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	<title>Game Central &#187; Online Game</title>
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		<title>Burnout Paradise</title>
		<link>http://www.gamecentral.biz/burnout-paradise/</link>
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		<pubDate>Mon, 12 Jan 2009 07:45:07 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/news/featured/burnout-paradise/</guid>
		<description><![CDATA[Burnout Paradise (formerly known as Burnout 5) is Criterion Games&#8217;s newest installment in the Burnout video game series. It was released in January 2008 for PlayStation 3 and Xbox 360. It was also released on the PlayStation Store in September &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/burnout-paradise/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/burnout-paradise.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/burnout-paradise-thumb.jpg" border="0" alt="burnout_paradise" width="150" height="150" align="right" /></a> Burnout Paradise (formerly known as Burnout 5) is Criterion Games&#8217;s newest installment in the Burnout video game series. It was released in January 2008 for PlayStation 3 and Xbox 360. It was also released on the PlayStation Store in September 2008 and will be available on Microsoft Windows from February 2009. It has an open world set in the fictional Paradise City, with no loading times and no traditional online lobbies or game menus. The song &#8220;Paradise City&#8221; by Guns N&#8217; Roses is the game&#8217;s title music and also featured on the in-game soundtrack.</p>
<p><span id="more-881"></span></p>
<h3>Gameplay</h3>
<p>According to Alex Ward from developer Criterion Games, this game is a &#8220;complete reinvention&#8221; of the Burnout series. He also said &#8220;To create truly next-generation gameplay, we needed to create a truly next-generation game, from the ground up.&#8221; Despite being in an open world, the game still retains the 60 frames-per-second most Burnout games have used. Initially day and night cycles were not included in the game but a software update entitled &#8220;Davis&#8221; added this element to the game. Records will now be kept on players&#8217; drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, Crash Mode, now called Showtime, can now be started at any time and place in the game; though Showtime mode is rather different from the usual Crash Mode. Also, for races, players may now take any route to get to the destination. Races and other events are simply started by stopping at any of the 120 traffic lights around Paradise City and applying the accelerator and brake at the same time. Multiple settings have been confirmed to be fully customisable such as:</p>
<ul>
<li>Boost Rules&#8221;, where the player may choose cars that use the boost styles from previous Burnout games.</li>
<li>Whether or not there is traffic in an online event.</li>
<li>Start and finish points for online events with up to 16 checkpoints.</li>
</ul>
<p>The damage system has also been reworked. There are now two different types of crash based on the car&#8217;s condition after the crash. If the player&#8217;s car manages to retain all four wheels, and not break its chassis, the player may drive out of the crash and continue playing; this is called a &#8220;driveaway&#8221;. If a player&#8217;s car loses any of its wheels, has the engine damaged too much from an impact, or winds up outside of the game&#8217;s map, the car is in a &#8220;wrecked&#8221; state and the player will have to wait until their car is reset. Cars can also be torn into several pieces, be compressed and deform around objects as you crash into them. However, Alex Ward confirmed in the Official Crash FM podcast that cars may not be ripped in half, as concept pictures and early information had stated. There are also other cars which can be obtained by typing in a sponsor code. These only work for certain regions. One of these sponsor code cars is the Steel Wheels version of the Carson GT concept car, which features the car with an armor plate and supercharger. The code for this car could be obtained from pre-ordering the game from certain retailers. When starting the single player mode you are assigned with a learner&#8217;s permit and a single car. While playing you race and win events to earn points towards a higher license, from a Learners Permit (E-class), D-class, C-class, B-class, A-class, Burnout Paradise (S-class), Burnout Elite (SS-class) up to Criterion Elite (SSS-class). After earning a new license every event that you complete is reset so you can replay the event again to earn credit towards a new license.</p>
<p>Cars now have manufacturer and model names, which are loosely based on real-world cars but are mostly fictional (some of the cars are even based on those from a previous Burnout game, e.g. the Hunter Manhattan is the Classic from Burnout 2). Cars may not be &#8220;tuned up&#8221; or customized apart from color changes, which may be done in real-time by driving through the forecourt of a blow shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard where you select your vehicle (after taking the car through an Auto Repair drivethru at least once). Other real-time changes include driving through the forecourt of a gas station to automatically refill your Burnout meter, and driving through the forecourt of a repair shop to automatically repair your car, allowing you to extend a Road Rage or Marked Man event beyond the car&#8217;s damage limits.</p>
<p>The online lobby system used by most video games has been replaced by a streamlined system known as &#8220;Easy Drive&#8221;. While driving, players simply hit right on the D-Pad and the Easy Drive menu pops up on the bottom left hand corner of their screen. From there, players are able to invite another player from their friends list. Once friends have joined the game, the hosting player is then able to pick from a variety of events to play. There are also special Burnout Racing Team cars that you can get.</p>
<h3>Car types</h3>
<p>Cars in Burnout Paradise can have one of three types of &#8220;Boost Standard&#8221;, showing what a player will have to do with the car in order to build up their boost bar:</p>
<ul>
