayer Game:</p>
<p>Left 4 Dead (winner)<br />
Call of Duty: World at War<br />
Resistance 2<br />
Gears of War 2</p>
<p>* Best Independent game:</p>
<p>World of Goo (winner)<br />
PixelJunk Eden<br />
Braid<br />
Audiosurf</p>
<p>* Best Fighting Game:</p>
<p>Soulcalibur IV (winner)<br />
Dragon Ball Z: Burst Limit<br />
Super Smash Bros. Brawl<br />
Mortal Kombat vs. DC Universe</p>
<p>* Best Male Voice:</p>
<p>Michael Hollick as Niko Bellic in Grand Theft Auto IV (winner)<br />
Stephen Fry as “The Narrator” in LittleBigPlanet<br />
David Hayter as “Old Snake” in Metal Gear Solid 4: Guns of the Patriots<br />
Jason Zumwalt as “Roman Bellic” in Grand Theft Auto IV</p>
<p>* Best Female Voice:</p>
<p>Debi Mae West as Meryl Silverburgh in Metal Gear Solid 4: Guns of the Patriots (winner)<br />
Keeley Hawes as “Lara Croft” in Tomb Raider: Underworld<br />
Paula Tiso as “Silvia Christel” in No More Heroes<br />
Nathalie Cox as “Juno Eclipse” in Star Wars: The Force Unleashed</p>
<p>* Big Name in the Game Male:</p>
<p>Kiefer Sutherland as Sgt. Roebuck in Call of Duty: World at War (winner)<br />
Liam Neeson as “Father” in Fallout 3<br />
Ricky Gervais as “Himself” in Grand Theft Auto IV<br />
Daniel Craig as “James Bond” in Quantum of Solace</p>
<p>* Big Name in the Game Female:</p>
<p>Jenny McCarthy as Special Agent Tanya Adams in Command &amp; Conquer: Red Alert 3 (winner)<br />
Dame Judi Dench as “M” in Quantum of Solace<br />
Eliza Dushku as “Shaundi” from Saints Row 2<br />
Liv Tyler as “Betty Ross” in The Incredible Hulk</p>
<p>* Best Team Sports Game:</p>
<p>NHL 09<br />
Fifa Soccer 09<br />
NBA 2K9<br />
Madden NFL 09</p>
<p><a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Spike_Video_Game_Awards#2008_results">Spike Video Game Awards &#8211; Wikipedia, the free encyclopedia</a></p>
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		<title>The top 10 video games of 2008</title>
		<link>http://www.gamecentral.biz/the-top-10-video-games-of-2008/</link>
		<comments>http://www.gamecentral.biz/the-top-10-video-games-of-2008/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 22:15:51 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Top Lists]]></category>
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		<description><![CDATA[High praise: 2008 was the best year for video games, ever. As such, when game reviewers name their favorite games of 2008, they will make good cases — probably for the epics, “Grand Theft Auto IV,” “LittleBigPlanet,” “Rock Band 2” &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/the-top-10-video-games-of-2008/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>High praise: 2008 was the best year for video games, ever.</p>
<p>As such, when game reviewers name their favorite games of 2008, they will make good cases — probably for the epics, “Grand Theft Auto IV,” “LittleBigPlanet,” “Rock Band 2” and “Fallout 3.”</p>
<p>But everything is personal. So here are my Top 10 games of 2008, based on: how much they made my heart race and how many hours I played them.</p>
<p>•“God of War: Chains of Olympus” by Sony for PSP. This is the best PSP game yet created. You play once more as Kratos, the killing muscle of mythical gods. Its cinematic sweep is breathtaking; screenshots could hang in galleries; the orchestral score hums. It’s a flawless masterpiece.</p>
<p><span id="more-805"></span></p>
<p>•“Frontlines: Fuel of War” by THQ for Xbox 360. Offline, “Fuel” is a short, war-for-oil, shooting adventure. Online, this was the best shooter of 2008, featuring some of the most fun battlefields, rocket launchers, tanks and helicopters you’ll ever see.</p>
<p>•“Metal Gear Solid 4: Guns of the Patriots” by Konami for PS3. Legendary co-writer-director Hideo Kojima directed this very long work of art in an action-adventure (spanning the globe with guns).</p>
<p>•“Patapon” by Sony for PSP. You make stick-figure warriors march and toss spears by touching PSP buttons as if they are drum pads. It is unforgettable, clever and endearing.</p>
<p>•“Call of Duty: World at War” by Activision for Xbox 360, PS3, Wii, PS2, DS. Offline, it’s more World War II battlefields, trenches and killing. You can also unlock a bonus “Nazi Zombie” mini-game (hilarious).</p>
<p>•“Mirror’s Edge” by E.A. for Xbox 360 and PS3. You play as a “runner” in an anti-utopian futuristic city (drawn with primary colors in street art style), jumping from roof to roof in human ways, and “wall-climbing” Jackie Chan-style. It ends too soon, though.</p>
<p>•“Sid Meier’s Civilization Revolution” by 2K Games for Xbox 360, PS3 and DS. You play this engrossing “Risk”-style strategy role-player by leading your nation to empirical victory, starting from the Stone Age and ending with the Space Age.</p>
<p>•“The Club” by Sega for PS3 and Xbox 360. This was a stellar online shooter, though after just 10 months on the market, I find only a handful of gamers still shooting each other online via PS3.</p>
<p>•“MotorStorm: Pacific Rift” by Sony for PS3. Drive motorcycles, trucks and four-wheelers across incredibly vast and gorgeously illustrated open spaces in the great outdoors, offline and online.</p>
