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	<title>Game Central &#187; Xbox 360</title>
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	<link>http://www.gamecentral.biz</link>
	<description>The Gamers Blog</description>
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		<title>Grand Theft Auto: The Story Continues, as Gritty as Ever</title>
		<link>http://www.gamecentral.biz/news/new-release/grand-theft-auto-the-story-continues-as-gritty-as-ever/</link>
		<comments>http://www.gamecentral.biz/news/new-release/grand-theft-auto-the-story-continues-as-gritty-as-ever/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 11:37:12 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Hot]]></category>
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		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/news/new-release/grand-theft-auto-the-story-continues-as-gritty-as-ever/</guid>
		<description><![CDATA[
Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?”
It most certainly can, and that is why the Grand Theft Auto series is so successful, both commercially and artistically. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/02/grand-theft-auto-iv.jpg"><img style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/02/grand-theft-auto-iv-thumb.jpg" border="0" alt="grand_theft_auto_IV" width="570" height="300" /></a></p>
<p>Of the many great lines in the classic 1985 film “The Breakfast Club,” my favorite has always been the knowing enticement delivered by Judd Nelson’s character, the delinquent John Bender: “Being bad feels pretty good, huh?”</p>
<p>It most certainly can, and that is why the Grand Theft Auto series is so successful, both commercially and artistically. In its ambition, fearlessness, style and production quality, it stands apart from every other game franchise.</p>
<p><span id="more-929"></span></p>
<p>All sorts of games are about visions of power, often accompanied by violence. But most titles are set far away from what most people would consider the real world: off in outer space, on a historical battlefield, in a mythical land of dragons and elves. A distant, fanciful realm both heightens a sense of fantasy and allows designers to avoid tough questions about social responsibility.</p>
<p>Most designers fear those questions. Rockstar Games, maker of Grand Theft Auto, does not. The company appears to recognize that it is not necessarily irresponsible to portray the real world’s underbelly. After all, Americans love gangsters and criminals in their entertainment. Americans even like to see the bad guys win once in a while.</p>
<p>Grand Theft Auto IV and its tale of the Balkan immigrant Niko Bellic were a revelation last year. This week, Rockstar is releasing the first additional episode for the title as a $19.99 download available only for the Xbox 360 via Microsoft’s Xbox Live Internet service (it is not available at retail stores).</p>
<p>Called “The Lost and Damned,” the new episode is set in the same dark, vibrant, often hilariously sarcastic version of the metropolitan New York area that provided the backdrop for, and was the most compelling element of, the original game. While dystopian, this vision is not nihilistic. Like the original, the new episode conveys a humor, wit, intelligence and sense of cultural satire that, although sophomoric at times, at least never takes itself too seriously.</p>
<p>“The Lost and Damned” suffers from a few curious and unfortunate design decisions — players often have less freedom than in the original — that will probably prompt most to return to the original game after completing the new episode’s main story. But there is no question that it is the most fully realized, thoroughly produced and substantial downloadable add-on yet released for a console game. Anyone who enjoys Grand Theft Auto IV should get it.</p>
<p>From a business perspective, 2009 may be shaping up as the year when downloads become a viable path to develop and release significant console games; if so, “The Lost and Damned” will be leading the way. (The new episode will probably become available for the PlayStation 3 and PCs once Rockstar’s exclusive deal with Microsoft expires, but it is unclear when that will happen.)</p>
<p>In “The Lost and Damned,” the player takes the role of one Johnny Klebitz, vice president of a New Jersey motorcycle gang called the Lost. Johnny has been running the gang ever since its president, Billy, went into a drug rehab program as part of a plea deal. As the episode begins, Billy is leaving the program and returning to what he considers his rightful place at the head of the pack. Naturally, Johnny and Billy have different ideas about how the gang should be run and how aggressively they should confront their archrivals, the Angels of Death.</p>
<p>The writing here is as streetwise and sassy as in the original game, but perhaps it is somewhat inevitable that the scope of Johnny’s story feels much smaller and less epic than Niko’s journey last year. Ultimately, this is the story of a small-time biker gang in New Jersey, little more.</p>
<p>In Grand Theft Auto IV, you could move into a penthouse if you liked. In “The Lost and Damned,” your only beds are some ratty mattresses in a couple of filthy, run-down buildings. In Grand Theft Auto IV you could choose the overall vibe of your lifestyle (what you drive, where you live). In “The Lost and Damned” there is no way to change the hard-core thrash metal coming from the radio in your disgusting kitchen.</p>
<p>That’s fine if you like hard-core thrash metal. But a vital part of the Grand Theft Auto experience has always been giving players free rein to define their own tastes and preferences. The new episode gets away from that a bit.</p>
<p>In terms of the actual mechanics of driving and shooting, it’s significantly easier than Grand Theft Auto IV. It often requires you to drive a motorcycle (another contrast with the original game, in which players usually could choose from a range of vehicles), and the bikes’ handling is significantly more forgiving than in the original game. So while “The Lost and Damned” includes about a third as many missions as the original, it takes significantly less than a third as long to complete. I got through the main story in about 8.5 hours (and then spent about the same amount of time exploring and completing optional shootouts and races).</p>
<p>For $19.99, that is a great value. Despite its occasional stumbles, “The Lost and Damned” sets a new standard for what a downloadable console add-on can achieve. Being bad still feels pretty good.</p>
]]></content:encoded>
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		<title>Xbox 360 Outsells Playstation 3</title>
		<link>http://www.gamecentral.biz/gadgets/xbox-360-addons/xbox-360-outsells-playstation-3/</link>
		<comments>http://www.gamecentral.biz/gadgets/xbox-360-addons/xbox-360-outsells-playstation-3/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 02:10:14 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Xbox 360 Addons]]></category>
		<category><![CDATA[consoles]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/gadgets/xbox-360-addons/xbox-360-outsells-playstation-3/</guid>
		<description><![CDATA[Microsoft&#8217;s Xbox 360 console has sold over 28 million units worldwide, 8 million more than the Sony Playstation 3.
According to figures from Microsoft, the Xbox 360 is ahead of the Playstation 3 by one million units in Europe and by 7 million in the US.
However, both consoles are being outsold by the Nintendo Wii, which [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft&#8217;s Xbox 360 console has sold over 28 million units worldwide, 8 million more than the Sony Playstation 3.</p>
<p>According to figures from Microsoft, the Xbox 360 is ahead of the Playstation 3 by one million units in Europe and by 7 million in the US.</p>
<p>However, both consoles are being outsold by the Nintendo Wii, which sold 3 million units in the UK and 10.17 million in the US last year.</p>
<p><span id="more-921"></span></p>
<p>Microsoft is keen to point out that it&#8217;s leading in the total lifetime spending figures for each console. A total of US$13.2 billion has been spent on the Xbox 360 since it was launched, compared to US$10.8 billion on the Wii and US$6.1 billion on the PS3.</p>
<p>&#8220;Our goal for 2008 was to reach new audiences by bringing ground-breaking games and entertainment to Xbox 360,&#8221; said senior vice president of Microsoft&#8217;s Interactive Entertainment Business Don Mattrick.</p>
<p>&#8220;Looking forward, new waves of innovation will extend our position as the global leader in interactive entertainment&#8221;.</p>
<p><a href="http://www.pcworld.com/article/157921/xbox_360_outsells_playstation_3.html">Xbox 360 Outsells Playstation 3 &#8211; PC World</a></p>
]]></content:encoded>
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		<title>Left 4 Dead</title>
		<link>http://www.gamecentral.biz/genre/survival-horror/left-4-dead/</link>
		<comments>http://www.gamecentral.biz/genre/survival-horror/left-4-dead/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 11:26:01 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/survival-horror/left-4-dead/</guid>
		<description><![CDATA[
Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.