<li><strong>Speed</strong>: Driving the car at high speeds through oncoming traffic and/or weaving through traffic (performing a &#8220;Near Miss&#8221; where the car avoids another by a few inches or less) builds up the boost bar. This is the only type of boost in which the boost is not available until the meter is completely filled. When it is filled, the boost bar becomes inflamed and the player may use it until they crash, let off of the boost, or run out of boost power. However, the depletion of boost power on a Speed Boost can cause a &#8220;Burnout&#8221; if the player keeps the boost button pressed after their boost bar is depleted, after which the bar refills allowing the player to continue using their boost. As long as the boost is continued to be used and the car is continuing to be driven, the player can create a &#8220;Burnout Chain&#8221; for as long as the player is able. This is the only standard that allows a Burnout chain.</li>
<li><strong>Stunt</strong>: The player can only build up this boost bar by performing stunts with the car (driving through oncoming traffic counts). However, as long as there is boost power stored, the player is able to use it. The Stunt boost is the longest boost bar initially.</li>
<li><strong>Aggression</strong>: The player can fill up this boost bar by reckless driving, such as performing traffic checks and/or takedowns, knocking over signs, performing stunts, and driving through oncoming traffic. Initially, the boost bar of these cars shows a &#8220;x2&#8243; at the end of the bar. If a player performs a takedown, the bar can be extended until the player switches cars (the only boost standard that has this ability), thereby showing a &#8220;x3&#8243; at the end of the bar instead. Like the Stunt standard, boost can be used immediately, regardless of if the player has the bar completely filled.</li>
</ul>
<p>Cars are also rated on three merits when viewed at the Junkyard:</p>
<ul>
<li><strong>Speed</strong>: How fast a car can go. The higher the rating, the higher the top speed in which a car will be able to reach without using boost.</li>
<li><strong>Boost</strong>: The cars boost power. The higher this rating, the longer the boost power on that car will last before running out.</li>
<li><strong>Strength</strong>: How long a car can go before becoming completely totaled. The higher the rating, the more likely the car will be able to survive a crash or be able to make another car crash instead of them (if a car is stronger than another, it is more likely that it will takedown the other in a collision). This rating also determines how many crashes a car can withstand in a Road Rage or Marked Man event if the car enters when it is in perfect condition.</li>
</ul>
<p><a id="Event_types" name="Event_types"></a></p>
<h3><span class="mw-headline">Event types</span></h3>
<p>Races, Marked Man events and Burning Routes can start in any location around Paradise City, but the destination is always one of eight: the Maplemount Country Club, the Coastguard HQ, the Waterfront Plaza, the Paradise Wildcats Baseball Stadium, the Fort Lawrence Naval Yard, the Lone Stallion Ranch, the Paradise City Wind Farm and the Crystal Summit Observatory. Road Rages and Stunt Runs have no set end destination.</p>
<ul>
<li><strong>Race</strong>: Races consist of the player and at least one other car (races with just one opponent are known as &#8216;Duels&#8217;). The player is given a location to race to. The player can take any route through the city to the location, with the aid of a flashing road names at the top of the screen when the player is advised to turn. The first to arrive at the destination wins; there are no points or prizes awarded for placing second or third, unlike most racing games. Online races can also include checkpoints that need to be crossed before reaching the finish.</li>
</ul>
<ul>
<li><strong>Road Rage</strong>: The player is given a target number of takedowns and a time limit. A Road Rage event is won by meeting or exceeding this target in the given time limit. A variant of this event was made available for online play in the &#8220;Cagney&#8221; update.</li>
</ul>
<ul>
<li><strong>Marked Man</strong>: In this event, the player is given a destination. At least one opponent is trying to stop the player from reaching the destination by scoring takedowns against them. The player must survive from start to finish in order to win (the player can be part of collisions, but loses the event if he totals the car). A variant designed for online gameplay was included in the &#8220;Cagney&#8221; update.</li>
</ul>
<ul>
<li><strong>Stunt Run</strong>: Players are given a target score. They must earn points towards that score by using boosts, jumps, drifts and other such stunt moves. An online version of this event type was added to the game as part of the &#8220;Cagney&#8221; update.</li>
</ul>
<ul>
<li><strong>Burning Route</strong>: Each Burning Route requires the player to use a specific car. Once the player is driving the required car, they race against the clock to a specified location. When a Burning Route is won the player wins an upgraded version of the vehicle they completed it with. The upgraded vehicle can boast extra boost power, more base speed or a stronger body (but usually in exchange for another category being made weaker). This event is unique in that it does not reset when the player earns a new license, because it&#8217;s tied to the car used to run it rather than the license level the player is presently at.</li>
</ul>
<p>After the &#8220;Burnout Bikes Update&#8221; (formerly called &#8220;Davis&#8221;), two new events were added that are exclusive to the Motorcycle</p>
<ul>
<li><strong>Burning Ride</strong>: Same as a Burning Route but for the motorcycles. However, some of these are now timed checkpoint events wherein the rider must ride through a set number of checkpoints before the time limit expires. These checkpoint events also do not have to end at one of the predetermined endpoints in Paradise City (they can terminate at intersections).</li>
</ul>
<ul>
<li><strong>Midnight Ride</strong>: Same as a Burning Ride but takes place between the in-game hours of 8PM and 8AM.</li>
</ul>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Criterion Games</li>
<li>Publisher(s)  Electronic Arts</li>
<li>Designer(s)  Alex Ward (Creative director)</li>
<li>Series  Burnout</li>
<li>Platform(s)  PlayStation 3, Xbox 360, Microsoft Windows</li>