<p>•“WALL-E” by THQ for PS3, Xbox 360, Wii, PS2, PSP and DS. This movie-based game is a solid journey where you portray Earth’s last garbage-cleaning robot who goes to space in search of love and companionship. Other games were better in traditional ways. But the profound heart of “WALL-E” almost made me cry every half-hour. That is the first time a game has ever made me emotional.</p>
<p><a rel="nofollow" target="_blank" href="http://www.kansascity.com/238/story/956536.html">The top 10 video games of 2008 &#8211; Kansas City Star</a></p>
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		<title>GTA: Chinatown Wars Dated (DS)</title>
		<link>http://www.gamecentral.biz/gta-chinatown-wars-dated-ds/</link>
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		<pubDate>Tue, 16 Dec 2008 06:13:49 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
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		<category><![CDATA[Rockstar]]></category>

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		<description><![CDATA[Rockstar has sent out official word today that it will release Grand Theft Auto: Chinatown Wars on the Nintendo DS on March 17 and March 20 in North America and Europe, respectively. The project is being developed by Rockstar Leeds &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/gta-chinatown-wars-dated-ds/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-781" title="gta_ds" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/gta_ds.jpg" alt="gta_ds" width="292" height="262" />Rockstar has sent out official word today that it will release Grand Theft Auto: Chinatown Wars on the Nintendo DS on March 17 and March 20 in North America and Europe, respectively. The project is being developed by Rockstar Leeds in conjunction with Rockstar North.</p>
<p>&#8220;Rockstar Leeds have once again created a game that far exceeds our standard for deep and innovative entertainment,&#8221; said Sam Houser, Founder of Rockstar Games. &#8220;We are incredibly excited to share this enormous and uncompromising Grand Theft Auto experience with DS fans.&#8221;<span id="more-777"></span></p>
<p>Edge Magazine commented, &#8220;How does Rockstar follow Grand Theft Auto IV? By rebuilding Liberty City from the ground up on DS and not compromising its vision one iota.&#8221;</p>
<p>Nintendo Power added, &#8220;&#8230;it&#8217;s undeniable that Chinatown Wars is doing something no other DS game has come close to: creating that living, breathing world the Grand Theft Auto games are known for.&#8221;</p>
<p>Stay tuned for more details as and when they arrive.</p>
<h4>Incoming search terms:</h4><ul><li>ds gta</li><li>CHINATOWN WARS GAMECENTRAL REVIEW</li><li>chinatown word</li><li>dagedar ds</li><li>gamecentrel gta</li><li>gta ds</li><li>gta für ds</li><li>gta voor ds</li></ul>]]></content:encoded>
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		<title>Wii Fit &amp; Mario Kart get ELSPA Diamond Awards</title>
		<link>http://www.gamecentral.biz/wii-fit-mario-kart-get-elspa-diamond-awards/</link>
		<comments>http://www.gamecentral.biz/wii-fit-mario-kart-get-elspa-diamond-awards/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 07:46:29 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[Platforming]]></category>
		<category><![CDATA[Top stories]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[ELSPA]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[Mario Kart Wii]]></category>
		<category><![CDATA[Wii Fit]]></category>

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		<description><![CDATA[Hey, guess what platform exclusive games have sold over a million copies in the UK recently? Why, it&#8217;s Mario Kart Wii and Wii Fit, of course. Trade organization ELSPA has been counting the beans and both Wii titles have been &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/wii-fit-mario-kart-get-elspa-diamond-awards/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterwiifitmariokartgetelspadiamondawards-d2cbwii-fit-2.jpg"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterwiifitmariokartgetelspadiamondawards-d2cbwii-fit-thumb.jpg" border="0" alt="wii_fit" width="287" height="287" align="right" /></a> Hey, guess what platform exclusive games have sold over a million copies in the UK recently? Why, it&#8217;s Mario Kart Wii and Wii Fit, of course.</p>
<p>Trade organization ELSPA has been counting the beans and both Wii titles have been selling like hot cakes made of chocolate-coated crack with porn sprinkles &#8211; making them eligible for ELSPA&#8217;s coveted Diamond sales award.</p>
<p><span id="more-491"></span></p>
<p>The two games join other Diamond-rated games such as Grand Theft Auto San Andreas, Dr Kawashima&#8217;s Brain Training and New Super Mario Bros. Only platform-exclusives are eligible for Diamond status, so GTA IV had to make do with a mere Double-Platinum despite selling about a million copies in its first weekend.</p>
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		<title>The Top 5-Selling Games Of 2008 by Gamasutra</title>
		<link>http://www.gamecentral.biz/the-top-5-selling-games-of-2008-by-gamasutra/</link>