The game pits four Survivors of an apocalyptic pandemic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead_big.png"><img class="alignnone size-full wp-image-909" title="left4dead_big" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead_big.png" alt="left4dead_big" width="570" height="300" /></a></p>
<p>Left 4 Dead is a co-operative, survival horror, first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by the Valve Corporation part-way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.</p>
<p>The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies. There are two game modes: a four-player, co-op Campaign mode, and an eight-player Versus mode. In both modes, an AI, dubbed &#8220;The Director&#8221;, controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.</p>
<p><span id="more-907"></span></p>
<p>The game went gold on November 13, 2008, and was released on November 18, 2008 in the United States; and on November 21, 2008 in Europe to coincide with the tenth anniversary of the release of Half-Life. A five-minute trailer was released on Halloween. A playable demo was made available on November 6 for pre-purchasers and on November 11 for the general public, and was closed on November 18, 2008. The demo contained the majority of the first two chapters in the &#8220;No Mercy&#8221; campaign, and was playable in both single and multi-player co-op.</p>
<p>Left 4 Dead was well received with an aggregate score of 88% on Game Rankings and 89% on Metacritic upon its release, with praise given for its replay value, focus on cooperative play, and movie-like experience. Similar to Team Fortress 2, Valve intends to support the game with downloadable content.</p>
<h3>Gameplay</h3>
<p>Left 4 Dead is a first-person shooter but makes use of the third-person perspective during certain events or player actions. In Campaign and Single-player mode, the player takes control of one of the Survivors; if four human players are not available, then the remaining Survivors are AI-controlled bots. They play through the levels fighting off the &#8220;Infected&#8221;—living humans who have been infected with a mutated rabies virus to which the Survivors are immune.</p>
<p>The game is focused on cooperation and team play; colored outlines of teammates are visible through walls to help players stick together and coordinate their movement. If a Survivor falls off a ledge, then they may automatically hang onto it and can only be helped up by another Survivor. If a Survivor&#8217;s health is depleted, then they become incapacitated and can only be revived by another Survivor, at which point they continue playing with a low amount of health that decreases over time. If a Survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the player. If a Survivor incurs enough damage while incapacitated, or is not eventually helped up by teammates, then the incapacitated player will die. If a Survivor is killed, then they will respawn in a closet or other enclosed space after a period of time (except during key points in the scenario or in Versus mode), but must be freed by another Survivor to rejoin the team. Otherwise, the player must wait until the next level. Survivors can share first-aid kits and pain pills and help each other heal. Left 4 Dead has friendly fire that cannot be disabled, increasing the need for caution around other Survivors. On the Easy difficulty level, friendly fire does not harm teammates but still registers as having occurred.</p>
<p>The Survivors communicate by voice commands that are accessed by quick menus, and some sound off automatically when performing actions such as reloading or spotting Infected. Over 1000 unique lines have been recorded for each Survivor. Additional communication of player actions is conveyed through character lights. Also, weapon-mounted flashlights and muzzle flashes help the players in determining whether their companions are shooting, performing melee attacks, reloading or moving. Due to control issues and the likelihood of players using a LIVE headset, the Xbox 360 version of Left 4 Dead omits the quick phrases feature.</p>
<p>The game is experienced through four campaigns that take place in various urban and rural locales. Multiple visual in-game hints, including license plates, park signs, and markings on airport equipment, imply that these locations are in Pennsylvania. Each campaign is divided into several chapters marked by safe rooms, which are checkpoints where players can heal, re-arm, and revive players who were killed. Specifically, the four campaigns are: &#8220;No Mercy&#8221;, an urban setting; &#8220;Death Toll&#8221;, a small-town and countryside setting; &#8220;Dead Air&#8221;, an airport setting; and &#8220;Blood Harvest&#8221;, a woodland and farm setting. The levels are essentially linear, with distinct beginnings and ends, but there are a number of alternate routes to follow with more supplies, helping to create a sense of non-linearity. In the final chapter of each campaign, the players must defend a position from an onslaught of Infected until rescue arrives. Each campaign typically lasts between 45 and 75 minutes depending on the difficulty level.</p>
<h3>Survivor characters</h3>
<p>There are four playable human characters in the game: Francis (voiced by Vince Valenzuela), a tattoo-covered biker; Zoey (voiced by Jen Taylor), a college student and horror movie enthusiast; Louis (voiced by Earl Alexander), a Junior Systems Analyst in his company&#8217;s IT department; and Bill (voiced by Jim French), a former Green Beret and a Vietnam veteran. Early plans were for players to be randomly assigned to characters but in the final release, players can choose any character—provided that the character has not already been selected—or be randomly assigned an unselected character.</p>
<p>Survivors are armed with various firearms. Each player starts the game with a M1911 pistol. It has unlimited ammo and is the only weapon that the Survivor can use when they are incapacitated. When a second pistol is found, the player can dual wield them. Regardless of what weapon a player is using, a melee attack can be used. At the beginning of each campaign, the player can choose between an Uzi submachine gun and a pump-action shotgun. As the Survivors progress through a campaign, more powerful weapons can be found: the M16A3 assault rifle, Benelli M4 Super 90 combat shotgun, and Ruger Mini-14 rifle. In addition to firearms, a player can also carry three other items in their inventory: improvised grenades (either a Molotov cocktail to create a wall of fire or a modified pipe bomb designed to attract the Infected to it, with a blinking light and alarm attached to it); a first-aid kit, which heals the Survivor on which it is used; and pain pills, which provide temporary health and can be handed to teammates for later use. Also available are environmental weapons, such as gasoline cans, oxygen cylinders, and LPG tanks, that explode when shot. These can be picked up and moved by the survivors, however while carrying an object they cannot use their pistols or primary weapons.</p>
<h3>Infected characters</h3>
<p>The &#8220;Infected&#8221; are the Survivors&#8217; foes in Left 4 Dead, and they appear to be partly inspired by the infected from several modern films, including 28 Days Later. The Common Infected encountered during the game are fast and agile, weak individually, but may be overwhelming in numbers. They occasionally attack en masse, referred to in game as a &#8220;Horde&#8221;. In addition to the Common Infected, there are five &#8220;Special Infected&#8221; whose mutations grant them special attacks that make them much more dangerous: the Hunter, an agile Infected that can pounce on Survivors from a great distance; the Smoker, an Infected that ensnares Survivors with its long tongue at a distance and, upon death, releases a cloud of smoke; the Boomer, a bloated Infected whose vomit and bile (which may be released at will or upon death) blind the player and attract the Horde; the Tank, a huge, muscular Infected that is the most powerful and difficult to kill; and the Witch, a passive female Infected that, when provoked by a loud sound, light, gunshots, or a Survivor approaching too close to her, will attack her provoker. The victims of some of these attacks require assistance from a teammate before they can regain control. Each of the Special Infected, as well as approaching Hordes, have a distinctive sound or a timely musical cue, making their presence easily recognizable by players.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Valve Corporation, Certain Affinity (Xbox 360 version)</li>
<li>Publisher(s)  Valve Corporation</li>
<li>Distributor(s)  Electronic Arts (retail), Steam (online)</li>
<li>Designer(s)  Mike Booth (director)</li>
<li>Writer(s)  Chet Faliszek</li>
<li>Composer(s)  Mike Morasky</li>
<li>Engine  Source</li>
<li>Platform(s)  Microsoft Windows, Xbox 360</li>
<li>Genre(s)  Survival horror</li>
<li>First-person shooter</li>
<li>Mode(s)  4 player Cooperative multiplayer, 4 vs 4 Versus multiplayer</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><em></em><a title="http://www.l4d.com/" rel="nofollow" href="http://www.l4d.com/" target="_blank">Left 4 Dead official website</a></span></li>
<li><em><span style="color: #0000ff;"><a title="http://store.steampowered.com/app/500/" rel="nofollow" href="http://store.steampowered.com/app/500/" target="_blank">Left 4 Dead</a></span></em> on Steam</li>
</ul>
]]></content:encoded>
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		<title>GameSpy Game of the Year &#8211; Gamer&#8217;s Choice</title>
		<link>http://www.gamecentral.biz/news/awards-news/gamespy-game-of-the-year-gamers-choice/</link>