<li>Release date(s)  Retail, PS3, Xbox 360, NA January 22, 2008, EU January 25, 2008, Download, NA September 25, 2008, EU September 25, 2008, Ultimate Box, February 2009</li>
<li>Genre(s)  Racing, Sandbox</li>
<li>Mode(s)  Single-player, Multiplayer</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a rel="nofollow" target="_blank" title="http://www.criteriongames.com/burnout/paradise/" rel="nofollow" href="http://www.criteriongames.com/burnout/paradise/" target="_blank">Official developer web site</a></span></li>
<li><span style="color: #0000ff;"><a rel="nofollow" target="_blank" title="http://www.ea.com/burnout/paradise/" rel="nofollow" href="http://www.ea.com/burnout/paradise/" target="_blank">Official publisher website</a></span></li>
<li>Wiki on this subject at <span style="color: #0000ff;"><a rel="nofollow" target="_blank" title="wikiasite:burnout:Main Page" href="http://www.wikia.com/wiki/c:burnout:Main_Page" target="_blank">Burnout Wiki</a></span></li>
</ul>
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		<title>Grand Theft Auto IV</title>
		<link>http://www.gamecentral.biz/grand-theft-auto-iv/</link>
		<comments>http://www.gamecentral.biz/grand-theft-auto-iv/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:10:28 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
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		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/adventure-adventure/grand-theft-auto-iv/</guid>
		<description><![CDATA[Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/grand-theft-auto-iv/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv-thumb.jpg" border="0" alt="GTA_IV" width="150" height="150" align="right" /></a> Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 in Oceania, Europe and North America on 29 April 2008, and in Japan on 30 October 2008. A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December. Two episodic packs are being developed for the Xbox 360, the first of which is entitled The Lost and Damned and scheduled to be released on 17 February 2009.</p>
<p><span id="more-831"></span></p>
<p>The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features &#8220;open-world&#8221; gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen game types.</p>
<p>A major commercial and critical success, Grand Theft Auto IV broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide. As of 16 August 2008, the game has sold over 10 million copies. Grand Theft Auto IV received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on the aggregated review websites MobyGames and TopTenReviews.</p>
<h3>Gameplay</h3>
<p>Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, giving the player a large, open environment in which to move around. On foot, the player&#8217;s character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion&#8217;s Euphoria engine, which combines artificial intelligence, bio mechanics and physics to make NPC behaviour and movement adaptive and more realistic.</p>
<p>The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. Niko can pick up prostitutes and pay for three different levels of sexual service, and request a private erotic dance whilst visiting lap dancing clubs. The game gives an un-detailed portrayal of sexual acts with prostitutes and there is no sexual nudity.</p>
<p>It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions. For the first time in the series, Grand Theft Auto IV features &#8220;morality choices&#8221; at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by deciding which of the two missions to complete. The player can choose between a revenge mission or a deal mission, each leads to a different ending.</p>
<p>Combat and police response<br />
Combat in Grand Theft Auto IV has been reworked to include a cover system.</p>
<p>The gunfight combat system has been reworked to a third-person scheme.[28] The player can slide to cover, blindfire, and free aim. When locked on, the target&#8217;s health is indicated by eight segments inside the target circle (which is white), these segments can be green (if the target is a civilian/non-attacking or non-aggressive target) or red (authorities/hostile targets or assassination targets), additionally, if the target&#8217;s wearing body armour there will be an additional smaller, blue armour circle inside the health circle, showing the target&#8217;s armour status. Niko can also perform &#8220;cinematic executions&#8221;, only possible with a pistol to certain characters/situations when the target circle blinks red. Players can target individual body parts using a revamped targeting system.[29] Niko&#8217;s health is represented by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour.</p>
<p>If Niko gets injured, he can recover health by using the services of a prostitute, eating, drinking soda, sleeping, using medical kits or using his mobile phone to call for paramedics; also, one girlfriend has the special ability of healing Niko by calling her with the mobile phone. Health is generally reduced by physical injuries such as getting hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and gunfire or explosions. Body armour is gradually damaged by gunshots, explosions and stab wounds.[30] If Niko&#8217;s health level reaches zero he appears at the nearest hospital, but loses 10% of his total wealth (up to $10,000). Niko is able to retain his weapons after re-spawning at a hospital, unlike previous GTA games (besides Vice City Stories and San Andreas), where this ability and the same but after being arrested had to be unlocked. However, weapons are still confiscated if he is arrested and taken to a police station.</p>
<p>Wanted levels operate differently from previous GTA games. When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player&#8217;s wanted level and re-centres itself on Niko&#8217;s location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by Niko either driving into a &#8220;Pay &#8216;N&#8217; Spray&#8221; (unless seen entering by police) as in previous games or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. The player has the option to attempt escaping arrest before he is handcuffed, at the cost of increasing his wanted level by one star.[29] Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.[31][32]</p>
