Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.
The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies. There are two game modes: a four-player, co-op Campaign mode, and an eight-player Versus mode. In both modes, an AI, dubbed “The Director”, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.
Although they share Shaun White’s visage and a snowboarding theme, not much else ties Shaun White Snowboarding: Road Trip to its PS3/Xbox 360 counterpart – and that’s a good thing. While the more powerful console version looks arguably better, obtuse controls and a misleading map make exploring it feel like an uphill trek. For now, the underpowered Wii provides the best Shaun White experience.
As your close personal friend in the game, White has you racing to meet up with him and his friends as he jets Carmen Sandiego-like between exotic mountain locales around the world. When you first arrive at a hill, you can only compete in one event — it feels limiting at first, but the barrier to clearing each event’s low enough that you can easily progress through the main game thanks in large part to the excellent controls.
Since launch, residents of Little Big Planet will no doubt of noticed a few oddities in the game. Like, for example – why their Play, Create and Share scores remain at zero. Where are the scores for all that hard work and play!?
News that the “Play, Create, Share” scoring system will be reactivated soon enough, since it was de-activated for a long while, leaving folks wondering why.