		<comments>http://www.gamecentral.biz/news/awards-news/gamespy-game-of-the-year-gamers-choice/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 08:46:45 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Fallout 3]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/news/awards-news/gamespy-game-of-the-year-gamers-choice/</guid>
		<description><![CDATA[Gamer&#8217;s Choice winners are
Gamers&#8217; Choice Wii
 Super Smash Bros. Brawl &#8211; Super Smash Bros. Brawl is a brawling, battling, action-packed video game that features a varied roster of characters for four-player simultaneous melees! Use your Wii Remote and Nunchuck controls to deal serious damage to your opponents and win the game! This Wii entry in [...]]]></description>
			<content:encoded><![CDATA[<h2>Gamer&#8217;s Choice<a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/gamespy-gamerschoice.jpg"><img height="146" alt="gamespy_gamerschoice" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/gamespy-gamerschoice-thumb.jpg" width="146" align="right" border="0"></a> winners are</h2>
<h3>Gamers&#8217; Choice Wii</h3>
<p><a href="http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/" target="_blank"><img style="margin: 0px 10px 0px 0px" height="100" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/super_smash_bros_logo.jpg" width="100" align="left"></a> <a href="http://www.gamecentral.biz/genre/action-adventure/super-smash-bros-brawl/" target="_blank">Super Smash Bros. Brawl</a> &#8211; Super Smash Bros. Brawl is a brawling, battling, action-packed video game that features a varied roster of characters for four-player simultaneous melees! Use your Wii Remote and Nunchuck controls to deal serious damage to your opponents and win the game! This Wii entry in the popular series features a number of new additions, including an Adventure Mode (with co-op play), a wealth of new characters and stages, and online combat for multiple players to face off against each other from anywhere!</p>
<h3>Gamers&#8217; Choice PS3</h3>
<p><strong><a href="http://www.gamecentral.biz/genre/action-adventure/metal-gear-solid-4-guns-of-the-patriots/" target="_blank"><img style="margin: 0px 10px 0px 0px" height="100" alt="" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/metal-gear-solid-4-thumb.jpg" width="100" align="left"></a> <a href="http://www.gamecentral.biz/genre/action-adventure/metal-gear-solid-4-guns-of-the-patriots/" target="_blank">Metal Gear Solid 4: Guns of the Patriots</a></strong> &#8211; Metal Gear Solid 4: Guns of the Patriots is a story-driven adventure game, with seasoned hero Solid Snake drafted for one final mission. Set across stages including the Middle East and South America, the now aged Snake has been asked to assassinate his old adversary, Liquid Ocelot. To do this, however, he must make his way through a series of battlefields, using his legendary stealth abilities and all-new OctoCamo suit to avoid detection and to reach his target. With series favorites such as Meryl Silverburgh, Raiden, Hal &#8216;Otacon&#8217; Emmerich, Eva and Roy Campbell returning, and with all new gameplay features including a remote-controlled Metal Gear Mk. II and enhanced CQC (Close Quarters Combat) system, Metal Gear Solid 4 rounds out the Metal Gear saga with a fittingly cinematic and gripping final outing.</p>
<h3>Gamers&#8217; Choice Xbox 360</h3>
<p><a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank"><img style="margin: 0px 10px 0px 0px" height="100" alt="" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3-thumb.jpg" width="100" align="left"></a> <a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank">Fallout 3</a> &#8211; Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.</p>
<h3>Gamers&#8217; Choice DS</h3>
<p><strong><a href="http://www.gamecentral.biz/genre/role-playing-game/chrono-trigger/" target="_blank"><img style="margin: 0px 10px 0px 0px" height="100" alt="" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/chrono_trigger_logo.jpg" width="100" align="left"></a> <a href="http://www.gamecentral.biz/genre/role-playing-game/chrono-trigger/" target="_blank">Chrono Trigger</a></strong> &#8211; When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono&#8217;s race against time to change the course of history and bring about a brighter future.</p>
<p>Remastered exclusively for Nintendo DS, the beloved RPG features a brand new dungeon, all-new dual screen presentation, wireless play mode, and touch-screen functionality.</p>
<h3>Gamers&#8217; Choice PSP</h3>
<p>God of War: Chains of Olympus &#8211; As many who know the tales of the God of War know, Kratos, after being deceived into killing his wife and daughter, denounced his service to Ares. In order to seek absolution from his past sins, the Ghost of Sparta pledged himself as a champion to the Gods for the years to follow – these brutal crusades, in the name of Olympus, became legendary throughout the ancient world.</p>
<p>Experience Kratos&#8217; journey during the 10 years of servitude to the Gods of Olympus. In God of War: Chains of Olympus, Kratos will venture to lands that no mortal has ever walked upon. With the world plunged in eternal darkness and the Gods rendered powerless, Kratos will ultimately be forced to choose between his own personal redemption and saving the ancient world from certain destruction. Developed from the outset as an original story, God of War: Chains of Olympus delivers highly detailed graphics, incredible animation detail and yet another adventure in the dark and brutal world of Greek mythology.</p>
<h3>Gamers&#8217; Choice PC</h3>
<p><a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank"><img style="margin: 0px 10px 0px 0px" height="100" alt="" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3-thumb.jpg" width="100" align="left"></a><a href="http://www.gamecentral.biz/genre/action-adventure/fallout-3/" target="_blank">Fallout 3</a> &#8211; Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.</p>
<h3>Gamers&#8217; Choice Multiplayer</h3>
<p><a href="http://www.gamecentral.biz/genre/survival-horror/left-4-dead/" target="_blank"><img style="margin: 0px 10px 0px 0px" height="100" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/left4dead.jpg" width="100" align="left"></a> <a href="http://www.gamecentral.biz/genre/survival-horror/left-4-dead/" target="_blank">Left 4 Dead</a>&nbsp; &#8211; Setting out to do for co-op gaming what Counter-Strike did for team combat, Left 4 Dead is an ambitious survival horror game. Running on the Source engine, Left 4 Dead leaves four armed survivors of a world overrun with zombies, and they must fight their way out to escape the outbreak.</p>
<p>Designed for co-op play, the four players must work together to finish each stage of the game, lending each other artillery support, sharing ammo and rescuing each other when zombies are on top of them. In addition to the standard four players as humans, another four players can be amongst the masses of assaulting zombies, seeking to take down the other players. Zombie players might even find themselves become one of the four mutant &#8220;boss&#8221; zombies, who have unique powers that can be used to devastate, injure, tie up, mark and track, confuse, or even humiliate the gun-toting human survivors</p>
<p>Source: <a href="http://goty.gamespy.com/2008/gamerschoice/" target="_blank">Gamespy</a></p>
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		<title>Rock Band 2</title>
		<link>http://www.gamecentral.biz/news/featured/rock-band-2/</link>
		<comments>http://www.gamecentral.biz/news/featured/rock-band-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 07:33:29 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[drum pedal]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/news/featured/rock-band-2/</guid>
		<description><![CDATA[ Rock Band 2 is a music video game developed by Harmonix Music Systems, as the sequel to Rock Band. It is the second title in the Rock Band series. The game software was released in North America for the Xbox 360 on September 14, 2008, along with individual instrument peripherals. The software/hardware bundle for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/rockband2.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/rockband2-thumb.jpg" border="0" alt="rockband2" width="150" height="150" align="right" /></a> Rock Band 2 is a music video game developed by Harmonix Music Systems, as the sequel to Rock Band. It is the second title in the Rock Band series. The game software was released in North America for the Xbox 360 on September 14, 2008, along with individual instrument peripherals. The software/hardware bundle for the Xbox 360 was made available on October 19, 2008, the same date that the PlayStation 3 versions of the software, hardware, and bundle of the two were released. Versions of the game for the Wii and PlayStation 2 platforms were released on December 18, 2008.</p>
<p><span id="more-876"></span></p>
<p>The game allows players to perform in virtual bands by providing up to four players with the ability to play three different peripherals modeled after music instruments (a guitar peripheral for lead guitar and bass guitar gameplay, a drum peripheral, and a microphone). These peripherals are used to simulate the playing of rock music by hitting scrolling notes on-screen. In addition to the 84 songs included on the game disc and 20 free downloadable songs, hundreds of additional downloadable songs are being released for the Xbox 360, Wii, and PlayStation 3 versions; all of these songs, existing and future, are compatible with all Rock Band titles. Rock Band 2 features improved drum and guitar controllers, while supporting older controllers, as well. New features include a &#8220;Drum Trainer&#8221; mode, a &#8220;Battle of the Bands&#8221; mode, online capabilities for &#8220;World Tour&#8221; mode, and merchandising opportunities for the players&#8217; virtual bands.</p>