<p>The type of police response also differs slightly from previous GTA games; however, creating more chaos still leads to a stronger response. &#8220;Minor&#8221; crimes, such as assault, public firearm discharge, grand theft auto and homicide, continue to be handled by police patrols. Higher wanted levels still activate police helicopter and water craft support teams and FBI-like agents, known as FIB (Federal Investigation Bureau) in GTA IV. Police SWAT and the military have been replaced by an elite counter-terrorism team known as N.O.O.S.E. (National Office Of Security Enforcement), an amalgamation of SWAT and the Department of Homeland Security.</p>
<h3>Vehicles</h3>
<p>Stealing a parked car shows Niko smashing the glass (if it is locked) and then hotwiring it, as opposed to previous games where the player simply entered the driver&#8217;s seat or cannot enter if it&#8217;s locked. The player can focus the camera on the target during chases, by holding the cinematic camera button. Every vehicle in the game uses the in-game minimap as a GPS device, and additional voice directions are provided in luxury cars. &#8220;Waypoints&#8221; can be placed on destinations on the map, outlining the fastest legal route between Niko and the destination on the minimap. The ability to hail a taxi cab allows the player to travel to destinations without having to drive, and the entire journey may be skipped, allowing them to arrive at their destination instantly. The player cannot pilot fixed-wing aircraft, as was possible in previous games, but can still pilot helicopters, including the police &#8220;Annihilator&#8221;, which has mounted machine guns.</p>
<p>When major collisions on motorbikes occur, Niko will most likely fly off in any direction, depending on realistic physics. The physics engine will turn Niko into a rag doll after a bike crash, instead of using a predefined animation. Niko can lose health or die if he crashes or smashes through the windscreen of cars during high speed collisions. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block or fuel tank, however they may catch fire and eventually explode if the engine is repeatedly damaged via collisions. Explosions can sometimes render nearby vehicles unusable, or cause them to catch fire. Car engines can also break down, rendering them unable to start. When driving or riding in a car, Niko is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons. The player may also drop grenades or Molotov cocktails.</p>
<h3>Communication</h3>
<p>The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone interface pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for activities. Retrying a failed mission can be done by accessing the menu and responding positively to a certain text message. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call emergency services, who promptly arrive to his location and will respond to a situation, or lack thereof, occurring there. The police will arrest felons, and paramedics are able to restore Niko&#8217;s health. The phone also allows access to the game&#8217;s multiplayer mode.</p>
<p>The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, &#8220;TW@&#8221;, located throughout the city. There are over 100 accessible fictitious websites within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, it did not give the player the option to browse. In a police vehicle, Niko can use an in-car computer to access Liberty City&#8217;s criminal database, discover information about various criminals in Liberty City and even track them down for a reward. The game also features in-game television programming, with several viewable channels featuring programs and advertisements. The television shows cover a wide variety of genres, including news, talk shows, and sports. There is also a parody of Ric Burns&#8217; New York: A Documentary Film running continuously on one of the game&#8217;s television stations, detailing the history of Liberty City in the same style as Burns&#8217; eight-part documentary.</p>
<h3>Multiplayer</h3>
<p>Grand Theft Auto IV includes online multiplayer, with 15 modes of play available. The multiplayer supports up to 16 players (32 players in the PC version) and allows players to explore the entire city. Players use a customisable character in a majority of the modes, and cash earned during play translates to a level at which more clothing is available for their character, depending on the level. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players&#8217; ranks. The game does not feature any split screen or LAN multiplayer modes  on console, but the PC version does have LAN support.</p>
<p>There are several different game modes available. Team based gameplay modes include Team Deathmatch, where 2-8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the &#8220;mafiya&#8221;, such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n&#8217; Crooks, featuring a team of cops who must compete against a team of crooks (which features the &#8220;All for One&#8221; variation &#8211; requiring the cops to kill the crooks&#8217; &#8220;Boss&#8221; before he is escorted to the extraction point &#8211; and the &#8220;One for All&#8221; variation &#8211; requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.</p>
<p>The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman&#8217;s N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.</p>
<p>There are, however, limitations when playing Free Mode. Certain features from the single player story mode are disabled. The disabled features include the mini-games such as bowling, darts, and pool. Also disabled is other content found in the game, including cheats, clubs and the internet café. These limitations also apply for all other game-types.</p>
<h3>Other Information</h3>
<ul>
<li>Publisher(s)  Rockstar Games, JP Capcom</li>
<li>Distributor(s)  Take-Two Interactive (retail), Steam (online)</li>
<li>Designer(s)  Simon Lashley, Keith McLeman</li>
<li>Series  Grand Theft Auto</li>
<li>Engine  RAGE</li>
<li>Euphoria (Motion Engine)</li>
<li>Version  1.04 (PlayStation 3), 1.01 (Xbox 360), 1.0.1.0 (Windows)</li>
<li>Platform(s)  PlayStation 3, Xbox 360, Microsoft Windows</li>
<li>Release date(s)  PlayStation 3, Xbox 360, 29 April 2008</li>
<li>Microsoft Windows, NA 2 December 2008, EU 3 December 2008</li>
<li>Genre(s)  Sandbox, third-person shooter, action-adventure</li>
<li>Mode(s)  Single-player, multiplayer</li>
</ul>
<h3>Links:</h3>
<ul>