		<comments>http://www.gamecentral.biz/the-top-5-selling-games-of-2008-by-gamasutra/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 22:14:00 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Top Lists]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[super smash bros brawl]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Gamasutra&#8217;s comprehensive new U.S. sales analysis following October NPD results, we&#8217;ve extrapolated the top 5 selling video games of 2008 so far in the region, from Smash Bros through GTA IV. YLD Top 5 Games of 2008 Wii Mario Cart &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/the-top-5-selling-games-of-2008-by-gamasutra/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Gamasutra&#8217;s comprehensive new U.S. sales analysis following October NPD results, we&#8217;ve extrapolated the top 5 selling video games of 2008 so far in the region, from Smash Bros through GTA IV.</p>
<h4><a rel="nofollow" target="_blank" href="http://www.flickr.com/photos/62978610@N00/2325612706"><img class="alignright" style="border: 0pt none; margin-left: 5px; margin-right: 5px;" title="Super Smash Bros. Brawl" src="http://farm4.static.flickr.com/3139/2325612706_3d73bf0ca1_m.jpg" border="0" alt="Super Smash Bros. Brawl" hspace="5" width="240" height="180" /></a>YLD Top 5 Games of 2008</h4>
<ol>
<li> Wii</li>
<li>Mario Cart</li>
<li>Grand Theft Auto 4</li>
<li>Wii Play</li>
<li>Wii Fit</li>
</ol>
<p><span id="more-340"></span></p>
<h4>YLD Top Earners</h4>
<ol>
<li>Wii Fit</li>
<li>Grand Theft Auto 4</li>
<li>Super Smash Bros Brawl Wii</li>
<li>Mario Cart</li>
<li>Wii Play</li>
</ol>
<p><a rel="nofollow" target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=21135">Gamasutra</a></p>
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		<title>Take-Two Interactive to remain independent</title>
		<link>http://www.gamecentral.biz/take-two-interactive-to-remain-independent/</link>
		<comments>http://www.gamecentral.biz/take-two-interactive-to-remain-independent/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 22:49:19 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Acuisitions]]></category>
		<category><![CDATA[Acquisition]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[grand theft auto]]></category>

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		<description><![CDATA[NEW YORK (Reuters) &#8211; Take-Two Interactive Software Inc, until recently an acquisition target of bigger rival Electronic Arts Inc, plans to remain an independent company, the makers of the popular &#8220;Grand Theft Auto&#8221; series said on Thursday. Take-Two said the &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/take-two-interactive-to-remain-independent/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamecentral.biz/wp-content/uploads/2008/09/twologo-1-thumb.jpg" alt="" align="right" /> NEW YORK (Reuters) &#8211; Take-Two Interactive Software Inc, until recently an acquisition target of bigger rival Electronic Arts Inc, plans to remain an independent company, the makers of the popular &#8220;Grand Theft Auto&#8221; series said on Thursday.</p>
<p>Take-Two said the decision followed detailed discussions with &#8220;various interested parties&#8221; over the last five months.</p>
<p>Take-Two repeatedly said that it was weighing its options while talking with other potential suitors, although it has never named any other interested parties.</p>
<p><span id="more-320"></span></p>
<p>&#8220;Take-Two&#8217;s Board of Directors has determined that it is in the best interests of stockholders to conclude its review of strategic alternatives and to continue operating and building Take-Two as an independent company,&#8221; the company said.</p>
<p>In September, EA pulled away from an offer to buy Take-Two after pursuing the company for more than six months. They had been in private talks after EA dropped its hostile bid, worth roughly $2 billion, which the &#8220;GTA&#8221; publisher had rejected as inadequate.</p>
<p>Analysts have cautioned that by losing out on the wider distribution and cash reserve that Electronic Arts offered, Take-Two faces declining near-term sales and risks losing key employees &#8212; namely Sam and Dan Houser, the Rockstar North executives seen as the driving force behind GTA. Both of their contracts expire early next year.</p>
<p>But Take-Two Chairman Strauss Zelnick on Thursday reiterated that the company, whose roster of hit games also includes &#8220;Bioshock&#8221; and the 2K Sports series, is solid.</p>
<p>&#8220;We are strongly positioned creatively, financially and competitively to benefit from the opportunities we see in the fastest growing segment of the entertainment industry,&#8221; he said is a statement.</p>
<p>Take-Two shares declined 6 percent to $14.98 on Thursday afternoon, and have dropped more than 38 percent over the last six months, a decline which Cowen &amp; Co analyst Doug Creutz said presented a chance to buy at a bargain price.</p>
<p>&#8220;The official end of the strategic review process marks the return of management&#8217;s full attention to the business of running a video game company,&#8221; he said in a note to clients. &#8220;In our opinion, current share levels present investors with a compelling opportunity to get back into Take-Two shares &#8230;&#8221;</p>
<p><a rel="nofollow" target="_blank" href="http://tech.yahoo.com/news/nm/20081002/tc_nm/us_taketwo">Take-Two Interactive to remain independent (Reuters) by Reuters: Yahoo! Tech</a></p>
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