<p>Upon release, Rock Band 2 received very positive reviews from critics, while selling 363,000 copies in the first two weeks.</p>
<h3>Gameplay</h3>
<p>The core gameplay in Rock Band 2 is mostly unchanged from the original Rock Band. Players use peripherals modeled after musical instruments to simulate the performance of rock music. Players must play these instruments in time with musical &#8220;notes&#8221; as they scroll towards them on the screen. Rock Band 2 offers single-player and multiplayer gameplay for lead guitar, bass guitar, drums, and vocals, allowing for any combination of parts to play as a band.</p>
<p>During song performances, the game displays up to three tracks of vertically scrolling colored music notes, one section each for lead guitar, drums, and bass. The colored notes on-screen correspond to buttons on the guitar and drum peripherals. Along the top of the screen is the vocals display, which scrolls horizontally. The lyrics display beneath green bars, which represent the pitch of the individual vocal elements. The remainder of the screen is used to display the band&#8217;s virtual characters as they perform in concert.</p>
<p>During cooperative play as a band, all players earn points towards a common score, though score multipliers and &#8220;Overdrive&#8221; are tracked separately for each player. Overdrive is individually collected by players during select portions of a song by successfully playing all white notes (or yellow notes for vocals) within that section (or by using the guitar controller&#8217;s whammy bar during white sustained notes). Once a player&#8217;s Energy Meter is filled halfway, they can deploy their Overdrive, resulting in the &#8220;Band Meter&#8221; (which tracks how well each player is doing) changing more dramatically. This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they otherwise might have failed. Overdrive can be used to activate score multipliers, which vary based on a player&#8217;s note streak. Players can deploy Overdrive independently of each other, as well as collect additional Overdrive while it is deployed and draining.</p>
<p>Each band member can choose the difficulty at which they play (spanning Easy, Medium, Hard, and Expert). If a player does not play well enough and falls to the bottom of the Band Meter, they will fail out of the song and their instrument will be muted from the audio mix. However, any active player can activate their Overdrive to bring failed players back into the song, &#8220;saving&#8221; the band member. However, a band member can only be saved twice; after the third failure, they cannot be brought back for that song. Failed players continuously drag the band&#8217;s Band Meter down until they are saved. If the player is not saved before the Band Meter reaches the bottom, the band fails the song. Players can earn Overdrive bonuses from &#8220;Unison Phrases&#8221; and extra points from a &#8220;Big Rock Ending.&#8221;</p>
<h3>Instrument peripherals</h3>
<p>All of the original Rock Band peripherals are compatible with Rock Band 2 for the same console. Similarly, the newly designed peripherals for Rock Band 2 are backwards compatible with the original Rock Band.</p>
<p>The game features special Rock Band 2-branded guitar controllers modeled after the Fender Stratocaster. The guitar is nearly identical to the original Rock Band Stratocaster in terms of gameplay. The colored fret buttons corresponding to on-screen notes must be held while the strum bar is pressed. The Stratocaster controller has five additional fret buttons of smaller size located higher up the guitar neck, allowing for notes to be played as finger tapping during solos. The controller also features an effects pickup switch that can toggle between five different effects. Overdrive for guitarists can be deployed by holding the controller in a vertical position or pressing the &#8220;Select/Back&#8221; button. Improvements to the new guitar include a more reliable strum bar and Overdrive accelerometer, a self-timing calibration, and quieter fret buttons. The bass drum pedal from the drum set can also be used with the guitar to activate Overdrive mode.</p>
<p>The bundled drum controller is also similar to the one featured in the original Rock Band. It features four rubber drum pads and a kick pedal. The pads have colored rings around the edges that correspond to the notes on-screen. The kick pedal simulates the bass drum, with on-screen notes represented as orange horizontal lines. To use the drum controller, players must strike the pads with the included authentic drum sticks and/or press the kick pedal in time with the scrolling notes on-screen. Drummers can improvise in special &#8220;freestyle drum fill&#8221; sections of songs, indicated by the columns for each note turning a solid color. Overdrive for drummers can be deployed by hitting the crash cymbal (green note for right-handed configuration) that appears directly after a freestyle drum fill. New improvements include velocity-sensitive drum pads (the force of the drum hits will dictate the in-game volume) with more rebound and less noise, a metal-reinforced kick pedal, expansion plugs for separately-sold cymbals manufactured by Mad Catz, and wireless capabilities.</p>
<p>Rock Band 2&#8217;s USB microphone instrument is identical to the microphone from the original game. Singers are judged by pitch, or during &#8220;talking parts&#8221;, their ability to enunciate spoken vocals. The phoneme detection system used for atonal vocal parts has been completely replaced with a new, more lenient engine, and songs imported from Rock Band and pre-existing downloadable content will be converted to use the new phoneme system. Some sections without vocals will display circle notes, allowing for the microphone to be used as a tambourine and cowbell by tapping it or making vocal cues. Overdrive for singers can be deployed by singing in freestyle vocal sections of songs, denoted by yellow artwork in the background of the vocals interface.</p>
<p>Harmonix and MTV Games will also be providing limited edition instruments, including an authentic Fender Squier Stratocaster guitar and Precision Bass retrofitted with the game&#8217;s input controls by Mad Catz. Additionally, Ion Audio is selling a &#8220;Premium Drum Kit&#8221; that not only works within Rock Band 2, but can also be expanded into an electronic drum kit through the purchase of a separately-sold drum brain. The &#8220;Premium Drum Kit&#8221; features four drum pads, two cymbal pads (with the option of a third), and a bass pedal.</p>
<p>The Rock Band 2 peripherals and Guitar Hero: World Tour peripherals are cross-compatible with other music games on the Xbox 360 and Playstation 3. Sony originally announced that instrument peripherals would be universally compatible on the PlayStation 3; and on November 24, 2008 a patch was released to allow the Guitar Hero: World Tour drums to be properly recognized by Rock Band 2. Microsoft has also stated that instruments on the Xbox 360 will be compatible between the two games, as well as Rock Revolution. The Wii edition of Rock Band 2 is compatible with the Wii drums and guitar for Rock Band and Guitar Hero World Tour as well as the guitar for Guitar Hero III. Rock Band 2 drum and guitar peripherals do not work with Wii Guitar Hero games, however, the microphone does. The GHWT drums on Rock Band 2 will not use the orange cymbal, however on the Wii version, the orange cymbal can be used as blue.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Harmonix (Xbox 360/PS3)</li>
<li>Pi Studios (PS2/Wii)</li>
<li>Publisher(s)  MTV Games</li>
<li>Distributor(s)  EA Distribution</li>
<li>Designer(s)  Dan Teasdale, Sylvain Dubrofsky, Casey Malone</li>
<li>Platform(s)  Xbox 360, PlayStation 3, Wii, PlayStation 2</li>
<li>Release date(s)  Xbox 360, NA September 14, 2008, EU November 21, 2008, PlayStation 3, NA October 19, 2008, EU February 5, 2009, PlayStation 2, NA December 18, 2008, Wii, NA December 18, 2008,</li>
<li>Genre(s)  Music, Simulation</li>
<li>Mode(s)  Single player, multiplayer</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://www.rockband2.com/" rel="nofollow" href="http://www.rockband2.com/" target="_blank">Official Rock Band 2 website</a></span></li>
<li><span style="color: #0000ff;"><a title="http://www.rockbandlivetour.com/" rel="nofollow" href="http://www.rockbandlivetour.com/" target="_blank">&#8220;Rock Band Live Tour&#8221; website</a></span></li>
</ul>
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		<title>Lego Indiana Jones: The Original Adventures</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/lego-indiana-jones-the-original-adventures/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/lego-indiana-jones-the-original-adventures/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 07:11:17 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Indiana Jones]]></category>
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		<category><![CDATA[MMO]]></category>
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		<category><![CDATA[Play]]></category>
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		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/adventure-adventure/lego-indiana-jones-the-original-adventures/</guid>
		<description><![CDATA[ Lego Indiana Jones: The Original Adventures is a 2008 video game developed by Traveller&#8217;s Tales and published by LucasArts. The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films. It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/indiana-jones.png"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/indiana-jones-thumb.png" border="0" alt="indiana_jones" width="150" height="150" align="right" /></a> Lego Indiana Jones: The Original Adventures is a 2008 video game developed by Traveller&#8217;s Tales and published by LucasArts. The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films. It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on June 3, 2008 in the United States and Canada, and June 6, 2008 in Europe. A downloadable demo for Windows was made available on May 13, 2008.</p>