<li><a rel="nofollow" target="_blank" href="http://www.rockstargames.com/IV/" target="_blank">Grand Theft Auto IV Official website</a></li>
<li><a rel="nofollow" target="_blank" href="http://www.rockstargames.com/IV/#?page=pc&amp;content=information" target="_blank">Grand Theft Auto IV PC Official website</a></li>
<li><a rel="nofollow" target="_blank" href="http://gta.wikia.com/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV at Wikia</a></li>
<li><a rel="nofollow" target="_blank" href="http://strategywiki.org/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV guide at StrategyWiki</a></li>
</ul>
<h4>Incoming search terms:</h4><ul><li>Powered by Article Dashboard video lap dance</li><li>gamecentral grand theft auto 4 review</li><li>Powered by Article Dashboard what was the first television show</li><li>Powered by Article Dashboard the first television show</li><li>Powered by Article Dashboard show internet television stations worldwide</li><li>Powered by Article Dashboard lap dance video clips</li><li>Powered by Article Dashboard junk mail</li><li>Powered by Article Dashboard industry segments</li><li>Powered by Article Dashboard felon</li><li>Powered by Article Dashboard construction site</li></ul>]]></content:encoded>
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		<title>Burda:ic Brings The Power Of The Elements To Florensia</title>
		<link>http://www.gamecentral.biz/burdaic-brings-the-power-of-the-elements-to-florensia/</link>
		<comments>http://www.gamecentral.biz/burdaic-brings-the-power-of-the-elements-to-florensia/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 05:10:51 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
		<category><![CDATA[Free to Play]]></category>
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		<category><![CDATA[Burda:ic]]></category>
		<category><![CDATA[Florensia]]></category>
		<category><![CDATA[MMOG]]></category>
		<category><![CDATA[multiplayer]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/?p=751</guid>
		<description><![CDATA[Burda:ic, a publisher of online games worldwide, today released a major update for the free-to-play, maritime MMORPG Florensia. The update includes a number of smaller changes, from land quest balancing to slight modifications to the user interface, but the biggest &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/burdaic-brings-the-power-of-the-elements-to-florensia/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/florensia.jpg"><img class="alignright size-medium wp-image-752" title="florensia" src="http://www.gamecentral.biz/wp-content/uploads/2008/12/florensia-207x300.jpg" alt="" width="222" height="331" /></a>Burda:ic, a publisher of online games worldwide, today released a major update for the free-to-play, maritime MMORPG Florensia. The update includes a number of smaller changes, from land quest balancing to slight modifications to the user interface, but the biggest addition comes in the form of elemental resistances and attributes. These additions permeate the structure of the entire game so players both new and old will find the fantasy world of Florensia an exciting and dangerous place to adventure.</p>
<p>Each skill in the game has been assigned an elemental aspect like Fire, Ice, or Holy. In addition, monsters and characters now carry resistances to the various elements. Thus, players in Florensia should be wary in choosing their foes, as they might find they just aren&#8217;t doing as much damage as expected. Parties no longer simply mean strength in numbers; they mean a wider range of damage across the elemental spectrum. <span id="more-751"></span></p>
<p>Of course, these new skills aren&#8217;t limited to the players. Four of Florensia&#8217;s major bosses have discovered elemental abilities of their own, making them all the more dangerous for those who would challenge them. Be especially cautious if your travels bring you face-to-face with Lanoir, Draug Brenin, Vampire Lord Robinson, or Serbetus, as their newfound powers may spell your doom.</p>
<p><strong>About Florensia </strong></p>
<ul>
<li>Florensia is a free-to-play, maritime MMORPG that blends vibrant, colorful graphics with classically accessible gameplay. Choosing one of four starting classes, from the sword-wielding Mercenary to the spell casting Noble, players will do battle with a huge variety of weapons and magical abilities as they explore expansive, underground dungeons and sail uncharted seas. Thousands of players have already signed up and headed out in search of adventure, and there has never a better time to join them in the wild and wonderful world of Florensia.</li>
</ul>
<p><strong>About Burda:ic </strong></p>
<ul>
<li>Burda:ic GmbH is an online games publisher that markets and distributes massively multiplayer online games (MMOG) such as Ragnarok Online, Florensia, and Hello Kitty Online. Furthermore, Burda:ic has established interactive gamer communities like alaplaya.eu or sanriotown.com. More information about Burda:ic is available at www.burda-ic.com.</li>
</ul>
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		<title>Petroglyph unveils new MMOG</title>
		<link>http://www.gamecentral.biz/petroglyph-unveils-new-mmog/</link>
		<comments>http://www.gamecentral.biz/petroglyph-unveils-new-mmog/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 05:02:14 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[Online Game]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Top stories]]></category>
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		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[multiplayer online game]]></category>
		<category><![CDATA[Mytheon]]></category>
		<category><![CDATA[Petroglyph]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/platform/pc/petroglyph-unveils-new-mmog/</guid>
		<description><![CDATA[Last August, Las Vegas-based developer Petroglyph unintentionally made headlines. The shop, which traditionally specialized in such real-time strategy games as Star Wars: Empire at War and Universe at War: Earth Assault, posted a job listing for a massively multiplayer online &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/petroglyph-unveils-new-mmog/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterpetroglyphunveilsnewmmog-b800petroglyph-logo-2.jpg"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterpetroglyphunveilsnewmmog-b800petroglyph-logo-thumb.jpg" border="0" alt="petroglyph_logo" width="260" height="213" align="right" /></a> Last August, Las Vegas-based developer Petroglyph unintentionally made headlines. The shop, which traditionally specialized in such real-time strategy games as Star Wars: Empire at War and Universe at War: Earth Assault, posted a job listing for a massively multiplayer online role-playing game designer.</p>