<p><span id="more-865"></span></p>
<p>As introduced in Lego Star Wars: The Complete Saga, new moves include clinging onto branches during a jump using Indy&#8217;s whip. As a promotion, Lego Star Wars: The Complete Saga features Indy as an unlockable playable character.</p>
<p>The game often follows the events in the films, however like the Lego Star Wars series, some scenes from the film have been altered to become more family friendly or just provide comic relief to the player.</p>
<h3>Development</h3>
<p>In an effort to make the game more family friendly, all references to Nazis have been removed, and the game refers to Nazi characters simply as &#8216;enemies&#8217;. Also, at the climax of Raiders of the Lost Ark, the death of Belloq and the Nazis is not nearly as graphic. Also, in the Temple of Doom, Mola Ram does not rip out a victim&#8217;s heart.</p>
<p>It was initially reported that the game would allow up to four players in co-operative mode,[9] but this later turned out to be a miscommunication. While four characters may be visible on the screen, only two can be controlled by players. On the Nintendo DS, up to eight characters may be in the party, but only two may be visible on the screen. Neither the Xbox 360 version nor the PlayStation 3 version support online play through Xbox Live or the PlayStation Network.</p>
<h3>Gameplay</h3>
<p>The game follows the storylines from the original Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. However, the developers modified the storylines to fit the events into 6 game chapters per movie. Barnett College, Dr. Indiana Jones&#8217; teaching location from the movies, serves as the main hub of the game, and different rooms allow access to each of the missions as well as the extra unlockable content and options. Once a player chooses a mission, a cutscene begins that introduces the section of the movie being played. Notable scenes have been recreated from the movies, such as the memorable boulder escape and the battle on the rope bridge, as well as Walter Donovan choosing the incorrect Holy Grail.</p>
<p>Instead of canisters like in Lego Star Wars, the characters collect treasure.</p>
<p>There are 83 regular characters in total plus the two custom figures which can be made by the players and a few extras only playable on certain levels. Each character featured in the game has his/her own unique ability, which are required to access new areas when replaying a level in Free Play mode. Lego Indiana Jones allows players to mix and match parts to customize characters and make their own creation like &#8220;Belloq Jones&#8221; or &#8220;Colonel Toht&#8221;. Unlike the Lego Star Wars custom characters, they can be taken control of in the Art room at Barnett College where they are created.[10]</p>
<p>New features were added to the gameplay from the Lego Star Wars series, such as the ability for the player to interact with objects in their environment, e.g. bottles, swords and guns. Players can also build and ride vehicles. The game also incorporates character phobias from the films; for example, if Indiana Jones sees a snake, Willie sees a spider (excluding giant tarantulas), or Henry Jones Senior or Elsa see a rat, they will be frozen with fear and have limited movement capacity until the animals are either gone or out of range. Also, new melee attacks, such as the Whip snag (trips enemies), have been added.</p>
<p>Once the game reaches 100%, studs begin and continue to fall from the sky of Barnett College.</p>
<h3>Nintendo DS Gameplay</h3>
<p>The handheld version has some significant changes to accommodate both the memory and size limitations of the DS as well as its unique touch screen controls. Characters&#8217; special abilities, such as Indy&#8217;s whip or Satipo&#8217;s shovel, and elements such as switches can be controlled by using the touch screen. In addition, the built-in microphone comes into play, allowing the player to physically blow out torches in some levels and inflate rubber rafts to cross water hazards.</p>
<p>There are four classes of characters that can use special access panels to enter hidden areas; these all require the player to match a four block sequence by solving a mini-puzzle on the touch screen. Scholars can access scroll panels, and must flip pages in a book to find the correct blocks. Thuggee use red skull panels and move a torch to illuminate the blocks on a darkened screen. Military characters can use the green radio panels and scroll through a set of slot-machine wheels to match the pattern. Brotherhood characters enter the red sword panels and solve a block switching game. In addition, Marion (and Monkey Man) can transform into a monkey on special red pads to climb to otherwise inaccessible areas, and throw bottles of alcohol into flaming trash cans to blow up certain obstacles.</p>
<p>The DS version features cameos by Star Wars characters, including Wicket the Ewok and Luke frozen in an ice cave resembling the Wampa&#8217;s, but unlike the console versions none of the characters are playable. Santa Claus, Strong Man, Castle Knight, and the Clown are the only non-movie characters who are unlockable. There are also no hidden levels and no bonus reward for completing the game at 100%.</p>
<p>Red power bricks remain in the DS version, despite being replaced with red parcels in the console/PSP versions. Also, the characters do not suffer from fear of creatures as they do in the console versions.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Traveller&#8217;s Tales</li>
<li>Publisher(s)  LucasArts</li>
<li>Engine  Modified Lego Star Wars II engine</li>
<li>Platform(s)  Nintendo DS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360</li>
<li>Release date(s)  NA June 3, 2008, EU June 6, 2008, AUS June 4, 2008</li>
<li>Genre(s)  Action-adventure</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://www.lucasarts.com/games/legoindianajones/" rel="nofollow" href="http://www.lucasarts.com/games/legoindianajones/" target="_blank">Official site</a></span></li>
<li><span style="color: #0000ff;"><a title="http://www.gamesforwindows.com/en-US/Games/Pages/LEGOIndianaJonesOA-b.aspx" rel="nofollow" href="http://www.gamesforwindows.com/en-US/Games/Pages/LEGOIndianaJonesOA-b.aspx" target="_blank">Games for Windows listing</a></span></li>
<li><span style="color: #0000ff;"><a title="http://legoindianajones.wikia.com/wiki/Lego_Indiana_Jones_Wiki" rel="nofollow" href="http://legoindianajones.wikia.com/wiki/Lego_Indiana_Jones_Wiki" target="_blank">The Lego Indiana Jones Wiki</a></span></li>
</ul>
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		<title>Fallout 3</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/fallout-3/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/fallout-3/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:45:52 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Role-playing Game]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Bethesda Game Studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
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		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamecentral.biz/genre/adventure-adventure/fallout-3/</guid>
		<description><![CDATA[ Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/fallout3-thumb.jpg" border="0" alt="fallout3" width="150" height="150" align="right" /></a> Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008. It is available on the Xbox 360 and Playstation 3 video game consoles as well as the Windows operating system.</p>
<p><span id="more-849"></span></p>
<p>Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game&#8217;s world. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player&#8217;s father disappears in mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of other human survivors and must battle a myriad of enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of first-person shooter and survival horror games.</p>
<p>Following its release, Fallout 3 received a positive response from critics who praised in particular the game&#8217;s open-ended gameplay and flexible character-levelling system. It has been compared to the 2007 video game BioShock for its setting and use of elements from mid-twentieth century American culture. Critics have also noted several flaws in the game, such as the lack of precision in real-time combat and numerous glitches and crashes that can affect the player&#8217;s progression through the game. Public reception was overwhelmingly positive on release according to the game&#8217;s high sales figures, particularly when compared to previous titles in the Fallout series.</p>
<h3>Gameplay</h3>
<p>The game features an ability to toggle from first-person to third-person perspectives. Main character creation occurs as the player experiences the character&#8217;s childhood. As a child in the Vault, the character reads a book titled &#8220;You&#8217;re SPECIAL&#8221;, where upon reading the player can set the character&#8217;s seven primary attributes or &#8220;Special Stats,&#8221; (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player&#8217;s performance in various tests suggests a set of skills for the character. Additionally, several quests inside the Vault influence the player character&#8217;s relationship with his or her acquaintances. Skills and Perks are similar to those in previous games: the player chooses three &#8220;Tag&#8221; Skills out of a total of 13 to be the character&#8217;s specialties. The maximum level the player can achieve is level 20; every level up, a new perk can be selected, each offering advantages of varying quality and form. The Traits from the previous Fallout installments, slightly modified, were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.</p>
<p>The game world itself is similar in size to that of Oblivion, which has a 16-square-mile (41 km2) game world. It also makes notable reference to other works of science fiction like Dune and Mad Max. The game features a new health and radiation system as well. The player can measure an object&#8217;s radioactivity and gauge the effect it will have on the character.</p>
<h3>V.A.T.S.</h3>
<p>The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in the fighting phases of the game. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of &#8216;bullet time&#8217;, creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries.</p>
<h3>Item decay and custom-made weapons</h3>
<p>Another game mechanic is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms slow their rate of fire and do less damage, and apparel becomes gradually less protective. Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.</p>
<p>Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, if the player also possesses the necessary schematics. These weapons include melee, a variety of ranged and several extremely explosive devices. There are 3 versions for each Schematic, making the related weapon stronger and more durable. These Schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.</p>
<h3>Team members</h3>
<p>The player can have a maximum party of three, consisting of himself or herself, a dog named Dogmeat, and a single non-player character or NPC. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced; it is possible to not encounter Dogmeat at all depending on how the game is played. One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.</p>
<h3>Karma system</h3>
<p>The karma system is an important feature in the gameplay. The player&#8217;s actions, including conversation and combat choices, affect the player&#8217;s status in the game world. A player who makes morally good choices will be received more positively by &#8220;good&#8221; NPCs, and more negatively by &#8220;evil&#8221; NPCs; however, the reverse is also true: a player that makes morally bad choices will be received more positively by &#8220;evil&#8221; NPCs and more negatively by &#8220;good&#8221; NPCs. Quest choices can also have more extreme repercussions on karma; for instance, the player is given the choice of destroying an entire city for a quest, and this single action gives a great deal of negative karma. Extremes of karma have certain effects: a high karma leads to the player being attacked by bounty hunters, and for random NPCs to give the player gifts in thanks of their service. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player&#8217;s action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.</p>
<h3>More Information</h3>
<ul>
<li>Developer(s)  Bethesda Game Studios, 2K Games</li>
<li>Publisher(s)  Bethesda Softworks, ZeniMax Media</li>
<li>Designer(s)  Emil Pagliarulo (Lead Designer), Todd Howard (Exec. Producer)</li>
<li>Composer(s)  Inon Zur</li>
<li>Series  Fallout</li>
<li>Engine  Gamebryo engine</li>
<li>Version  1.0.0.15(as of November 6, 2008)</li>
<li>Platform(s)  Microsoft Windows, PlayStation 3, Xbox 360</li>
<li>Release date(s)  NA October 28, 2008</li>
<li>Genre(s)  Action role-playing game</li>
<li>Mode(s)  Single-player</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><em></em><a title="http://fallout.bethsoft.com/" rel="nofollow" href="http://fallout.bethsoft.com/" target="_blank">Fallout 3 Official Website</a></span></li>
<li><span style="color: #0000ff;"><a title="wikiasite:fallout:Fallout 3" href="http://www.wikia.com/wiki/c:fallout:Fallout_3">Fallout 3</a></span></li>
</ul>
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		<title>Gears of War 2</title>
		<link>http://www.gamecentral.biz/news/featured/gears-of-war-2/</link>
		<comments>http://www.gamecentral.biz/news/featured/gears-of-war-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:34:31 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tactical Shooter]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
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		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[multiplayer]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/third-person-shooter/gears-of-war-2/</guid>
		<description><![CDATA[ Gears of War 2 is a tactical third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for Xbox 360. It is the sequel to Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/gears-of-war.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/gears-of-war-thumb.jpg" border="0" alt="gears_of_war" width="150" height="150" align="right" /></a> Gears of War 2 is a tactical third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for Xbox 360. It is the sequel to Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded version of the Unreal Engine 3. During E3 2008, a worldwide release date for the game was set for November 7, 2008. Since its release, Gears of War 2 has been received with critical acclaim, and in its opening weekend the game sold over two million units.</p>
<p><span id="more-843"></span></p>
<p>In Gears of War 2, the Locust have found a way to make giant emergence holes capable of sinking entire cities at once. Marcus Fenix and the rest of the COG Delta Squad are now drilling underground to &#8220;take the fight to the Locust.&#8221; In a teaser of the first scenes of gameplay of Gears of War 2, COG soldiers engage in battle with a large army of Locust as they travel to drill into the underground region. Comic book writer Joshua Ortega says, &#8220;The stakes are raised. This is humanity&#8217;s last stand. Everything is at risk. Nothing is safe.&#8221;</p>
<h3>Gameplay</h3>
<p>John DiMaggio, the voice actor of the game&#8217;s main character, Marcus Fenix, confirmed to IGN that players would be able to fight the large Brumaks in Gears of War 2. He also revealed there will be a deeper story with new characters, new weapons, and new enemies. The game also includes the ability to duel with an AI or human opponent when both use the chainsaw attachment of the Lancer rifle, as seen in the 2008 Game Developer&#8217;s Conference promotional video, later confirmed in informal interviews with developers and a Game Informer preview. Epic released a gameplay video which revealed the player may now use &#8220;downed&#8221; enemies as shields. Bleszinski confirmed also that players who have been injured can crawl as a final desperate attempt at life. Players may tap the &#8216;A&#8217; Button to crawl faster. The level of blood and gore has been increased, for example, when the player is close to death, wherever he moves there are trails of blood behind him. This is the same for enemies, and the opponents who&#8217;ve been used as a meat shield. There are also more ways to kill an opponent, such as punching them while they are downed, using the sniper rifle as a sledgehammer, or using the torque bow as an axe.</p>
<p>The cover story in the May 2008 issue of Game Informer revealed several new gameplay features. Players can now play on individual co-op play settings. One player may, for instance, play on Casual difficulty while the other teammate plays on Hardcore. A &#8220;communal combat system&#8221; will adapt to give a player at a lower difficulty an equivalently fair challenge as the player at higher difficulty. The player will be able to maintain multiple save files that work with the drop-in/drop-out co-op features. There is also a fourth difficulty level that is a level above Casual called Normal, a difficulty below Hardcore; senior producer Rod Fergusson admitted that — for the first game — &#8220;We overshot on [the Casual] difficulty and a game that was a little harder than we intended.&#8221; Some of the Xbox Live achievements can be completed through both play in single player and multiplayer mode, such as achieving 1,000 headshots. New enemy creatures are planned on being added, including one described by Cliff Bleszinski as one &#8220;that [makes] the Brumak look like a baby panda bear.&#8221; In a developer&#8217;s video, Cliff Bleszinski stated that Gears of War 2 would feature &#8220;drop in and out&#8221; co-op in the campaign. A feature carried over from the original is the optional mature content filter, which, when active, makes blood appear as sparks and removes harsh language from the dialogue.</p>
<p>The collection of COG tags has been expanded to include the collection of story-based items such as personal letters and medical records, and a &#8220;war journal&#8221; will track which collectibles have been found and where missing ones can be located. The cut-scenes will also use the better facial rendering technology of Epic&#8217;s Unreal engine, and will use more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Delta squad) to talk with their commanders &#8220;face-to-face.&#8221;</p>
<p>New weapons were added to the game in addition to firearms from the previous gamee. The accuracy, function, and power of several weapons have been altered, and all grenades can now be used as mines by placing them on walls or floors, and will detonate when approached by enemies. In addition, players can now be knocked over by the concussive force of a nearby detonating grenade. Cliff Bleszinski has also announced that there will be more vehicle missions in the campaign than before, such as the Centaur Tank which Cliff describes as a &#8220;tank with monster truck wheels.&#8221; Players can also ride a Brumak in the game; previously, the Brumak could only be fought by the player as an enemy, in the PC version of the game.</p>
<h3>Multiplayer</h3>