<p>The position&#8217;s duties were described in detail, with the hire being &#8220;responsible for understanding, refining, maintaining, and disseminating the game design vision, game design, mission building, gameplay balancing, and game proposal development of a massive multiplayer online game.&#8221;</p>
<p><span id="more-538"></span></p>
<p>With such unambiguity, the question wasn&#8217;t if Petroglyph would announce an MMOG, but when: Today, as it turns out. This afternoon, the company unveiled Mytheon, a new project that will focus on the same Greek mythology that inspired God of War. According to the developer the game &#8220;uniquely combines the best elements of action, strategy and RPG gameplay with a heavy emphasis on collectability and combat.&#8221;</p>
<p>&#8220;Emphasis&#8221; indeed: Mytheon will be free to play, getting its income solely from microtransactions. Gameplay will center on a variety of &#8220;power stones&#8221; that can be used to cast spells or summon minions. In real-time combat, the game&#8217;s three character classes will each specialize in a different type of stone, which presumably must be purchased a la cards in Magic: The Gathering. Mytheon will also feature more traditional MMORPG elements such as player versus player, group raiding, and social networking services in addition to solo play.</p>
<p>Published by Orange County-based start-up True Games, which is controlled by Indian multimedia company UTV Software Communications, Mytheon will go online in fall 2009. Though no specific territories were mentioned in the announcement, the teaser site for the game has region-specific editions for the United States, Spain, Turkey, Germany, and France. It should be noted that the site also references Norse mythology, with allusions to the Egyptian pantheon appearing Mytheon&#8217;s press materials.</p>
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		<title>Warhammer Online: Patch 1.0.6 Arrives</title>
		<link>http://www.gamecentral.biz/warhammer-online-patch-106-arrives/</link>
		<comments>http://www.gamecentral.biz/warhammer-online-patch-106-arrives/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 05:24:19 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[MMO]]></category>
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		<category><![CDATA[Online Game]]></category>
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		<category><![CDATA[Warhammer Online: Age of Reckoning]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/news/new-release/warhammer-online-patch-106-arrives/</guid>
		<description><![CDATA[The update you&#8217;ve all been waiting for, 1.0.6, is almost here! We wanted to thank everyone who tested and provided feedback on this update&#8217;s content. On Tuesday, 12/2/08 all servers will be brought offline to begin the update. North American &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/warhammer-online-patch-106-arrives/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterwarhammeronlinepatch106arrives-b61ewarhammer-online-2.png"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriterwarhammeronlinepatch106arrives-b61ewarhammer-online-thumb.png" border="0" alt="warhammer_online" width="256" height="256" align="right" /></a> The update you&#8217;ve all been waiting for, 1.0.6, is almost here! We wanted to thank everyone who tested and provided feedback on this update&#8217;s content.</p>
<p>On Tuesday, 12/2/08 all servers will be brought offline to begin the update. North American servers will be brought down at 6:30AM EST with Oceanic servers to follow at 9:00AM EST.</p>
<p>This is our biggest update yet! It&#8217;s chock-full of exciting career changes and heralds the debut of the highly anticipated Black Guard and Knight of the Blazing Sun careers.</p>
<p><span id="more-533"></span></p>
<p>If you&#8217;ve finished the Heavy Metal event and have opened your Heavy Metal Chest, then you will be able to play a Black Guard and Knight of the Blazing Sun when this patch goes live (before anyone else!). For those of you who did not complete the Heavy Metal event, don&#8217;t fret! You, too, will be able to play these two new careers starting next week.</p>
<p>This update is so massive that we needed to split the notes into two sections.</p>
<h3>Highlights</h3>
<ul>
<li><span style="font-weight: bold">New Careers Released!</span> &#8211; With this version we are happy to announce the release of the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Black Guard! These new careers are available early for players who have successfully completed the Heavy Metal Event!</li>
<li><span style="font-weight: bold">Mastery Point Refunds</span> – Due to a number of significant changes to many of our careers, we are providing a full Mastery Point refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery:
<ul>
<li>Bright Wizard</li>
<li>Chosen</li>
<li>Engineer</li>
<li>Ironbreaker</li>
<li>Magus</li>
<li>Shadow Warrior</li>
<li>Sorcerer</li>
<li>Squig Herder</li>
<li>Swordmaster</li>
</ul>
</li>
</ul>
<ul>
<li><span style="font-weight: bold">Morale Responsiveness</span> &#8211; Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.</li>
<li><span style="font-weight: bold">Root Responsiveness</span> &#8211;  We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5 second immunity to being rooted again after the current root effect breaks.</li>
<li><span style="font-weight: bold">Auto-Attack Animations</span> &#8211; Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice versa.</li>
<li><span style="font-weight: bold">Ability Activation Responsiveness </span>- The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.</li>
<li><span style="font-weight: bold">Guild Promotion/Demotion</span> &#8211; Fixes have been made to issues which were causing guild promotion and demotion to not work properly.</li>
</ul>
<h3>Combats</h3>
<div><span style="font-weight: bold; font-style: italic; color: #c10000;">General</span></div>
<ul>