<p>Gears of War 2 features an upgraded multiplayer mode that allows up to ten users to simultaneously play. X360 magazine reported that Gears of War 2 contains at least three new online multiplayer modes, called &#8220;Guardian,&#8221; &#8220;Wingman,&#8221; and &#8220;Submission.&#8221; &#8220;Guardian&#8221; is a modified version of &#8220;Assassination&#8221; from the original Gears of War, but allows players to continue fighting after the leader has been killed, but losing the ability to respawn. &#8220;Wingman&#8221; splits all ten players into five teams of two, where both members of a team play as the same character. &#8220;Submission,&#8221; formerly known as &#8220;Meat Flag,&#8221; is a version of capture the flag in which players attempt to &#8220;down&#8221; an enemy controlled by the game&#8217;s AI and move its body to their team&#8217;s base to earn points. A Halo-like matchmaking system has been utilized for the online multiplayer. In a GameTrailers TV E3 special, it was confirmed that AI &#8220;bots&#8221; have also been introduced in this installment. Players can now engage in multiplayer scenarios with both human players and bots, or with bots alone, and may modify their intelligence level (from Casual to Insane difficulty) in the options menu prior to starting a game.</p>
<p>A new co-op game mode was confirmed during Microsoft&#8217;s E3 2008 press conference; called &#8220;Horde,&#8221; this mode allows up to five players to fight off waves of attacking Locust together. Horde Mode does not feature bot support as in competitive multiplayer, and can be played alone. The Locust attack in waves of multiple enemies which become more difficult as players progress.</p>
<p>Cameras in the multiplayer modes have also been improved significantly. Rather than static views from different points on a map, the new Battle Cam allows players to pan around a map as the camera focuses on areas of intense fighting, and the Ghost Cam allows a player to roam freely around a map. A photo mode is also featured, with each photo taken by a player rated on the amount of action in the shot and can be uploaded to the official Gears of War website.</p>
<h3>Other Information</h3>
<ul>
<li>Developer(s)  Epic Games</li>
<li>Publisher(s)  Microsoft Game Studios</li>
<li>Designer(s)  Cliff Bleszinski</li>
<li>Composer(s)  Steve Jablonsky</li>
<li>Engine  Unreal Engine 3</li>
<li>Release date(s)  November 7, 2008</li>
<li>Genre(s)  Third-person shooter, Tactical shooter</li>
<li>Mode(s)  Single player, System Link, Multiplayer, Cooperative modes</li>
</ul>
<h3>Links</h3>
<ul>
<li><span style="color: #0000ff;"><a title="http://gearsofwar.com/" rel="nofollow" href="http://gearsofwar.com/" target="_blank">Gears of War Official Website</a></span></li>
<li><span style="color: #0000ff;"><a title="http://gearsofwar.xbox.com/lastday/landing.aspx" rel="nofollow" href="http://gearsofwar.xbox.com/lastday/landing.aspx" target="_blank">The Last Day: Promotional Site</a></span></li>
</ul>
]]></content:encoded>
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		<title>Grand Theft Auto IV</title>
		<link>http://www.gamecentral.biz/genre/action-adventure/grand-theft-auto-iv/</link>
		<comments>http://www.gamecentral.biz/genre/action-adventure/grand-theft-auto-iv/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:10:28 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Action / Adventure]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[Grand Theft Auto: Chinatown Wars]]></category>
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		<category><![CDATA[Online Game]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<guid isPermaLink="false">http://www.gamecentral.biz/genre/adventure-adventure/grand-theft-auto-iv/</guid>
		<description><![CDATA[ Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. Grand [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv.jpg"><img class="alignright" style="border: 0pt none;" src="http://www.gamecentral.biz/wp-content/uploads/2009/01/gta-iv-thumb.jpg" border="0" alt="GTA_IV" width="150" height="150" align="right" /></a> Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the main Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 in Oceania, Europe and North America on 29 April 2008, and in Japan on 30 October 2008. A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December. Two episodic packs are being developed for the Xbox 360, the first of which is entitled The Lost and Damned and scheduled to be released on 17 February 2009.</p>
<p><span id="more-831"></span></p>
<p>The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features &#8220;open-world&#8221; gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen game types.</p>
<p>A major commercial and critical success, Grand Theft Auto IV broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide. As of 16 August 2008, the game has sold over 10 million copies. Grand Theft Auto IV received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on the aggregated review websites MobyGames and TopTenReviews.</p>
<h3>Gameplay</h3>
<p>Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, giving the player a large, open environment in which to move around. On foot, the player&#8217;s character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion&#8217;s Euphoria engine, which combines artificial intelligence, bio mechanics and physics to make NPC behaviour and movement adaptive and more realistic.</p>
<p>The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. Niko can pick up prostitutes and pay for three different levels of sexual service, and request a private erotic dance whilst visiting lap dancing clubs. The game gives an un-detailed portrayal of sexual acts with prostitutes and there is no sexual nudity.</p>
<p>It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions. For the first time in the series, Grand Theft Auto IV features &#8220;morality choices&#8221; at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by deciding which of the two missions to complete. The player can choose between a revenge mission or a deal mission, each leads to a different ending.</p>
<p>Combat and police response<br />
Combat in Grand Theft Auto IV has been reworked to include a cover system.</p>
<p>The gunfight combat system has been reworked to a third-person scheme.[28] The player can slide to cover, blindfire, and free aim. When locked on, the target&#8217;s health is indicated by eight segments inside the target circle (which is white), these segments can be green (if the target is a civilian/non-attacking or non-aggressive target) or red (authorities/hostile targets or assassination targets), additionally, if the target&#8217;s wearing body armour there will be an additional smaller, blue armour circle inside the health circle, showing the target&#8217;s armour status. Niko can also perform &#8220;cinematic executions&#8221;, only possible with a pistol to certain characters/situations when the target circle blinks red. Players can target individual body parts using a revamped targeting system.[29] Niko&#8217;s health is represented by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour.</p>
<p>If Niko gets injured, he can recover health by using the services of a prostitute, eating, drinking soda, sleeping, using medical kits or using his mobile phone to call for paramedics; also, one girlfriend has the special ability of healing Niko by calling her with the mobile phone. Health is generally reduced by physical injuries such as getting hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and gunfire or explosions. Body armour is gradually damaged by gunshots, explosions and stab wounds.[30] If Niko&#8217;s health level reaches zero he appears at the nearest hospital, but loses 10% of his total wealth (up to $10,000). Niko is able to retain his weapons after re-spawning at a hospital, unlike previous GTA games (besides Vice City Stories and San Andreas), where this ability and the same but after being arrested had to be unlocked. However, weapons are still confiscated if he is arrested and taken to a police station.</p>
<p>Wanted levels operate differently from previous GTA games. When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player&#8217;s wanted level and re-centres itself on Niko&#8217;s location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by Niko either driving into a &#8220;Pay &#8216;N&#8217; Spray&#8221; (unless seen entering by police) as in previous games or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. The player has the option to attempt escaping arrest before he is handcuffed, at the cost of increasing his wanted level by one star.[29] Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.[31][32]</p>
<p>The type of police response also differs slightly from previous GTA games; however, creating more chaos still leads to a stronger response. &#8220;Minor&#8221; crimes, such as assault, public firearm discharge, grand theft auto and homicide, continue to be handled by police patrols. Higher wanted levels still activate police helicopter and water craft support teams and FBI-like agents, known as FIB (Federal Investigation Bureau) in GTA IV. Police SWAT and the military have been replaced by an elite counter-terrorism team known as N.O.O.S.E. (National Office Of Security Enforcement), an amalgamation of SWAT and the Department of Homeland Security.</p>
<h3>Vehicles</h3>
<p>Stealing a parked car shows Niko smashing the glass (if it is locked) and then hotwiring it, as opposed to previous games where the player simply entered the driver&#8217;s seat or cannot enter if it&#8217;s locked. The player can focus the camera on the target during chases, by holding the cinematic camera button. Every vehicle in the game uses the in-game minimap as a GPS device, and additional voice directions are provided in luxury cars. &#8220;Waypoints&#8221; can be placed on destinations on the map, outlining the fastest legal route between Niko and the destination on the minimap. The ability to hail a taxi cab allows the player to travel to destinations without having to drive, and the entire journey may be skipped, allowing them to arrive at their destination instantly. The player cannot pilot fixed-wing aircraft, as was possible in previous games, but can still pilot helicopters, including the police &#8220;Annihilator&#8221;, which has mounted machine guns.</p>
<p>When major collisions on motorbikes occur, Niko will most likely fly off in any direction, depending on realistic physics. The physics engine will turn Niko into a rag doll after a bike crash, instead of using a predefined animation. Niko can lose health or die if he crashes or smashes through the windscreen of cars during high speed collisions. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block or fuel tank, however they may catch fire and eventually explode if the engine is repeatedly damaged via collisions. Explosions can sometimes render nearby vehicles unusable, or cause them to catch fire. Car engines can also break down, rendering them unable to start. When driving or riding in a car, Niko is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons. The player may also drop grenades or Molotov cocktails.</p>
<h3>Communication</h3>
<p>The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone interface pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for activities. Retrying a failed mission can be done by accessing the menu and responding positively to a certain text message. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call emergency services, who promptly arrive to his location and will respond to a situation, or lack thereof, occurring there. The police will arrest felons, and paramedics are able to restore Niko&#8217;s health. The phone also allows access to the game&#8217;s multiplayer mode.</p>
<p>The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, &#8220;TW@&#8221;, located throughout the city. There are over 100 accessible fictitious websites within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, it did not give the player the option to browse. In a police vehicle, Niko can use an in-car computer to access Liberty City&#8217;s criminal database, discover information about various criminals in Liberty City and even track them down for a reward. The game also features in-game television programming, with several viewable channels featuring programs and advertisements. The television shows cover a wide variety of genres, including news, talk shows, and sports. There is also a parody of Ric Burns&#8217; New York: A Documentary Film running continuously on one of the game&#8217;s television stations, detailing the history of Liberty City in the same style as Burns&#8217; eight-part documentary.</p>
<h3>Multiplayer</h3>
<p>Grand Theft Auto IV includes online multiplayer, with 15 modes of play available. The multiplayer supports up to 16 players (32 players in the PC version) and allows players to explore the entire city. Players use a customisable character in a majority of the modes, and cash earned during play translates to a level at which more clothing is available for their character, depending on the level. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players&#8217; ranks. The game does not feature any split screen or LAN multiplayer modes  on console, but the PC version does have LAN support.</p>
<p>There are several different game modes available. Team based gameplay modes include Team Deathmatch, where 2-8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the &#8220;mafiya&#8221;, such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n&#8217; Crooks, featuring a team of cops who must compete against a team of crooks (which features the &#8220;All for One&#8221; variation &#8211; requiring the cops to kill the crooks&#8217; &#8220;Boss&#8221; before he is escorted to the extraction point &#8211; and the &#8220;One for All&#8221; variation &#8211; requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.</p>
<p>The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman&#8217;s N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.</p>
<p>There are, however, limitations when playing Free Mode. Certain features from the single player story mode are disabled. The disabled features include the mini-games such as bowling, darts, and pool. Also disabled is other content found in the game, including cheats, clubs and the internet café. These limitations also apply for all other game-types.</p>
<h3>Other Information</h3>
<ul>
<li>Publisher(s)  Rockstar Games, JP Capcom</li>
<li>Distributor(s)  Take-Two Interactive (retail), Steam (online)</li>
<li>Designer(s)  Simon Lashley, Keith McLeman</li>
<li>Series  Grand Theft Auto</li>
<li>Engine  RAGE</li>
<li>Euphoria (Motion Engine)</li>
<li>Version  1.04 (PlayStation 3), 1.01 (Xbox 360), 1.0.1.0 (Windows)</li>
<li>Platform(s)  PlayStation 3, Xbox 360, Microsoft Windows</li>
<li>Release date(s)  PlayStation 3, Xbox 360, 29 April 2008</li>
<li>Microsoft Windows, NA 2 December 2008, EU 3 December 2008</li>
<li>Genre(s)  Sandbox, third-person shooter, action-adventure</li>
<li>Mode(s)  Single-player, multiplayer</li>
</ul>
<h3>Links:</h3>
<ul>
<li><a href="http://www.rockstargames.com/IV/" target="_blank">Grand Theft Auto IV Official website</a></li>
<li><a href="http://www.rockstargames.com/IV/#?page=pc&amp;content=information" target="_blank">Grand Theft Auto IV PC Official website</a></li>
<li><a href="http://gta.wikia.com/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV at Wikia</a></li>
<li><a href="http://strategywiki.org/wiki/Grand_Theft_Auto_IV" target="_blank">Grand Theft Auto IV guide at StrategyWiki</a></li>
</ul>
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		<title>The top 10 video games of 2008</title>
		<link>http://www.gamecentral.biz/news/top-lists/the-top-10-video-games-of-2008/</link>
		<comments>http://www.gamecentral.biz/news/top-lists/the-top-10-video-games-of-2008/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 22:15:51 +0000</pubDate>
		<dc:creator>gamecentral</dc:creator>
				<category><![CDATA[Top Lists]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty: World At War]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
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		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[High praise: 2008 was the best year for video games, ever.
As such, when game reviewers name their favorite games of 2008, they will make good cases — probably for the epics, “Grand Theft Auto IV,” “LittleBigPlanet,” “Rock Band 2” and “Fallout 3.”
But everything is personal. So here are my Top 10 games of 2008, based [...]]]></description>
			<content:encoded><![CDATA[<p>High praise: 2008 was the best year for video games, ever.</p>
<p>As such, when game reviewers name their favorite games of 2008, they will make good cases — probably for the epics, “Grand Theft Auto IV,” “LittleBigPlanet,” “Rock Band 2” and “Fallout 3.”</p>
<p>But everything is personal. So here are my Top 10 games of 2008, based on: how much they made my heart race and how many hours I played them.</p>
<p>•“God of War: Chains of Olympus” by Sony for PSP. This is the best PSP game yet created. You play once more as Kratos, the killing muscle of mythical gods. Its cinematic sweep is breathtaking; screenshots could hang in galleries; the orchestral score hums. It’s a flawless masterpiece.</p>
<p><span id="more-805"></span></p>
<p>•“Frontlines: Fuel of War” by THQ for Xbox 360. Offline, “Fuel” is a short, war-for-oil, shooting adventure. Online, this was the best shooter of 2008, featuring some of the most fun battlefields, rocket launchers, tanks and helicopters you’ll ever see.</p>
<p>•“Metal Gear Solid 4: Guns of the Patriots” by Konami for PS3. Legendary co-writer-director Hideo Kojima directed this very long work of art in an action-adventure (spanning the globe with guns).</p>
<p>•“Patapon” by Sony for PSP. You make stick-figure warriors march and toss spears by touching PSP buttons as if they are drum pads. It is unforgettable, clever and endearing.</p>
<p>•“Call of Duty: World at War” by Activision for Xbox 360, PS3, Wii, PS2, DS. Offline, it’s more World War II battlefields, trenches and killing. You can also unlock a bonus “Nazi Zombie” mini-game (hilarious).</p>
<p>•“Mirror’s Edge” by E.A. for Xbox 360 and PS3. You play as a “runner” in an anti-utopian futuristic city (drawn with primary colors in street art style), jumping from roof to roof in human ways, and “wall-climbing” Jackie Chan-style. It ends too soon, though.</p>
<p>•“Sid Meier’s Civilization Revolution” by 2K Games for Xbox 360, PS3 and DS. You play this engrossing “Risk”-style strategy role-player by leading your nation to empirical victory, starting from the Stone Age and ending with the Space Age.</p>
<p>•“The Club” by Sega for PS3 and Xbox 360. This was a stellar online shooter, though after just 10 months on the market, I find only a handful of gamers still shooting each other online via PS3.</p>
<p>•“MotorStorm: Pacific Rift” by Sony for PS3. Drive motorcycles, trucks and four-wheelers across incredibly vast and gorgeously illustrated open spaces in the great outdoors, offline and online.</p>
<p>•“WALL-E” by THQ for PS3, Xbox 360, Wii, PS2, PSP and DS. This movie-based game is a solid journey where you portray Earth’s last garbage-cleaning robot who goes to space in search of love and companionship. Other games were better in traditional ways. But the profound heart of “WALL-E” almost made me cry every half-hour. That is the first time a game has ever made me emotional.</p>
<p><a href="http://www.kansascity.com/238/story/956536.html">The top 10 video games of 2008 &#8211; Kansas City Star</a></p>
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