<li>We&#8217;ve fixed an issue that was causing the buff icon on various marketing rewards to display incorrectly.</li>
<li>We fixed an issue that was causing weapons and armor to not display their proc effects in the item display.</li>
<li>Opponents may no longer right-click item effects to remove them from themselves, and the Boost, Blades, Barrier, and Barricade effects will now proc far more reliably.</li>
<li>Tactics gained from Tome Unlocks have been renamed.</li>
<li>Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted in the specific careers’ sections below.</li>
<li>All Unstoppable tooltips will now mention Knockdown.</li>
<li>Root effects, with the exception of Morale Roots, will now grant a 5 second Freedom effect to the victim when they break, and will no longer stack with other roots.</li>
<li>Root effects will now properly have a chance to break on ANY damage event. This includes individual tics of Damage over Time spells.</li>
<li>Fixed assorted issues where certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases where snared players would find themselves essentially rooted when in lava.</li>
<li>All Tactics now give their bonus when the character that has them slotted is stealthed, mounted, or has a Standard out.</li>
</ul>
<div><span style="font-weight: bold; font-style: italic; color: #c10000;">Racial Tactics</span></div>
<ul>
<li>Centuries of Training (Elves): The tooltip for this Tactic has been changed to be more clear.</li>
<li>Sigmar’s Favor (Empire): This Tactic will now be triggered only by direct heals.</li>
<li>Stoutness of Stone (Dwarfs): This Tactic will once again reduce the effectiveness of Stuns and Knockdowns.</li>
<li>Tzeentch’s Warding (Chaos): This Tactic will now get the bonus when the character is mounted.</li>
</ul>
<p><span style="font-weight: bold; font-style: italic"><span style="color: #c10000;">Archetype Abilities</span></span></p>
<ul>
<li>Alter Fate: This ability’s tooltip now displays the correct values.</li>
<li>Champion&#8217;s Challenge: Neither the player nor the player’s enemy may be knocked back while this Morale is in effect.</li>
<li>Divine Protection: This ability now lists the amount of damage absorbed in the tooltip.</li>
<li>Force of Will: This ability will now display a visual effect when used.</li>
<li>Frenzied Slaughter: This ability will now display a visual effect when used.</li>
<li>Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.</li>
<li>Misdirection: This ability will now display an effect on the caster while the ability is active, and place a brief effect on anyone damaged by the effect.</li>
<li>Point Blank: This ability will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.</li>
<li>Rampaging Siphon: This Morale ability will no longer be affected by points spent in Career Mastery. Additionally, this ability now heals the group for each target hit, instead of only once.</li>
<li>Raze: This channeled ability will no longer be interrupted while on the move.</li>
<li>Relentless Assault: This ability will now display n visual effect when used. Additionally, the ability will no longer remove snares and roots.</li>
<li>Restorative Burst: This tactic’s tooltip now correctly states the number of Action Points gained from triggering it.</li>
</ul>
<ul>
<li>Balance Essence: The damage for this ability has been increased.</li>
<li>Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic. Additionally, this ability will now correctly provide a bonus to heals on other players, and a penalty to heals on the caster.</li>
<li>Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount reduced to half a second.</li>
<li>Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other Damage over Time abilities.</li>
<li>Drain Magic: This ability will now increase in potency with High Magic. In addition, damage will now correctly increase based on Career Mastery Points spent in the Path of Asuryan instead of the Path of Vaul.</li>
<li>Funnel Essence: This ability will now correctly behave like a channeled ability, will channel correctly, and will correctly heal the target.</li>
<li>Healing Energy: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.</li>
<li>Hurried Restore: This tactic will now stun the player when the resurrect is cast, instead of when it is accepted.</li>
<li>Increased Conductivity: This Tactic will now increase the damage for all abilities listed in the tooltip.</li>
<li>Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.</li>
<li>Mistress of the Marsh: This ability has had its cast time reduced.</li>
<li>Prismatic Shield: This ability will no longer fail if the caster’s defensive target is not a group member.</li>
<li>Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Also, this ability will now correctly reduce the target’s chance to critical hit and damage by the correct amount.</li>
<li>Radiant Lance: This ability will now reliably consume High Magic.</li>
<li>Rain Lord: The tooltip for this effect now lists all stats affected.</li>
<li>Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other Damage over Time abilities.</li>
<li>Storm of Cronos: This ability will now correctly reduce Spirit resistance for the correct amount.</li>
<li>Transfer Force: This ability’s damage has increased. Additionally, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.</li>
<li>Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.</li>
</ul>
]]></content:encoded>
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		<title>Emote Games and Avalanche Studios Announce &#8216;The Hunter&#8217;</title>
		<link>http://www.gamecentral.biz/emote-games-and-avalanche-studios-announce-the-hunter/</link>
		<comments>http://www.gamecentral.biz/emote-games-and-avalanche-studios-announce-the-hunter/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 05:08:53 +0000</pubDate>
		<dc:creator>blogtopia</dc:creator>
				<category><![CDATA[Free to Play]]></category>
		<category><![CDATA[Hunting]]></category>
		<category><![CDATA[Online Game]]></category>
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		<category><![CDATA[Avalanche Studios]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/platform/pc/emote-games-and-avalanche-studios-announce-the-hunter/</guid>
		<description><![CDATA[New Free to Play Online Hunting Game Merges Realistic Hunting Action With Social Network Functionality Emote Games, an online games publisher, and Avalanche Studios, a game developer specializing in state of the art, real-life landscape technology, have formed a best &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/emote-games-and-avalanche-studios-announce-the-hunter/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriteremotegamesandavalanchestudiosannouncethe-b565emote-games-logo-2.jpg"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/12/windowslivewriteremotegamesandavalanchestudiosannouncethe-b565emote-games-logo-thumb.jpg" border="0" alt="emote_games_logo" width="278" height="91" align="right" /></a> New Free to Play Online Hunting Game Merges Realistic Hunting Action With Social Network Functionality<br />
Emote Games, an online games publisher, and Avalanche Studios, a game developer specializing in state of the art, real-life landscape technology, have formed a best of breed partnership to launch The Hunter, a free to play online hunting game that artfully combines the most realistic hunting action, with the community and functionality of a social networking site.</p>
<p>Entering its beta testing phase next month, The Hunter features an incredibly realistic and visually detailed hunting environment with true to life animal behaviors.  Uniquely, the game gives players the social network tools and web interface to build an online community of hunters, all of whom experience the thrill of the hunt within a connected environment.</p>
<p><span id="more-506"></span></p>
<p>Players can track and hunt a huge variety of animals from small varmints to big game and is packed full of challenges, tournaments and competitions, allowing the gamer to work closely with other players to complete objectives while striving for that perfect shot and that record buck.</p>
<p>By using the social interface to post journal entries and images of their latest trophies, players can show their in-game hunts to their friends and the wider online community.  Thanks to its online presence, The Hunter will continually evolve with regular updates and the release of new features, including new missions, hunting gear, animals and varied hunting terrains and habitats.  Most importantly, the development team behind The Hunter is committed to maintaining an ongoing dialogue with its online community to contribute ideas and suggestions for the game to make it the most realistic hunting experience available.</p>
<p>Christofer Sundberg, Avalanche Founder &amp; Creative Director said: “The Hunter offers an amazing real-life hunting experience.  Using our next-generation landscape engine we are able to recreate the ‘out in the field’ hunting experience that includes a wide range of weather, animal behavior and terrain that can be shared within the gaming community as well as across other popular social networks to extend this phenomenally rich game experience.”</p>
<p>As the game continually develops, Emote Games anticipates The Hunter to become a top destination for gamers and fans of hunting games.  Emote is currently in talks with a range of potential partners to gain valuable insight into the world of hunting in order to offer a full and varied hunting experience as close to the real thing as possible.<br />
Adds Morgan O’Rahilly, CEO, Emote Games:  “We are delighted to be working with Avalanche Studios.  Emote is passionate about making this game as true to life as possible, so when it came to choosing a development partner, we wanted to ensure we were working with the best.</p>
<p>We are currently in discussions with hunting communities across the US to develop long-term mutual partnerships with experts and suppliers to make The Hunter the world’s best hunting game.”</p>
<p>The Hunter will be available on PC and web with mobile and console versions to follow.  Visit www.thehunter.com  to register to participate in the open beta program and receive free updates.</p>
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		<title>Google extends AdSense to online games</title>
		<link>http://www.gamecentral.biz/google-extends-adsense-to-online-games/</link>
		<comments>http://www.gamecentral.biz/google-extends-adsense-to-online-games/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 22:56:06 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Top stories]]></category>
		<category><![CDATA[adsense]]></category>
		<category><![CDATA[cost per click]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[konami corp]]></category>
		<category><![CDATA[Online Game]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Yahoo]]></category>

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		<description><![CDATA[(Reuters) &#8211; Google Inc on Wednesday launched technology to insert advertisements into online video games and boost revenue from the booming gaming sector. The software, called AdSense for Games, is in beta testing and allows video, image or text advertisements &#8230; </p><p><a class="more-link block-button" href="http://www.gamecentral.biz/google-extends-adsense-to-online-games/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2008/10/google-adsense.gif"><img src="http://www.gamecentral.biz/wp-content/uploads/2008/10/google-adsense-thumb.gif" border="0" alt="google_adsense" width="143" height="59" align="right" /></a> (Reuters) &#8211; Google Inc on Wednesday launched technology to insert advertisements into online video games and boost revenue from the booming gaming sector.</p>
<p>The software, called AdSense for Games, is in beta testing and allows video, image or text advertisements to placed at the start, end or change of level in an online game.</p>
<p>The advertisers are charged on a cost-per-impression or cost-per-click basis with revenue being split between Google and game developers or publishers, it said in a statement.</p>
<p><span id="more-326"></span></p>
<p>Google is working with game makers including Konami Corp and Demand Media, run by former MySpace Chairman Richard Rosenblatt, as well as advertisers like Sprint Nextel Corp and Sony Corp&#8217;s Sony Pictures.</p>
<p>Data by comScore indicates that over a quarter of Internet users, or about 200 million people, play games online with their ranks growing by 17 percent annually.</p>
<p><a rel="nofollow" target="_blank" href="http://tech.yahoo.com/news/nm/20081009/wr_nm/us_google_adsense">Google extends AdSense to online games (Reuters) by Reuters: Yahoo! Tech</a></p>
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